#;@!%.~>&/<Courier System/Settings used by the zMUD system. Do not edit.System|Automapper1Triggers used by the automapper while in Map modeSystem System|Keypad<Movement macros assigned to the keypad (cardinal directions)SystemAutolog;Used to automatically send username and password login infoSystem|AutomapperAll1Settings used by the automapper while in any modeSystemSystem|Directions0Default direction settings (cardinal directions)SystemSystem|DirectionsDiag0Default direction settings (diagonal directions)SystemSystem|KeypadDiag<Movement macros assigned to the keypad (diagonal directions)Systemspellupspellup|spells_selfspellupspellup|spells_self_castspellupspellup|spells_self_fadespellupspellup|spells_self_slowspellupspellup|spells_self_recastspellupspellup|spells_othersspellupspellup|spells_others_autospellupspellup|skills_selfspellupspellup|cskill_selfspellupautohunt char_status System|PuebloSystem spellsetup#YESNO {p:"Yashiro's Spellup Wizard v"@spellup_version} {Setup spells for self:setspell} {Setup spells for others:setspell_others} {Help:helpspell} {*Cancel:#SAY %ansi( bright,red)Spell Setup Cancelled.}spellup helpspell#SAY;#SAY " "%ansi(high,green)"Spellup script help: v"@spellup_version;#SAY;#SAY %ansi(blink,high,red)*%ansi(green)--------------------------- %ansi(high,red)Commands%ansi(green) ---------------------------%ansi(blink,high,red)*;#SAY %ansi(green)|" "%ansi(high,red)"spellsetup "%ansi(green)|;#SAY %ansi(green)|" "%ansi(white)"brings up the options for this script "%ansi(green)|;#SAY %ansi(green)|" "%ansi(high,red)"spellup "%ansi(green)|;#SAY %ansi(green)|" "%ansi(white)"spells you up with the chosen spells "%ansi(green)|;#SAY %ansi(green)|" "%ansi(high,red)"givespell ~ "%ansi(green)|;#SAY %ansi(green)|" "%ansi(white)"spells up a friend with the chosen spells "%ansi(green)|;#SAY %ansi(green)|" "%ansi(high,red)"fastloadspell ~ "%ansi(green)|;#SAY %ansi(green)|" "%ansi(white)"loads a saved spellup list quickly "%ansi(green)|;#SAY %ansi(blink,high,red)*%ansi(green)----------------------------------------------------------------%ansi(blink,high,red)*;#SAY;#SAY %ansi(red)" NB: "%ansi(green)"When selecting items from the lists, pressing";#SAY %ansi(green)" a letter will cycle through the available options";#SAY %ansi(green)" beginning with that letter.";#SAYspellup optionspell|#PICK {p:"Spellup self Options"} {o:1} {"["@spellup_sneakstatus"]" Sneak:sneakspell 1} {"["@spellup_shadowstatus"]" Shadow form:shadowspell 1} {"["@spellup_tracestatus"]" Pass without trace:tracespell 1} {"["@spellup_berserkstatus"]" Berserk:berserkspell 1} {"["@spellup_heightenstatus"]" Heighten senses:heightenspell 1} {---------------------------------:optionspell} {"["@spellup_cskillstatus"]" V2 clan skill "("@spellup_cskillname")":cskillspell 1} {Define your V2 clan skill:setcskillspell} {Clear current V2 clanskill:clrcskillspell} {---------------------------------:optionspell} {"["@spellup_recast_hastestatus"]" Recast accelerate:hastespell_recast 1} {"["@spellup_recast_greyaurastatus"]" Recast grey aura:greyauraspell_recast 1} {"["@spellup_recast_underwaterstatus"]" Recast underwater breathing:underwaterspell_recast 1} {"["@spellup_recast_lightspeedstatus"]" Recast lightspeed:lightspeedspell_recast 1} {"["@spellup_recast_berserkstatus"]" Recast berserk:berserkspell_recast 1} {---------------------------------:optionspell} {"["@spellup_faststatus"]" Fast casting:fastspell 1} {"["@spellup_slowstatus"]" Slow casting:slowspell 1}spellup|spells_selfsetspell#PICK {p:"Spellup self Setup"} {o:1} {Add a spell:addspell} {Add a trained spell:addcheckspell} {Add all trained spells:checkspell} {Remove a spell:remspell} {List current spells:listspell} {Move a spell:movespell} {---------------------------------:setspell} {Clear spell list:clearspell} {Save a spell list:savespell} {Load a spell list:loadspell} {Delete a spell list:delspell} {---------------------------------:setspell} {Spellup self options:optionspell}spellup|spells_selfaddspellspellup_nolist=@spellup_fulllist;#LOOP 1,%numwords( @spellup_nolist, "|") {#IF ( %ismember( %word( @spellup_fulllist, %i, "|"), @spellup_yeslist)) {spellup_nolist=%delitem( %word( @spellup_fulllist, %i, "|"), @spellup_nolist)}};choosespellspellup|spells_self addcheckspellspellup_spellname=%pick( "p:Select the spell filter:|o:1", "spellup|resist|ac|stats");#IF (@spellup_spellname!="") {spellup_checklevel="2";spellup_nolist="";finge}spellup|spells_self checkspellspellup_spellname=%pick( "p:Select the spell filter:|o:1", "spellup|resist|ac|stats");#IF (@spellup_spellname!="") {spellup_checklevel="1";finge}spellup|spells_self choosespellspellup_spellname=%pick( "p:Select the spell you want to add:|o:1", @spellup_nolist);#IF ( @spellup_spellname != "") {spellup_yeslist=%additem( @spellup_spellname, @spellup_yeslist);spellup_templist=%additem( @spellup_spellname, @spellup_templist);spellup_nolist=%delitem( @spellup_spellname, @spellup_nolist);#SAY %ansi( grey)%proper( @spellup_spellname) %ansi( bright,green)added to spellup list.;choosespell} {spellup_checkspells="";refspell}spellup|spells_selfremspellspellup_spellname=%pick( "p:Select the spell you want to remove:|o:1", @spellup_yeslist);#IF ( @spellup_spellname != "") {spellup_yeslist=%delitem( @spellup_spellname, @spellup_yeslist);#IF ( %ismember( @spellup_spellname, @spellup_templist)) {spellup_templist=%delitem( @spellup_spellname, @spellup_templist)};spellup_yeslist=%delitem( @spellup_spellname, @spellup_yeslist);#SAY %ansi( grey)%proper( @spellup_spellname) %ansi(bright,green)removed from spellup list.;remspell}spellup|spells_self listspell#IF ( %numwords( @spellup_yeslist, "|")>0) {#SAY;#SAY %ansi(bright,green)Current spells:;#LOOP 1,%numwords( @spellup_yeslist, "|") {#SAY %ansi(white)%i %ansi(bright,red)- %ansi( grey)%proper( %word( @spellup_yeslist, %i, "|"))};#SAY} {#SAY %ansi(bright,red)No spells in list.}spellup|spells_self movespellLspellup_movename=%pick( "p:Select spell to move:|o:1", @spellup_yeslist);#IF (@spellup_movename!="") {spellup_temp_yeslist=%delitem( @spellup_movename, @spellup_yeslist);spellup_movename2=%pick( "p:Select spell to insert after:|o:1", @spellup_temp_yeslist);#IF (@spellup_movename2!="") {spellup_movepos=%eval( %ismember( @spellup_movename2, @spellup_temp_yeslist) + 1);#IF (%pos( %word(@spellup_temp_yeslist, @spellup_movepos, "|"), @spellup_temp_yeslist)>0) {spellup_temp_yeslist=%insert( @spellup_movename"|", @spellup_temp_yeslist, %pos( %word(@spellup_temp_yeslist, @spellup_movepos, "|"), @spellup_temp_yeslist))} {spellup_temp_yeslist=%additem( @spellup_movename, @spellup_temp_yeslist)};#SAY %ansi( grey)%proper( @spellup_movename) %ansi(bright,green)moved to position @spellup_movepos~.;spellup_yeslist=@spellup_temp_yeslist;movespell}}spellup|spells_self clearspelly#SAY %ansi(bright,green)Spellup list reset.;spellup_spellname="";spellup_nolist="";spellup_yeslist="";spellup_templist=""spellup|spells_self savespell#PR spellup_temp "Enter the name of the spell list.";#IF ( @spellup_temp != "") {spellup_temp=%replace( @spellup_temp, " ", "_");#VAR spellup_list_@spellup_temp {@spellup_yeslist} {@spellup_yeslist} "spellup|spells_self";#IF ( %ismember( @spellup_temp, @spellup_lists)) {} {spellup_lists=%additem( @spellup_temp, @spellup_lists)};#SAY %ansi( grey)%proper( @spellup_temp) %ansi(bright,green)list saved.}spellup|spells_self loadspell spellup_temp=%pick( "p:Select the list you want to load:|o:1", @spellup_lists);#IF ( @spellup_temp != "") {spellup_yeslist=~@spellup_list_@spellup_temp;spellup_templist=@spellup_yeslist;#SAY %ansi( grey)%proper( @spellup_temp) %ansi(bright,green)list loaded.;refspell}spellup|spells_selfdelspellspellup_temp=%pick( "p:Select the list you want to delete:|o:1", @spellup_lists);#IF ( @spellup_temp != "") {#UNVAR spellup_list_@spellup_temp;spellup_lists=%delitem( @spellup_temp, @spellup_lists);#SAY %ansi( grey)%proper( @spellup_temp) %ansi(bright,green)list deleted.}spellup|spells_self fastloadspell#IF ( %ismember( %1, @spellup_lists)) {spellup_yeslist=~@spellup_list_%1;spellup_templist=@spellup_yeslist;#SAY %ansi( grey)%proper( %1) %ansi(bright,green)list loaded.;refspell} {#SAY %ansi(bright,red)No list by that name.}spellup|spells_selfrefspell!spellup_checkspells="true";saffecspellup|spells_selfspellupspellup_sneak;spellup_shadow;spellup_trace;spellup_berserk;spellup_heighten;spellup_cskill;spellup_castlist="";#IF ( %numwords( @spellup_yeslist, "|") >0) {#IF ( %numwords( @spellup_templist, "|") >0) {spellup_castlist=@spellup_yeslist;#LOOP 1,%numwords( @spellup_yeslist, "|") {#IF ( !%ismember( %word( @spellup_yeslist, %i, "|"), @spellup_templist)) {spellup_castlist=%delitem( %word( @spellup_yeslist, %i, "|"), @spellup_castlist)}};#IF ( %ismember( "inertial barrier", @spellup_yeslist) & %ismember( "protection good", @spellup_yeslist)) {#IF ( %ismember( "inertial barrier", @spellup_castlist) & !%ismember( "protection good", @spellup_castlist)) {spellup_castlist=%delitem( "inertial barrier", @spellup_castlist)};#IF ( !%ismember( "inertial barrier", @spellup_castlist) & %ismember( "protection good", @spellup_castlist)) {spellup_castlist=%delitem( "protection good", @spellup_castlist)}};#IF ( %numwords( @spellup_castlist, "|") >0) {#IF (@spellup_mode="fast") {spellup_fast} {spellup_slow}}}} {#SAY %ansi(bright,red)No spells in spellup list.}spellup|spells_self spellup_fastl#LOOP 1,%numwords( @spellup_castlist, "|") {cast ~'%word( @spellup_castlist, %i, "|")~'};spellup_castlist=""spellup|spells_self spellup_slowW#IF (%numwords( @spellup_castlist, "|")>0) {cast ~'%word( @spellup_castlist, 1, "|")~'}spellup|spells_self castspell#IF (%ismember( %-1, @spellup_yeslist)) {#IF (%ismember( %-1, @spellup_templist)) {spellup_templist=%delitem( %-1, @spellup_templist)};#IF (@spellup_mode="slow") {#IF (%word( @spellup_castlist, 1, "|")=%-1) {spellup_castlist=%delitem( %-1, @spellup_castlist);spellup_slow}}}spellup|spells_self fadespell#IF (%ismember( %-1, @spellup_yeslist)) {#IF (!%ismember( %-1, @spellup_templist)) {spellup_templist=%additem( %-1, @spellup_templist)}}spellup|spells_self fastspell#SAY %ansi( grey)Fast casting %ansi( bright,green)enabled.;spellup_mode="fast";spellup_faststatus="X";spellup_slowstatus=" ";#IF (%1) {optionspell}spellup|spells_self slowspell#SAY %ansi( grey)Slow casting %ansi( bright,green)enabled.;spellup_mode="slow";spellup_slowstatus="X";spellup_faststatus=" ";#IF (%1) {optionspell}spellup|spells_self skipspell#IF (@spellup_mode="slow") {#IF (%word( @spellup_castlist, 1, "|")=%-1) {spellup_castlist=%delitem( %-1, @spellup_castlist);spellup_slow}}spellup|spells_self_slow spellup_haste#IF (@spellup_recast_hastestatus="X") {#IF (%ismember( "haste", @spellup_yeslist)) {cast 'haste'};#IF (%ismember( "accelerate", @spellup_yeslist)) {cast 'accelerate'}}spellup|spells_self_recastspellup_greyauram#IF (@spellup_recast_greyaurastatus="X") {#IF (%ismember( "grey aura", @spellup_yeslist)) {cast 'grey aura'}}spellup|spells_self_recastspellup_underwater#IF (@spellup_recast_underwaterstatus="X") {#IF (%ismember( "underwater breathing", @spellup_yeslist)) {cast 'underwater breathing'}}spellup|spells_self_recastspellup_lightspeedq#IF (@spellup_recast_lightspeedstatus="X") {#IF (%ismember( "lightspeed", @spellup_yeslist)) {cast 'lightspeed'}}spellup|spells_self_recasthastespell_recast#IF (@spellup_recast_hastestatus="X") {#SAY %ansi( grey)Recast accelerate %ansi( bright,green)disabled.;spellup_recast_hastestatus=" "} {#SAY %ansi( grey)Recast accelerate %ansi( bright,green)enabled.;spellup_recast_hastestatus="X"};#IF (%1) {optionspell}spellup|spells_self_recastgreyauraspell_recast#IF (@spellup_recast_greyaurastatus="X") {#SAY %ansi( grey)Recast grey aura %ansi( bright,green)disabled.;spellup_recast_greyaurastatus=" "} {#SAY %ansi( grey)Recast grey aura %ansi( bright,green)enabled.;spellup_recast_greyaurastatus="X"};#IF (%1) {optionspell}spellup|spells_self_recastunderwaterspell_recast##IF (@spellup_recast_underwaterstatus="X") {#SAY %ansi( grey)Recast underwater breathing %ansi( bright,green)disabled.;spellup_recast_underwaterstatus=" "} {#SAY %ansi( grey)Recast underwater breathing %ansi( bright,green)enabled.;spellup_recast_underwaterstatus="X"};#IF (%1) {optionspell}spellup|spells_self_recastlightspeedspell_recast#IF (@spellup_recast_lightspeedstatus="X") {#SAY %ansi( grey)Recast lightspeed %ansi( bright,green)disabled.;spellup_recast_lightspeedstatus=" "} {#SAY %ansi( grey)Recast lightspeed %ansi( bright,green)enabled.;spellup_recast_lightspeedstatus="X"};#IF (%1) {optionspell}spellup|spells_self_recastberserkspell_recast#IF (@spellup_recast_berserkstatus="X") {#SAY %ansi( grey)Recast berserk %ansi( bright,green)disabled.;spellup_recast_berserkstatus=" "} {#SAY %ansi( grey)Recast berserk %ansi( bright,green)enabled.;spellup_recast_berserkstatus="X"};#IF (%1) {optionspell}spellup|spells_self_recastsetspell_others+#PICK {p:"Spellup others Setup"} {o:1} {Add a spell:addspell_others} {Add a trained spell:addcheckspell_others} {Add all trained spells:checkspell_others} {Remove a spell:remspell_others} {List current spells:listspell_others} {Move a spell:movespell_others} {---------------------------------:setspell_others} {Clear spell list:clearspell_others} {Save a spell list:savespell_others} {Load a spell list:loadspell_others} {Delete a spell list:delspell_others} {---------------------------------:setspell_others} {Spellup others options:optionspell_others}spellup|spells_othersaddspell_others.spellup_others_nolist=@spellup_others_fulllist;#LOOP 1,%numwords( @spellup_others_nolist, "|") {#IF ( %ismember( %word( @spellup_others_fulllist, %i, "|"), @spellup_others_yeslist)) {spellup_others_nolist=%delitem( %word( @spellup_others_fulllist, %i, "|"), @spellup_others_nolist)}};choosespell_othersspellup|spells_othersaddcheckspell_othersspellup_spellname=%pick( "p:Select the spell filter:|o:1", "spellup|resist|ac|stats");#IF (@spellup_spellname!="") {spellup_checklevel="4";spellup_others_nolist="";finge}spellup|spells_otherscheckspell_othersspellup_spellname=%pick( "p:Select the spell filter:|o:1", "spellup|resist|ac|stats");#IF (@spellup_spellname!="") {spellup_checklevel="3";finge}spellup|spells_otherschoosespell_othersspellup_spellname=%pick( "p:Select the spell you want to add:|o:1", @spellup_others_nolist);#IF ( @spellup_spellname != "") {spellup_others_yeslist=%additem( @spellup_spellname, @spellup_others_yeslist);spellup_others_nolist=%delitem( @spellup_spellname, @spellup_others_nolist);#SAY %ansi( grey)%proper( @spellup_spellname) %ansi( bright,green)added to spellup others list.;choosespell_others} {spellup_checkspells=""}spellup|spells_othersremspell_others^spellup_others_spellname=%pick( "p:Select the spell you want to remove:|o:1", @spellup_others_yeslist);#IF ( @spellup_others_spellname != "") {spellup_others_yeslist=%delitem( @spellup_others_spellname, @spellup_others_yeslist);#SAY %ansi( grey)%proper( @spellup_others_spellname) %ansi(bright,green)removed from spellup others list.;remspell_others}spellup|spells_otherslistspell_others(#IF ( %numwords( @spellup_others_yeslist, "|")>0) {#SAY;#SAY %ansi(bright,green)Current spells:;#LOOP 1,%numwords( @spellup_others_yeslist, "|") {#SAY %ansi(white)%i %ansi(bright,red)- %ansi(grey)%proper( %word( @spellup_others_yeslist, %i, "|"))};#SAY} {#SAY %ansi(bright,red)No spells in list.}spellup|spells_othersmovespell_othersspellup_movename=%pick( "p:Select spell to move:|o:1", @spellup_others_yeslist);#IF (@spellup_movename!="") {spellup_temp_others_yeslist=%delitem( @spellup_movename, @spellup_others_yeslist);spellup_movename2=%pick( "p:Select spell to insert after:|o:1", @spellup_temp_others_yeslist);#IF (@spellup_movename2!="") {spellup_movepos=%eval( %ismember( @spellup_movename2, @spellup_temp_others_yeslist) + 1);#IF (%pos( %word(@spellup_temp_others_yeslist, @spellup_movepos, "|"), @spellup_temp_others_yeslist)>0) {spellup_temp_others_yeslist=%insert( @spellup_movename"|", @spellup_temp_others_yeslist, %pos( %word(@spellup_temp_others_yeslist, @spellup_movepos, "|"), @spellup_temp_others_yeslist))} {spellup_temp_others_yeslist=%additem( @spellup_movename, @spellup_temp_others_yeslist)};#SAY %ansi( grey)%proper( @spellup_movename) %ansi(bright,green)moved to position @spellup_movepos~.;spellup_others_yeslist=@spellup_temp_others_yeslist;movespell_others}}spellup|spells_othersclearspell_others#SAY %ansi(bright,green)Spellup others list reset.;spellup_others_spellname="";spellup_others_nolist="";spellup_others_yeslist=""spellup|spells_otherssavespell_othersspellup_temp="";#PR spellup_temp "Enter the name of the spell list.";#IF ( @spellup_temp!="") {spellup_temp=%replace( @spellup_temp, " ", "_");#VAR spellup_others_list_@spellup_temp {@spellup_others_yeslist} {@spellup_others_yeslist} "spellup|spells_others";#IF ( !%ismember( @spellup_temp, @spellup_others_lists)) {spellup_others_lists=%additem( @spellup_temp, @spellup_others_lists)};#SAY %ansi( grey)%proper( @spellup_temp) %ansi( bright,green)list saved.}spellup|spells_othersloadspell_othersspellup_temp=%pick( "p:Select the list you want to load:|o:1", @spellup_others_lists);#IF ( @spellup_temp != "") {spellup_others_yeslist=~@spellup_others_list_@spellup_temp;#SAY %ansi( grey)%proper( @spellup_temp) %ansi( bright,green)list loaded.}spellup|spells_othersdelspell_others#spellup_temp=%pick( "p:Select the list you want to delete:|o:1", @spellup_others_lists);#IF ( @spellup_temp != "") {#UNVAR spellup_others_list_@spellup_temp;spellup_others_lists=%delitem( @spellup_temp, @spellup_others_lists);#SAY %ansi( grey)@spellup_temp %ansi( bright,green)list deleted.}spellup|spells_othersfastloadspell_others#IF ( %ismember( %1, @spellup_others_lists)) {spellup_others_yeslist=~@spellup_others_list_%1;#SAY %ansi( grey)%proper( %1) %ansi(bright,green)list loaded.} {#SAY %ansi(bright,red)No list by that name.}spellup|spells_others givespell#IF ( %numwords( @spellup_others_yeslist, "|")>0 & %1!="") {#LOOP 1,%numwords( @spellup_others_yeslist, "|") {cast ~'%word( @spellup_others_yeslist, %i, "|")~' %1}} {#SAY %ansi(bright,red)No spells are selected for others.}spellup|spells_othersoptionspell_others#PICK {p:"Spellup others Options"} {o:1} {"["@spellup_others_autostatus"]" Give spells automatically:autospell_others 1} {Set Auto-givespell string:setautospell_others} {Clear Auto-givespell string:clrautospell_others}spellup|spells_othersautospell_others.#IF (@spellup_others_autostatus="X") {#SAY %ansi( grey)Auto-givespells %ansi( bright,green)disabled.;spellup_others_autostatus=" ";#T- spells_others_auto} {#SAY %ansi( grey)Auto-givespells %ansi( bright,green)enabled.;spellup_others_autostatus="X";#T+ spells_others_auto};#IF (%1) {optionspell_others}spellup|spells_othersclrautospell_othersN#SAY %ansi(bright,green)Auto-givespell string reset.;spellup_others_string="";spellup|spells_otherssetautospell_othersspellup_others_string="";#PR spellup_others_string "Type the phrase others must say.";#IF (@spellup_others_string!="") {#SAY %ansi(bright,green)Auto-givespell string set.} {#SAY %ansi(bright,red)Not enough information to set Auto-givespell string.;spellup_others_string=""}spellup|spells_others spellup_sneak?#IF (@spellup_sneakstatus="X" & @spellup_sneak="false") {sneak}spellup|skills_selfspellup_shadowB#IF (@spellup_shadowstatus="X" & @spellup_shadow="false") {shadow}spellup|skills_self spellup_trace?#IF (@spellup_tracestatus="X" & @spellup_trace="false") {trace}spellup|skills_selfspellup_berserkE#IF (@spellup_berserkstatus="X" & @spellup_berserk="false") {berserk}spellup|skills_selfspellup_heightenH#IF (@spellup_heightenstatus="X" & @spellup_heighten="false") {heighten}spellup|skills_selfspellup_cskill#IF (@spellup_cskill="false" & @spellup_cskillstatus="X") {#IF (@spellup_cskillcommand!="") {@spellup_cskillcommand} {#SAY %ansi( bright, red)No V2 clan skill set.}}spellup|skills_self sneakspell#IF (@spellup_sneakstatus="X") {#SAY %ansi( grey)Sneak %ansi( bright,green)disabled.;spellup_sneakstatus=" "} {#SAY %ansi( grey)Sneak %ansi( bright,green)enabled.;spellup_sneakstatus="X";spellup_sneak="false"};#IF (%1) {optionspell}spellup|skills_self shadowspell#IF (@spellup_shadowstatus="X") {#SAY %ansi( grey)Shadow form %ansi( bright,green)disabled.;spellup_shadowstatus=" "} {#SAY %ansi( grey)Shadow form %ansi( bright,green)enabled.;spellup_shadowstatus="X"};#IF (%1) {optionspell}spellup|skills_self tracespell#IF (@spellup_tracestatus="X") {#SAY %ansi( grey)Pass without trace %ansi( bright,green)disabled.;spellup_tracestatus=" "} {#SAY %ansi( grey)Pass without trace %ansi( bright,green)enabled.;spellup_tracestatus="X"};#IF (%1) {optionspell}spellup|skills_self berserkspell#IF (@spellup_berserkstatus="X") {#SAY %ansi( grey)Berserk %ansi( bright,green)disabled.;spellup_berserkstatus=" "} {#SAY %ansi( grey)Berserk %ansi( bright,green)enabled.;spellup_berserkstatus="X"};#IF (%1) {optionspell}spellup|skills_self heightenspell#IF (@spellup_heightenstatus="X") {#SAY %ansi( grey)Heighten senses %ansi( bright,green)disabled.;spellup_heightenstatus=" "} {#SAY %ansi( grey)Heighten senses %ansi( bright,green)enabled.;spellup_heightenstatus="X"};#IF (%1) {optionspell}spellup|skills_selfclrcskillspell#SAY %ansi(bright,green)V2 clan skill reset.;spellup_cskillcommand="";spellup_cskillname="";spellup_cskillcast="";spellup_cskillfade=""spellup|skills_selfsetcskillspellspellup_cskillcommand="";spellup_cskillname="";spellup_cskillcast="";spellup_cskillfade="";#PR spellup_cskillcommand "Type the command for your V2 clan skill";#PR spellup_cskillname "Type the name of your V2 clan skill";#PR spellup_cskillcast "Type the message when your V2 clan skill is cast";#PR spellup_cskillfade "Type the message when your V2 clan skill runs out";#IF (@spellup_cskillcommand!="" &@spellup_cskillname!="" & @spellup_cskillcast!="" & @spellup_cskillfade!="") {spellup_cskillcommand=%lower( @spellup_cskillcommand);spellup_cskillname=%lower( @spellup_cskillname);#SAY %ansi(bright,green)V2 clan skill set.} {#SAY %ansi(bright,red)Not enough information to set V2 clan skill.;spellup_cskillcommand="";spellup_cskillname="";spellup_cskillcast="";spellup_cskillfade=""}spellup|skills_self cskillspell#IF (@spellup_cskillstatus="X") {#SAY %ansi( grey)V2 clan skill %ansi( bright,green)disabled.;spellup_cskillstatus=" ";#T- cskill_self} {#SAY %ansi( grey)V2 clan skill %ansi( bright,green)enabled.;spellup_cskillstatus="X";#T+ cskill_self};#IF (%1) {optionspell}spellup|skills_selfmanaget brew bag;quaff brewrecallc 'word of recall'autohunt<#T+ autohunt;autohunt_mobname=%-1;hunt ~'@autohunt_mobname~'cancel<c 'cancellation';c 'cancellation';c 'cancellation';sleep bedwakestand;autotickblindc 'cure blind'disruptcast 'disrupt' statversion#SAY Char-Status: Version 1.2 char_statuslvltlvltimenew=%time(dd|hh|mm|ss);lvltimeday=%eval(%word( @lvltimenew, 1, "|")-%word( @lvltimeold, 1, "|"));lvltimehour=%eval(%word( @lvltimenew, 2, "|")-%word( @lvltimeold, 2, "|"));lvltimemin=%eval(%word( @lvltimenew, 3, "|")-%word( @lvltimeold, 3, "|"));lvltimesec=%eval(%word( @lvltimenew, 4, "|")-%word( @lvltimeold, 4, "|"));#IF (@lvltimesec<0) {#MATH lvltimemin (@lvltimemin-1);#MATH lvltimesec (60-%abs(@lvltimesec))};#IF (@lvltimemin<0) {#MATH lvltimehour (@lvltimehour-1);#MATH lvltimemin (60-%abs(@lvltimemin))};#IF (@lvltimehour<0) {#MATH lvltimeday (@lvltimeday-1);#MATH lvltimehour (24-%abs(@lvltimehour))};#IF (@lvltimeday<0) {lvltimeday=0};gt ~@GTime since last level~@R: ~@w@lvltimeday~@Rd ~@w@lvltimehour~@Rh ~@w@lvltimemin~@Rm ~@w@lvltimesec~@Rs~@w char_statuslvltimelvltimenew=%time(dd|hh|mm|ss);lvltimeday=%eval(%word( @lvltimenew, 1, "|")-%word( @lvltimeold, 1, "|"));lvltimehour=%eval(%word( @lvltimenew, 2, "|")-%word( @lvltimeold, 2, "|"));lvltimemin=%eval(%word( @lvltimenew, 3, "|")-%word( @lvltimeold, 3, "|"));lvltimesec=%eval(%word( @lvltimenew, 4, "|")-%word( @lvltimeold, 4, "|"));lvltimeold=@lvltimenew;#IF (@lvltimesec<0) {#MATH lvltimemin (@lvltimemin-1);#MATH lvltimesec (60-%abs(@lvltimesec))};#IF (@lvltimemin<0) {#MATH lvltimehour (@lvltimehour-1);#MATH lvltimemin (60-%abs(@lvltimemin))};#IF (@lvltimehour<0) {#MATH lvltimeday (@lvltimeday-1);#MATH lvltimehour (24-%abs(@lvltimehour))};#IF (@lvltimeday<0) {lvltimeday=0};gt ~@GLast level~@R: ~@w@lvltimeday~@Rd ~@w@lvltimehour~@Rh ~@w@lvltimemin~@Rm ~@w@lvltimesec~@Rs~@w char_statusexphFgt ~@GSo far this hour~@R: ~@w@expperhour~@RXP ~@w@cashperhour~@R$$~@w char_statusexphour^gt ~@GLast hour~@R: ~@w@expperhour~@RXP ~@w@cashperhour~@R$$~@w;expperhour="0";cashperhour="0" char_statusfaeriec 'faerie fire'harmc 'inflict pain'soft c 'soften'prisc 'prismatic spray'colorc 'colour spray'planes1rem second;wear planes;enter;rem planes;dual daggamulet5rem second;wear (159307);enter;rem (159307);dual daggacidc 'acid blast'fire c 'scorch'curec 'heal' %1;c 'heal' %1icec 'shard of ice'negc 'vampiric touch'lightc 'light arrow'crecallamulet;c 'word of recall'heal1c heal %1;c heal %1;c heal %1;c heal %1;c heal %1hall3remove second;wear odin;enter;remove odin;dual daggkillbackmota1remove second;wear can;enter;remove can;dual daggspellup_version1.9spellupspellup_fulllistshield|mental barrier|underwater breathing|armor|bless|darkness|infravision|protection evil|blur|enhanced strength|barkskin|protection good|adrenaline control|aid|avoidance|thought shield|magic circle|mystic might|levitation|giant strength|haste|inertial barrier|sense anger|call upon faith|accelerate|enlightenment|displacement|harden body|divine faith|godly embrace|fly|flesh armor|absorb|energy containment|prayer of fortune|sanctuary|magical rush|intellect fortress|pass door|indestructible aura|ectoplasmic form|biofeedback|perception|combat mind|true seeing|frenzy|stone skin|calculation|sustenance|divine swiftness|champions strength|revelation|rally|holy aura|channel energy|line of protection|protection from fire|pure faith|wolf spirits|wraith form|willpower|warmth|grey aura|compression|energy ball|antimagic shell|vaccinate|acidproof|power of faith|energy shield|awakening|shockproof|holy mirror|lightspeed|self harmony|toxic resistance|party harmony|party shield|globe of invulnerabilityspellup|spells_selfspellup_yeslistshield|mental barrier|bless|blur|enhanced strength|protection good|adrenaline control|aid|avoidance|thought shield|magic circle|mystic might|giant strength|haste|inertial barrier|enlightenment|displacement|harden body|godly embrace|flesh armor|absorb|energy containment|magical rush|prayer of fortune|intellect fortress|pass door|indestructible aura|perception|combat mind|frenzy|stone skin|calculation|divine swiftness|revelation|compression|warmth|wraith form|line of protection|channel energy|rally|antimagic shell|awakening|energy shieldspellup|spells_selfspellup_temp_yeslistspellup|spells_selfspellup_nolistHunderwater breathing|armor|infravision|fly|sanctuary|willpower|vaccinatespellup|spells_selfspellup_templistshield|stone skin|bless|frenzy|giant strength|haste|perception|harden body|magical rush|awakening|mystic might|magic circle|enlightenment|godly embrace|divine swiftness|revelation|prayer of fortune|calculation|channel energy|aid|indestructible aura|line of protection|blur|avoidance|wraith form|warmth|combat mind|displacement|energy containment|enhanced strength|mental barrier|thought shield|intellect fortress|absorb|rally|compression|pass door|protection good|antimagic shell|energy shield|adrenaline control|flesh armor|inertial barrierspellup|spells_selfspellup_castlistspellup|spells_self spellup_modefastspellup|spells_selfspellup_faststatusXspellup|spells_selfspellup_slowstatusspellup|spells_selfspellup_spellnameshieldspellup|spells_self spellup_listsKassonspellup|spells_self spellup_tempKassonspellup|spells_selfspellup_checklevelspellup|spells_selfspellup_checkspellsspellup|spells_self spellup_level124spellup|spells_selfspellup_movenamespellup|spells_selfspellup_movename2spellup|spells_selfspellup_moveposspellup|spells_selfspellup_recast_hastestatusXspellup|spells_self_recastspellup_recast_greyaurastatusXspellup|spells_self_recastspellup_recast_underwaterstatusspellup|spells_self_recastspellup_recast_lightspeedstatusXspellup|spells_self_recastspellup_recast_berserkstatusspellup|spells_self_recastspellup_others_fulllistshield|underwater breathing|armor|bless|darkness|infravision|blur|barkskin|aid|share strength|magic circle|levitation|giant strength|haste|enlightenment|divine faith|fly|absorb|prayer of fortune|sanctuary|indestructible aura|combat mind|frenzy|divine swiftness|share wisdom|champions strength|revelation|rally|protection from fire|share intellect|warmth|grey aura|vaccinate|acidproof|energy shield|shockproof|holy mirror|lightspeed|toxic resistancespellup|spells_othersspellup_others_yeslistspellup|spells_othersspellup_temp_others_yeslistspellup|spells_othersspellup_others_nolistspellup|spells_othersspellup_others_listsspellup|spells_othersspellup_others_spellnamespellup|spells_othersspellup_others_stringspellup|spells_othersspellup_others_autostatusspellup|spells_others spellup_sneakfalsespellup|skills_selfspellup_shadowfalsespellup|skills_self spellup_tracefalsespellup|skills_selfspellup_berserkfalsespellup|skills_selfspellup_heightenfalsespellup|skills_selfspellup_sneakstatusXspellup|skills_selfspellup_shadowstatusspellup|skills_selfspellup_tracestatusspellup|skills_selfspellup_berserkstatusspellup|skills_selfspellup_heightenstatusspellup|skills_selfspellup_cskillstatusXspellup|skills_selfspellup_cskillfalsespellup|skills_selfspellup_cskillnametrickeryspellup|skills_selfspellup_cskillcommandtrickeryspellup|skills_selfspellup_cskillcast:Your mind bends as Loki grants you the wisdom of the gods!spellup|skills_selfspellup_cskillfade.loki turns his back on you and frees your mindspellup|skills_selfspellup_list_Kassonshield|mental barrier|bless|blur|enhanced strength|protection good|adrenaline control|aid|avoidance|thought shield|magic circle|mystic might|giant strength|haste|inertial barrier|enlightenment|displacement|harden body|godly embrace|flesh armor|absorb|energy containment|magical rush|prayer of fortune|intellect fortress|pass door|indestructible aura|perception|combat mind|frenzy|stone skin|calculation|divine swiftnessshield|mental barrier|bless|blur|enhanced strength|protection good|adrenaline control|aid|avoidance|thought shield|magic circle|mystic might|giant strength|haste|inertial barrier|enlightenment|displacement|harden body|godly embrace|flesh armor|absorb|energy containment|magical rush|prayer of fortune|intellect fortress|pass door|indestructible aura|perception|combat mind|frenzy|stone skin|calculation|divine swiftnessspellup|spells_selfautohunt_mobnametarrenautohunt_prevdireast expperhour0 char_status cashperhour0 char_status lvltimeold 29|13|32|33 char_status lvltimenew 29|13|32|33 char_status lvltimeday0 char_status lvltimehour0 char_status lvltimemin26 char_status lvltimesec1 char_status Tree of Life"run w3sws;open south;run swd2wnunuImperial City of Reme"run w2s3e;open east;run 6en2en2e2sST:TNGrun w2s3w;open west;run 4ws2wn2wn3wnw2nwndn2w2nwnwnw3n7ws10w2nes2es;open south;run 2s2eu3w;open north; run n;enter portal;open east;run e2s2e2u2w;open north;run 2n;enter tv Coral KingdomCrun w4sds4e2ne8d;open west;run w12n2w2nw3n3es2e;open up;run unws3edDoom and Gloom6run w2s3w4ne;open s;run s3wn;ent mega;open s; run 4s3eSands of Sorrow"run w2s3e;open east;run 6en2en2ese UnderDarkrun w4sds4e2ne8d;open west;wDescent to HellHrun w2s3w4ne;open s;run s3wn;ent market;run 4en;open d;run dwdw;open w;w Gold Rush2run w2s3w;open west;run 4ws2wn2wn3wnw2nwnwn2w3nw4nCrystalmir Lake0run w3sws;open south;run su;enter tale;run 4w3nw Deaths Manor!run w2s3e;open east;run 3ene3n10eCouncil of the Wyrmrun w3sws;open south;run su;enter tale;run 3ses2esese2nen6endwdw;open west;run 5w2des2en2es2ene2ds2wnws4wn2wd3es;open east;run 2en;open east;run es2ene;open east;run e2s6d Labyrinth;run w3sws;open south;run su;enter green;run se2n2e3ne3n3wne Dragon Tower1run w3sws;open south;run su;enter tale;run s2e3nwDiamond Soul Revelation;run w2s3w;open w;run 4ws2wn2wn3wnw2nwnwn2w3nw3nd6ws10w2ne2s Mirror Realmrun w2s3w4n2e5nw2n2w6ws3w2n3e2nSilver VolcanoTrun w2s3w;open west;run 4ws2wn2wn3wnw2nwndn2w2nwnwnw3n7ws10w2n3wn2w2nwnw2sws2w2s3wswTemple of the White Lotus8run w2s3w4ne;open s;run s3wn;ent mega;open s;run s2wn2ws Land of Oz:run w2s3w;open west;run w3n2e3nw2n8w3nenenwn2wnw2n3wnw2nen Paradise Lostrun w4sds4eu7wd3swCastle Vlad-Shamiramulet;run u2wn4wn2w2nwnws2w3se Old Cathedralrun w4sds4eu9w2n4w4s6w Star WarsErun w2s3w;open west;run 4ws2wn2wn3wnw2nwndn2w2nwnwnw3n7ws10w2n3wn2w3nYurgach DomainHrun w2s3w;open west;run 4ws2wn2wn3wnw2nwndn2w2nwnwnw3n7ws10w2n3wn2w2nwneBard EQrun w3sws;open south;run 2suw Bard Weaponrun w3sws;open south;run 2susw Bard Potionsrun w3sws;open south;run 2susw Bard Misc.run w3sws;open south;run 2suswDruids 1run w3s3w6s2e2susDruids 2run w3s3w6s2e2sunHookrun w3s2e2s3eneRomani run w2s8enwTanelorn-run w2s3w;open west;run 4ws;open south;run 2sEmpire of TalsaZrun w2s3w;open west;run 4ws2wn2wn3wnw2nwnwn2w3nw3n4w3ne2nen2enw3nw3n2e4seswsw;enter ladderSeekersrun w2s3e2nwn;open n;run nedsuCity of Amadorrun w2s7ws;open s;run sesKilling FieldsJrun w2s3w4n2e5nw2n8w3nene6ne2n2e3ne3n3w3nwnw; open s; run 10sw2sw2s3w3s4es Stonekeep6run w2s3w;open west;run 4ws2wn2wn3wnw2nwnw2n2ene2nwn2d Tairha Laym9run w3sws;open south;run su;enter tavern;run wn4w2swn2wseRuins of Diamond Reach2run w2s7ws;open s;run se2sesene2n2enw2nwn2e3ses2enDeathtrap Dungeon=run w4sds4e2ne8d;open west;run w2s2w4s15w2s2w;open w;run 3w2nFlying Citadelrun w2s7ws2wn2wn3wnw2nwnw2n2esThree Pillars of Diatzrun w2s7ws2wn2wn3wnw2nwnwn2w2nu Scarred Lands@run w3sw2su;enter tav;run 4es2wses3e2sen2nws3enes2ue;enter crackAdventurers WayhouseCrun w2s3w;open west;run 4ws2wn2wn3wnw2nwndn2w2nwnwnw3n7ws10w2nes2esAnthrox-run w2s7ws;open s;run se2sesene2n2enw2nwn2w3n Jennys Tavernorun w3sws;open south;run su;enter bar;open east;run e3s2es4es2es;open south;run 2s2eu3w;open n;n;enter portal;e Wedded Bliss!run w3sws;open south;run sws2wse  Falcovnia<run w3sws;open south;run su;enter tavern;run 4es6wu3nen4eseuHalls of the Damnedru w4sds4eu7wd7seIsland of Lost Time5run w3sws;open south;run su;enter tavern;run 3wsws2wu Darklight-run w4sdnwnwu2enen5u9nu;open up;run un2d3n2enFortress of AngbandErun w2s3w4ne;open s;run s3w2n;open south;run 10sw2sw2s3w3nun2un2uwndnDark Temple of Zyian+run w2s3w;open west;run 4ws2wn2wn3wnw2nw2n Faerie Tales II+run w2s7ws2wn2wn3wnw2nwnw2n2ene3ndnus2w2s3e Northstar:run w4sdnwnwu5nu;open north;n;enter iloveivar;open west;w School of Horrorrun w2s3w4ne;open s;run s3w2nenUnearthly Boundsamulet;run u2wnwnsw2wn2w2nwnw3s Desert Prison#run w4sdnwnwu5nun;enter iloveivar;e Nanjiki Ruins1run w3sws;open south;run swdwn4w2swnwse5n3es4esesTown of New Ofcolrun w3sws;open south;run swsMob Factory 97run w2s3e;open east;run 3e3s2e Chessboard run w3s2wuElemental Canyon2run w2s3w;open west;run 4ws2wn2wn3wnw2nwnwn3ws2wnwTown of Solacerun w3sws;open south;run swnAnthariarun w3sws;open s;run swd4nes2ed Holy Groverun n2w3se3sesAncient Greece0run w2s3e;open e;run e3n2w3nw2n8w3nene6ne2n2e2nwAnient Greece - Sparta5run w2s3e;open e;run e3n2w3nw2n8w3nene6ne2n2e2nw4se3sLand of Dominiarun w2s3w4n2e5nw2n2w6ws3w2nGoblin Fortress-run w4sds4e2ne8d;open w;run w10n;open e;run e Pirate Ship run w3sws;open south;run swd4neu Earth Plane 49run w2s3w4ne;open s;run s3w2n;open s;run s2wn4w;enter iceCastle Reinhold4run w2s3w4ne;open s;run s3w2n;open s;run s2wn3ws2w2nGreat City of Knossos -run w2s3e4n2w5nw2n8w3nene6ne2n2e2nw6se3nenwnd Wobbly Woes4run 2s3w;open west;run w3n2e3nw2n8w3nenenwn2wnw2n2wnEighteenth Dynasty $run w2s3e;open east;run 3e2sd2en3es Dark Elf Stronghold%run w4sds4e2ne8d;open west;run w12nu ^You don't have enough mana&#SAY %ansi(bright,red)Ran out of mana.spellup8^---------------- Player : (*) ~(Online~) --------------/#IF (@spellup_checklevel!="") {spellup_temp=%1}spellup|spells_self^Level (%n) *.0#IF (@spellup_checklevel!="") {spellup_level=%1}spellup|spells_self(*) online since ::#IF (@spellup_temp="%1" & @spellup_checklevel!="") {scrol}spellup|spells_self^You do not page long messages.#IF (@spellup_checklevel!="") {spellup_checkspells=@spellup_checklevel;spellup_checklevel="";spel 1 @spellup_level @spellup_spellname}spellup|spells_self*^You currently display (*) lines per page.A#IF (@spellup_checklevel!="") {spellup_checkspells=@spellup_checklevel;spellup_checklevel="";scroll 0;spel 1 @spellup_level @spellup_spellname;scrol %1};#IF (@spellup_checklevel_others="true") {spellup_checklevel_others="false";spellup_checkspells_others="true";scroll 0;spel 1 @spellup_level @spellup_spellname;scrol %1}spellup|spells_self*^Level:%s%d%s(*)%sMana: * Learned: (*)~%#IF (@spellup_checkspells!="") {spellup_spellname=%lower(%trimright(%1));#IF (@spellup_spellname="globe of invulnerabili") {spellup_spellname="globe of invulnerability"};#IF (%2>59) {#CASE @spellup_checkspells {#IF (!%ismember( @spellup_spellname, @spellup_yeslist) & %ismember( @spellup_spellname, @spellup_fulllist)) {spellup_yeslist=%additem( @spellup_spellname, @spellup_yeslist);spellup_templist=%additem( @spellup_spellname, @spellup_templist);#SAY %ansi( grey)%proper( @spellup_spellname) %ansi(bright,green)added to spellup list.}} {#IF (!%ismember( @spellup_spellname, @spellup_yeslist) & %ismember( @spellup_spellname, @spellup_fulllist)) {spellup_nolist=%additem( @spellup_spellname, @spellup_nolist)}} {#IF (!%ismember( @spellup_spellname, @spellup_others_yeslist) & %ismember( @spellup_spellname, @spellup_others_fulllist)) {spellup_others_yeslist=%additem( @spellup_spellname, @spellup_others_yeslist);#SAY %ansi( grey)%proper( @spellup_spellname) %ansi(bright,green)added to spellup others list.}} {#IF (!%ismember( @spellup_spellname, @spellup_others_yeslist) & %ismember( @spellup_spellname, @spellup_others_fulllist)) {spellup_others_nolist=%additem( @spellup_spellname, @spellup_others_nolist)}}}}spellup|spells_self(^ (*) Mana: * Learned: (*)~%#IF (@spellup_checkspells!="") {spellup_spellname=%lower(%trimright(%1));#IF (@spellup_spellname="globe of invulnerabili") {spellup_spellname="globe of invulnerability"};#IF (%2>59) {#CASE @spellup_checkspells {#IF (!%ismember( @spellup_spellname, @spellup_yeslist) & %ismember( @spellup_spellname, @spellup_fulllist)) {spellup_yeslist=%additem( @spellup_spellname, @spellup_yeslist);spellup_templist=%additem( @spellup_spellname, @spellup_templist);#SAY %ansi( grey)%proper( @spellup_spellname) %ansi(bright,green)added to spellup list.}} {#IF (!%ismember( @spellup_spellname, @spellup_yeslist) & %ismember( @spellup_spellname, @spellup_fulllist)) {spellup_nolist=%additem( @spellup_spellname, @spellup_nolist)}} {#IF (!%ismember( @spellup_spellname, @spellup_others_yeslist) & %ismember( @spellup_spellname, @spellup_others_fulllist)) {spellup_others_yeslist=%additem( @spellup_spellname, @spellup_others_yeslist);#SAY %ansi( grey)%proper( @spellup_spellname) %ansi(bright,green)added to spellup others list.}} {#IF (!%ismember( @spellup_spellname, @spellup_others_yeslist) & %ismember( @spellup_spellname, @spellup_others_fulllist)) {spellup_others_nolist=%additem( @spellup_spellname, @spellup_others_nolist)}}}}spellup|spells_selfH^-----------------------------------------------------------------------l#IF (@spellup_checkspells!="") {#CASE @spellup_checkspells {refspell} {choosespell} {} {choosespell_others}}spellup|spells_self^No spells found.spellup_checkspells=""spellup|spells_self#^You are affected by the following:#IF (@spellup_checkspells="true") {spellup_sneak="false";spellup_shadow="false";spellup_trace="false";spellup_berserk="false";spellup_heighten="false";spellup_cskill="false";spellup_templist=@spellup_yeslist}spellup|spells_self^Spell: (*) for#IF (@spellup_checkspells="true") {spellup_spellname=%1;#IF ( %ismember( @spellup_spellname, @spellup_templist)) {spellup_templist=%delitem( @spellup_spellname, @spellup_templist)}}spellup|spells_self^You are affected by * and *.:#IF (@spellup_checkspells="true") {spellup_checkspells=""}spellup|spells_self.^You are not affected by any skills or spells.#IF (@spellup_checkspells="true") {spellup_sneak="false";spellup_shadow="false";spellup_trace="false";spellup_berserk="false";spellup_heighten="false";spellup_cskill="false";spellup_checkspells="";spellup_templist=@spellup_yeslist}spellup|spells_self6^You lost your concentration while trying to cast (*).2#IF (%ismember( %1, @spellup_yeslist)) {cast '%1'}spellup|spells_self^You have been KILLED!!spellup_sneak="false";spellup_shadow="false";spellup_trace="false";spellup_berserk="false";spellup_heighten="false";spellup_cskill="false";spellup_templist=@spellup_yeslistspellup|spells_self&^You are surrounded by a force shield.castspell shieldspellup|spells_self_cast,^You erect a mental barrier around yourself.castspell mental barrierspellup|spells_self_cast%^You feel gills growing on your neck!castspell underwater breathingspellup|spells_self_cast!^You feel someone protecting you.castspell armorspellup|spells_self_cast#^You grant yourself the favor of *.castspell blessspellup|spells_self_castI^You twiddle your fingers and summon a globe of darkness around yourself.castspell darknessspellup|spells_self_cast^Your eyes glow red.castspell infravisionspellup|spells_self_cast^You feel holy and pure.castspell protection evilspellup|spells_self_cast'^You make your appearance look blurred.castspell blurspellup|spells_self_cast^You are HUGE!castspell enhanced strengthspellup|spells_self_cast1^Your skin becomes tough like the bark of a tree.castspell barkskinspellup|spells_self_cast ^You feel aligned with darkness.castspell protection goodspellup|spells_self_cast,^You have given yourself an adrenaline rush!castspell adrenaline controlspellup|spells_self_cast* lends a hand to aid you.$ castspell aidspellup|spells_self_cast-^You now possess magical powers of avoidance.castspell avoidancespellup|spells_self_cast+^You have created a shield around yourself.castspell thought shieldspellup|spells_self_cast1^A magical circle of protection forms around you.castspell magic circlespellup|spells_self_cast+^You feel your body surge with extra power.castspell mystic mightspellup|spells_self_cast*^Your muscles surge with heightened power!castspell giant strengthspellup|spells_self_cast'^You feel yourself moving more quickly.$castspell haste;castspell acceleratespellup|spells_self_cast&^An inertial barrier forms around you.castspell inertial barrierspellup|spells_self_cast.^You can now sense anger in your surroundings.castspell sense angerspellup|spells_self_cast* answers your call!$castspell call upon faithspellup|spells_self_cast^You feel enlightened.castspell enlightenmentspellup|spells_self_cast-^Your form shimmers and you appear displaced.castspell displacementspellup|spells_self_cast^You feel your body harden.castspell harden bodyspellup|spells_self_cast^You feel faithful to *.castspell divine faithspellup|spells_self_cast$^You are embraced by the might of *.castspell godly embracespellup|spells_self_cast^Your feet rise off the ground."castspell fly;castspell levitationspellup|spells_self_cast^Your flesh turns to steel.castspell flesh armorspellup|spells_self_cast4^You feel a strong magical force surround your body.castspell absorbspellup|spells_self_cast)^You can now absorb some forms of energy.castspell energy containmentspellup|spells_self_cast*^You are blessed with good fortune from *.castspell prayer of fortunespellup|spells_self_castD^You are surrounded by a shimmering white aura of divine protection.castspell sanctuaryspellup|spells_self_cast6^You feel your adrenaline pump as your body speeds up.castspell magical rushspellup|spells_self_cast%^A virtual fortress forms around you.castspell intellect fortressspellup|spells_self_cast^You turn translucent..castspell ectoplasmic form;castspell pass doorspellup|spells_self_cast&^A warm glowing aura forms around you.castspell indestructible auraspellup|spells_self_cast.^Your body begins to glow with an inner light.castspell biofeedbackspellup|spells_self_cast&^You feel your concentration increase.castspell perceptionspellup|spells_self_cast1^You gain a keen understanding of battle tactics.castspell combat mindspellup|spells_self_cast8^You now sense magical properties held within artIFacts.castspell true seeingspellup|spells_self_cast ^You are filled with holy wrath!castspell frenzyspellup|spells_self_cast^Your skin turns to stone.castspell stone skinspellup|spells_self_cast7^Your metabolism slows down to preserve food and drink.castspell sustenancespellup|spells_self_cast7^You begin to calculate your odds with great precision.castspell calculationspellup|spells_self_cast'^You are blessed with divine swiftness!castspell divine swiftnessspellup|spells_self_cast#^You are granted the strength of *.castspell champions strengthspellup|spells_self_cast+^You are granted the knowledge of the ages.castspell revelationspellup|spells_self_cast(^You rally yourself with the power of *.castspell rallyspellup|spells_self_cast^You feel protected by *.castspell holy auraspellup|spells_self_cast1^You begin to focus your energy into your weapon.castspell channel energyspellup|spells_self_castA^You call upon * to grant you a force field of divine protection.castspell line of protectionspellup|spells_self_cast ^You protect yourself from fire.castspell protection from firespellup|spells_self_cast/^You are empowered by the purity of your faith.castspell pure faithspellup|spells_self_cast)^Finally! You are at one with the wolves.castspell wolf spiritsspellup|spells_self_cast/^You enter the borders of the realm of undeath.castspell wraith formspellup|spells_self_cast*^You protect yourself from mental attacks.castspell willpowerspellup|spells_self_cast ^You protect yourself from cold.castspell warmthspellup|spells_self_cast-^You surround yourself with a dull grey aura.castspell grey auraspellup|spells_self_cast/^You compress your body to increase durability.castspell compressionspellup|spells_self_cast(^You are surrounded by a ball of energy.castspell energy ballspellup|spells_self_cast1^You conjure forth an anti-magic shell about you.castspell antimagic shellspellup|spells_self_cast!^You feel protected from disease.castspell vaccinatespellup|spells_self_cast ^You protect yourself from acid.castspell acidproofspellup|spells_self_cast5^Your faith drives you to strength beyond your means.castspell power of faithspellup|spells_self_cast.^You protect yourself from destructive energy.castspell energy shieldspellup|spells_self_cast8^Your mind feels like a sponge as its power is awakened.castspell awakeningspellup|spells_self_cast/^You protect yourself from forces of lightning.castspell shockproofspellup|spells_self_cast!^You protect yourself from light.castspell holy mirrorspellup|spells_self_cast0^You feel yourself moving at the speed of light!castspell lightspeedspellup|spells_self_cast0^You are completely focused on your inner power.castspell self harmonyspellup|spells_self_cast%^You inject yourself with anti-toxin.castspell toxic resistancespellup|spells_self_cast0^You are now in complete harmony with the party.castspell party harmonyspellup|spells_self_cast,^You create a shield around the whole party!castspell party shieldspellup|spells_self_cast:^You conjure forth a globe of magical strength around you."castspell globe of invulnerabilityspellup|spells_self_cast,^Your force shield shimmers then fades away.fadespell shieldspellup|spells_self_fade!^Your mental barrier breaks down.fadespell mental barrierspellup|spells_self_fade.^You are no longer able to breathe underwater.1spellup_underwater;fadespell underwater breathingspellup|spells_self_fade^Your magical armor wears away.fadespell armorspellup|spells_self_fade8^You feel less righteous as the blessing upon you fades.fadespell blessspellup|spells_self_fade!^Your globe of darkness vanishes.fadespell darknessspellup|spells_self_fade^You no longer see in the dark.fadespell infravisionspellup|spells_self_fade5^You no longer feel protected by the forces of light.fadespell protection evilspellup|spells_self_fade^You are no longer blurred.fadespell blurspellup|spells_self_fade^You no longer feel so HUGE.fadespell enhanced strengthspellup|spells_self_fadeH^The bark surrounding your skin peels away, leaving you more vulnerable.fadespell barkskinspellup|spells_self_fade6^You no longer feel protected by the forces of shadow.fadespell protection goodspellup|spells_self_fade^The adrenaline rush wears off.fadespell adrenaline controlspellup|spells_self_fade^You feel less protected. fadespell aidspellup|spells_self_fade&^You can no longer avoid some attacks.fadespell avoidancespellup|spells_self_fadeL^A momentary lapse of concentration causes your thought shield to fade away.fadespell thought shieldspellup|spells_self_fade5^The magic circle around you shimmers and fades away.fadespell magic circlespellup|spells_self_fade^Your mystic might fades away.fadespell mystic mightspellup|spells_self_fade^You feel weaker.fadespell giant strengthspellup|spells_self_fade^You feel yourself slow down.2spellup_haste;fadespell haste;fadespell acceleratespellup|spells_self_fade"^Your inertial barrier dissipates.fadespell inertial barrierspellup|spells_self_fade$^You can no longer sense aggression.fadespell sense angerspellup|spells_self_fade^You feel less powerful.fadespell call upon faithspellup|spells_self_fade ^You no longer feel enlightened.fadespell enlightenmentspellup|spells_self_fade^You are no longer displaced.fadespell displacementspellup|spells_self_fade^Your body softens.fadespell harden bodyspellup|spells_self_fade9^You become slightly disillusioned as your faith weakens.fadespell divine faithspellup|spells_self_fade^Your godly embrace relaxes.fadespell godly embracespellup|spells_self_fade ^You slowly float to the ground."fadespell fly;fadespell levitationspellup|spells_self_fade,^The texture of your skin returns to normal.fadespell flesh armorspellup|spells_self_fade&^You no longer absorb magical attacks.fadespell absorbspellup|spells_self_fade^You no longer absorb energy.fadespell energy containmentspellup|spells_self_fade ^Your prayer of fortune weakens.fadespell prayer of fortunespellup|spells_self_fade=^Your brilliant white aura of sanctuary shimmers and is gone.fadespell sanctuaryspellup|spells_self_fade#^Your pulse slows to a normal rate.fadespell magical rushspellup|spells_self_fade%^Your intellectual fortress crumbles.fadespell intellect fortressspellup|spells_self_fade^You feel solid again..fadespell pass door;fadespell ectoplasmic formspellup|spells_self_fade&^The aura around your body fades away.fadespell indestructible auraspellup|spells_self_fade)^Your biofeedback is no longer effective.fadespell biofeedbackspellup|spells_self_fade^You feel less perceptive.fadespell perceptionspellup|spells_self_fade^Your battle sense has faded.fadespell combat mindspellup|spells_self_fade9^You feel almost blind at the loss of your magical sight.fadespell true seeingspellup|spells_self_fade^Your rage ebbs.fadespell frenzyspellup|spells_self_fade^Your skin feels soft again.fadespell stone skinspellup|spells_self_fade,^Your metabolism reverts to its usual speed.fadespell sustenancespellup|spells_self_fade(^You are no longer quite so calculating.fadespell calculationspellup|spells_self_fade'^Your divine swiftness slows to a halt.fadespell divine swiftnessspellup|spells_self_fade-^You feel the loss of your champion strength.fadespell champions strengthspellup|spells_self_fade#^You no longer feel so intelligent.fadespell revelationspellup|spells_self_fade^You feel yourself calm down.fadespell rallyspellup|spells_self_fade^You feel less holy.fadespell holy auraspellup|spells_self_fade&^You are no longer channelling energy.fadespell channel energyspellup|spells_self_fade(^Your force field wavers and dissipates.fadespell line of protectionspellup|spells_self_fade;^Your magical barrier against fire shimmers and disappears.fadespell protection from firespellup|spells_self_fade!^Your faith is no longer so pure.fadespell pure faithspellup|spells_self_fade'^You are no longer one with the wolves.fadespell wolf spiritsspellup|spells_self_fade ^You return to the living world.fadespell wraith formspellup|spells_self_fade'^You feel less in control of your will.fadespell willpowerspellup|spells_self_fade"^You feel more vulnerable to cold.fadespell warmthspellup|spells_self_fade*^Your moral standing is no longer cloaked.$spellup_greyaura;fadespell grey auraspellup|spells_self_fade^You no longer feel compressed.fadespell compressionspellup|spells_self_fade*^The ball of energy around you disappears.fadespell energy ballspellup|spells_self_fade"^Your anti-magic shell disappears.fadespell antimagic shellspellup|spells_self_fade%^You feel more vulnerable to disease.fadespell vaccinatespellup|spells_self_fade"^You feel more vulnerable to acid.fadespell acidproofspellup|spells_self_fade,^You feel weaker as you question your faith.fadespell power of faithspellup|spells_self_fade3^You feel less protected from destructive energies.fadespell energy shieldspellup|spells_self_fade^Your mind feels less awake.fadespell awakeningspellup|spells_self_fade'^You feel more vulnerable to lightning.fadespell shockproofspellup|spells_self_fade"^You feel less resistant to light.fadespell holy mirrorspellup|spells_self_fade*^You no longer move at the speed of light.'spellup_lightspeed;fadespell lightspeedspellup|spells_self_fade,^You are no longer in harmony with yourself.fadespell self harmonyspellup|spells_self_fade#^You feel less resistant to poison.fadespell toxic resistancespellup|spells_self_fade.^You are no longer in harmony with your party.fadespell party harmonyspellup|spells_self_fade3^You are no longer surrounded by your party shield.fadespell party shieldspellup|spells_self_fade2^Your globe of invulnerability shimmers and fades."fadespell globe of invulnerabilityspellup|spells_self_fade"^You are too agile for this spell!skipspell magical rushspellup|spells_self_slow&^Your body is too hard for this spell!skipspell godly embracespellup|spells_self_slow.^Your body is already too hard for this spell!skipspell harden bodyspellup|spells_self_slow*^You are already too swift for this spell.skipspell divine swiftnessspellup|spells_self_slow#^You are too strong for this spell!/skipspell power of faith;skipspell mystic mightspellup|spells_self_slow$^You are already shielded from harm.skipspell shieldspellup|spells_self_slow0^You are already surrounded by a mental barrier.skipspell mental barrierspellup|spells_self_slow$^You can already breathe underwater.skipspell underwater breathingspellup|spells_self_slow^You are already armored.skipspell armorspellup|spells_self_slow^You are already in the dark.skipspell darknessspellup|spells_self_slow!^You can already see in the dark.skipspell infravisionspellup|spells_self_slow^You are already protected.Pskipspell protection evil;skipspell protection good;skipspell line of protectionspellup|spells_self_slow^You are already blurred.skipspell blurspellup|spells_self_slow ^Your skin is already like bark.skipspell barkskinspellup|spells_self_slow*^You already have the powers of avoidance.skipspell avoidancespellup|spells_self_slow/^You are already protected by a thought shield.skipspell thought shieldspellup|spells_self_slow.^You are already surrounded by a magic circle.skipspell magic circlespellup|spells_self_slow^You are already flying!skipspell levitationspellup|spells_self_slow^You can't move any faster!$skipspell haste;skipspell acceleratespellup|spells_self_slow^You already sense anger.skipspell sense angerspellup|spells_self_slow^You are already displaced!skipspell displacementspellup|spells_self_slow#^You already have flesh like steel.skipspell flesh armorspellup|spells_self_slow^You are already in sanctuary.skipspell sanctuaryspellup|spells_self_slow^You are already out of phase.skipspell pass doorspellup|spells_self_slow ^You are already indestructible.skipspell indestructible auraspellup|spells_self_slow%^You are already in ectoplasmic form.skipspell ectoplasmic formspellup|spells_self_slow/^Your body is already glowing with inner light.skipspell biofeedbackspellup|spells_self_slow^You are already true seeing!skipspell true seeingspellup|spells_self_slow(^Your skin is already as hard as a rock.skipspell stone skinspellup|spells_self_slow$^You already have a slow metabolism!skipspell sustenancespellup|spells_self_slow/^You are already blessed with divine swiftness.skipspell divine swiftnessspellup|spells_self_slow(^You already have a holy aura about you.skipspell holy auraspellup|spells_self_slow4^You are already protected from the effects of fire.skipspell protection from firespellup|spells_self_slow^Your faith is not pure enough.skipspell pure faithspellup|spells_self_slow-^You are already resistant to mental attacks!skipspell willpowerspellup|spells_self_slow^You are already warm enough!skipspell warmthspellup|spells_self_slow0^You are already surrounded by a dull grey aura.skipspell grey auraspellup|spells_self_slow^You are already compressed.skipspell compressionspellup|spells_self_slow1^You already have an anti-magic shell around you.skipspell antimagic shellspellup|spells_self_slow^You are already vaccinated!skipspell vaccinatespellup|spells_self_slow#^You are already resistant to acid!skipspell acidproofspellup|spells_self_slow1^You are already resistant to destructive energy!skipspell energy shieldspellup|spells_self_slow(^You are already resistant to lightning!skipspell shockproofspellup|spells_self_slow&^You are already protected from light!skipspell holy mirrorspellup|spells_self_slow%^You are already tolerant to poisons!skipspell toxic resistancespellup|spells_self_slow+^You are already at harmony with the party.skipspell party harmonyspellup|spells_self_slow%^* is already shielded by the party.$skipspell party shieldspellup|spells_self_slow8^You already have a globe of invulnerability around you."skipspell globe of invulnerabilityspellup|spells_self_slowG^The barrier has no affect because you are already protected from evil.skipspell inertial barrierspellup|spells_self_slow,^You are already in harmony with your party.skipspell self harmonyspellup|spells_self_slow!^You already have absolute faith.skipspell pure faithspellup|spells_self_slow1^You already have an inertial barrier around you.skipspell inertial barrierspellup|spells_self_slow^You are already airborne. skipspell flyspellup|spells_self_slow$^You already have enhanced strength.skipspell enhanced strengthspellup|spells_self_slow/^You already have control over your adrenaline.skipspell adrenaline controlspellup|spells_self_slow^You have already been aided. skipspell aidspellup|spells_self_slow4^Your strength has already been mystically enhanced.skipspell mystic mightspellup|spells_self_slow*^You are already as strong as you can get!skipspell giant strengthspellup|spells_self_slow4^You have already called on *. Don't push your luck!skipspell call upon faithspellup|spells_self_slow^You are already enlightened.skipspell enlightenmentspellup|spells_self_slow%^Your body has already been hardened.skipspell harden bodyspellup|spells_self_slow^You are already faithful to *.skipspell divine faithspellup|spells_self_slow*^You are already embraced with holy might.skipspell godly embracespellup|spells_self_slow0^You are already affected by energy containment.skipspell energy containmentspellup|spells_self_slow^You are already rushed!skipspell magical rushspellup|spells_self_slow%^You have already prayed for fortune.skipspell prayer of fortunespellup|spells_self_slow0^You already have a virtual fortress around you.skipspell intellect fortressspellup|spells_self_slow^You are already perceptive!skipspell perceptionspellup|spells_self_slow'^You already understand battle tactics.skipspell combat mindspellup|spells_self_slow^You are already calculating.skipspell calculationspellup|spells_self_slow1^You have already been granted the strength of *.skipspell champions strengthspellup|spells_self_slow%^You already have the wisdom of ages.skipspell revelationspellup|spells_self_slow^You are already rallied.skipspell rallyspellup|spells_self_slow)^You are already channelling your energy.skipspell channel energyspellup|spells_self_slow8^You are already protected by the spirits of the wolves.skipspell wolf spiritsspellup|spells_self_slow)^You are already on the verge of undeath.skipspell wraith formspellup|spells_self_slow0^You are already surrounded by a ball of energy.skipspell energy ballspellup|spells_self_slow%^You already have the power of faith.skipspell power of faithspellup|spells_self_slow%^Your mind is already fully awakened!skipspell awakeningspellup|spells_self_slow'^You are already moving at light speed!skipspell lightspeedspellup|spells_self_slow(^You are already at peace with yourself.skipspell self harmonyspellup|spells_self_slow^You are already blessed.skipspell blessspellup|spells_self_slow$^You already absorb magical attacks.skipspell absorbspellup|spells_self_slow^You are already in a frenzy.skipspell frenzyspellup|spells_self_slow&^Why don't you just relax for a while?skipspell frenzyspellup|spells_self_slow%(%w) says ~'@spellup_others_string~'$ givespell %1spellup|spells_others_auto^Skill: sneak for8#IF (@spellup_checkspells="true") {spellup_sneak="true"}spellup|skills_self^You fail to move silently.$#IF (@spellup_sneakstat="X") {sneak}spellup|skills_self^You no longer feel stealthy.spellup_sneak="false"spellup|skills_self^You now move silently.spellup_sneak="true"spellup|skills_self^You emerge from the shadows.spellup_sneak="false"spellup|skills_self^Skill: berserk for:#IF (@spellup_checkspells="true") {spellup_berserk="true"}spellup|skills_self+^Your pulse speeds up, but nothing happens.(#IF (@spellup_berserkstat="X") {berserk}spellup|skills_self.^Your pulse races as you are consumed by rage!spellup_berserk="true"spellup|skills_self^You feel your pulse slow down.Q#IF (@spellup_recast_berserkstatus="X") {spellup_berserk};spellup_berserk="false"spellup|skills_self^Skill: heighten senses for;#IF (@spellup_checkspells="true") {spellup_heighten="true"}spellup|skills_self*^Your senses don't feel any more accurate!*#IF (@spellup_heightenstat="X") {heighten}spellup|skills_self^You heighten your senses to *spellup_heighten="true"spellup|skills_self^Your senses return to normal.spellup_heighten="false"spellup|skills_self^Skill: pass without trace for8#IF (@spellup_checkspells="true") {spellup_trace="true"}spellup|skills_self3^You made too much noise! You can still be tracked.$#IF (@spellup_tracestat="X") {trace}spellup|skills_self?^You move silently through your surroundings, leaving no trace.spellup_trace="true"spellup|skills_self"^You no longer pass without trace.spellup_trace="false"spellup|skills_self^You are no longer traceless.spellup_trace="false"spellup|skills_self^Skill: shadow form for9#IF (@spellup_checkspells="true") {spellup_shadow="true"}spellup|skills_self$^You fail to merge with the shadows.&#IF (@spellup_shadowstat="X") {shadow}spellup|skills_self&^You now move silently in the shadows.spellup_shadow="true"spellup|skills_self+^You are no longer merged with the shadows.spellup_shadow="false"spellup|skills_self#^You no longer move in the shadows.spellup_shadow="false"spellup|skills_self^Skill: @spellup_cskillname forU#IF (@spellup_checkspells="true") {#IF (@spellup_cskill!="") {spellup_cskill="true"}}spellup|cskill_self^@spellup_cskillcast1#IF (@spellup_cskill!="") {spellup_cskill="true"}spellup|cskill_self^@spellup_cskillfade2#IF (@spellup_cskill!="") {spellup_cskill="false"}spellup|cskill_self leg is slicedget leg;eat leg arm is slicedget arm;eat armYour death blow cleaves gt Death Blow* is (%w) from here.g#IF (%ismember(%1,"north|south|east|west|up|down")) {autohunt_prevdir=%1;%1;hunt ~'@autohunt_mobname~'}autohuntThe * is closed.open @autohunt_prevdirautohunt It's locked.unlock @autohunt_prevdirautohuntYou lack the key.0#ECHO Autohunt failed: locked door.;#T- autohuntautohunt * is here!%#ECHO Autohunt complete.;#T- autohuntautohuntYour magical armor wears away.#echo Cast Armor7You cough and splutter as the water invades your lungs!cast 'underwater breathing'You go to sleepautotick*Your weapon glows brightly and decapitates gt Vorpal%You are surrounded by a pink outline.#echo Faerie Fire*:00:00exphour char_status#^You receive (*) experience points.#ADD expperhour %eval(%1) char_status"^You receive (%d) bonus experience#ADD expperhour %1 char_status^You receive (%d) gold#ADD cashperhour %1 char_status^You get (%d) gold coins#ADD cashperhour %1 char_status^You raise a level!!lvltime char_status6^Congratulations hero. You have increased your powers!lvltime char_status:* :~[(*)~/(*)~] * :~[(*)~/(*)~] *:~[(*)~/(*)~] *r :~[*~]#SAY {> %ansi(bright,yellow)%eval(%trimleft(%1)-%trimleft(%2)) %ansi(bright,yellow)%eval(%trimleft(%3)-%trimleft(%4)) %ansi(bright,yellow)%eval(%trimleft(%5)-%trimleft(%6))} char_status?You need to be more disruptive. The faerie fire is still there!cast 'disrupt' faerie@You lost your concentration while trying to cast word of recall.c 'word of recall'7You lost your concentration while trying to cast armor. c 'armor'7You lost your concentration while trying to cast invis. c 'invis'6You lost your concentration while trying to cast heal.c heal.Your %1 glows momentarily but nothing happens.c 'remove curse'>You lost your concentration while trying to cast remove curse.c 'remove curse'4Return to the questmaster before your time runs out.crecall;quest complete=You lost your concentration while trying to cast translocate.c 'translocate' Spell: softencast 'disrupt' softenSpell: faerie firecast 'disrupt' faerie:You need to be more disruptive. The soften is still there!cast 'disrupt' softenSpell: raw flesh disrupt raw=You lost your concentration while trying to cast cure poison.c 'cure poison'Spell: poison forc 'cure poison'You shiver and suffer.c 'cure poison': plookF#;@!%.:~>&C ,,,p    `  <<hpmaxhpspirit maxspiritmanamaxmana> zmud