#CLASS {autohunt} {hidden} #CLASS {qpaverage} #CLASS {stats} #CLASS {Misc_Misc} #CLASS {Misc_Misc|Spell_Up} #CLASS {amuletwalks} {enable} #CLASS {Misc_Misc|Spell_Up|Spell_others} {enable} #CLASS {Terminate} #CLASS {char_status} #CLASS {spellup} #CLASS {Misc_Misc|statusbar} #CLASS {ToLsubs} #CLASS {System|Pueblo} #CLASS {ftales2questions} #CLASS {QTimer1} #CLASS {QTimer2} #CLASS {CTimer1} #CLASS {CTimer2} {disable} #CLASS 0 #ALIAS qpaverage {#T+ qpaverage;whois %1} #ALIAS stats {stats_channel=%-1;#t+ stats;attr} #ALIAS wfire {rem second;wear (74187);dual (161923)} "System" #ALIAS life {c 'sense life} "System" #ALIAS planes {get planes sk0218;wear planes;enter;rem planes;put planes sk0218;portalcheck} "System" #ALIAS wneg {remove second;wear (137327);dual (139106)} "System" #ALIAS wshock {rem second;wear (133303);dual (118154)} "System" #ALIAS wmagic {rem second;wear (223939);dual (223940)} "System" #ALIAS wacid {remove second;wear (128881);dual (164299);} "System" #ALIAS crecall {run 2wn2us;enter eye} #ALIAS wphys {rem second;wear (174044);dual (174045)} "System" #ALIAS spelup {c 'shield' %1;c 'armor' %1;c 'bless' %1;c 'blur' %1;c 'protection good' %1;c 'aid' %1;c 'avoidance' %1;c 'magic circle' %1;c 'mystic might' %1;c 'giant strength' %1;c 'haste' %1;c 'enlightenment' %1;c 'harden body' %1;c 'godly embrace' %1;c 'absorb' %1;c 'magical rush' %1;c 'prayer of fortune' %1;c 'indestructible aura' %1;c 'perception' %1;c 'frenzy' %1;c 'stone skin' %1;c 'divine swiftness' %1;c 'revelation' %1;c 'rally' %1;c 'line of protection' %1;c 'wraith form' %1;c 'warmth' %1;c 'antimagic shell' %1;c 'awakening' %1;c 'shockproof' %1;c 'holy mirror' %1;c 'lightspeed' %1;c 'grey aura' %1} #ALIAS umm {tell %1 Do I have a sign on me that says I want to level you, enhance something, glow something, or in any way help you out? That's a rhetorical question, you don't have to answer it.;tell %1 Just take some initiative and do what you need to do to be able to do your whatever it is you're asking me and stop asking everyone on this game to play it for you.;tell %1 I would like you to consider for just a moment how many tells that people like yourself impose on people you don't know asking them for assistance on a game designed for you to be able to accomplish everything you need to solo.} "System" #ALIAS good {c 'protection good'} "Misc_Misc" #ALIAS qb {get sk55258 sk0218;quaff sk55258} "Misc_Misc" #ALIAS mana {get moonlight sk0218;quaff moonlight %1} "Misc_Misc" #ALIAS nap {wear regen;sleep unease} "Misc_Misc" #ALIAS Mauldoon {clanport;e} "amuletwalks" #ALIAS amulet {wear (210979);enter;portalcheck} "amuletwalks" #ALIAS xmas {amulet;run s2wn3wn} "amuletwalks" #ALIAS Arboria {clanport;n} "amuletwalks" #ALIAS Acity {amulet;run s2wn3ws2w3s2w2se3s2e2swsws2wu} "amuletwalks" #ALIAS Wayhouse {amulet;run us;open south;s} "amuletwalks" #ALIAS Amador {amulet;run u2wn4wn2w2nwnw2sws2w2s3w2sw3s2ese2s4e2s2ese2ses2w2swswnwn} "amuletwalks" #ALIAS Amazon {get melosa sk0218;wear melosa;enter;rem melosa;put melosa sk0218;portalcheck} "amuletwalks" #ALIAS Amusement {amulet;run d2s3e4n2w5nw2n8w3nene7n} "amuletwalks" #ALIAS Greece {knossos;run usesw3sw6n;#te 99999 "Ancient Greece"} "amuletwalks" #ALIAS Athens {amulet;run snese3s3e3swsws2wn} "amuletwalks" #ALIAS Sparta {amulet;run snese3s3e3swsw4se3s} "amuletwalks" #ALIAS Thebes {amulet;run snese3s3e3swswse2nen} "amuletwalks" #ALIAS Angband {amulet;run 10sw2sw2s3w3nun2un2uwndn} "amuletwalks" #ALIAS Antharia {amulet;run d3s2e2s3e2seswse3s2e3sws2esesed} "amuletwalks" #ALIAS Anthrox {get 'sigul illoria' sk0218;wear ill;enter;rem ill;put ill sk0218;run 2wn;#te 9999 "Anthrox";portalcheck} "amuletwalks" #ALIAS Arachnos {amulet;run d3s3w6s2e7se3se2sw2s} "amuletwalks" #ALIAS Atlantis {amulet;run d3sws;open south;run swd4es2wsesen2wden;echo Run e3d for the city itself.} "amuletwalks" #ALIAS BeerGoblins {amulet;run d2s3w;open west;run w4n} "amuletwalks" #ALIAS BlackAdder {shadar;run d2w3n2wnwnw3ne2n2wn} "amuletwalks" #ALIAS BRose {amulet;run d2s3e;op e;run 3eunuw6s2wseu} "amuletwalks" #ALIAS Casino {get poker sk0218;wear poker;enter;rem poker;put poker sk0218;portalcheck} "amuletwalks" #ALIAS Reinhold {amulet;run s2wn3ws2w2ne2s} "amuletwalks" #ALIAS Vlad {clanport;run 3s3e2ses2en3en} "amuletwalks" #ALIAS Cataclysm {amulet;run wen4e5s2e4nes} "amuletwalks" #ALIAS Cathedral {amulet;run e10w} "amuletwalks" #ALIAS ChapelCatacombs {amulet;run d4sds4e2ne8d;open west;run 10w3s2w3s6w2s2w4s5es} "amuletwalks" #ALIAS Chessboard {amulet;run d3s2wu} "amuletwalks" #ALIAS Circus {get irresistable sk0218;wear irresistable;enter;rem irresistable;put irresistable sk0218;run es;portalcheck} "amuletwalks" #ALIAS CoralKingdom {amulet;run snese3s4e5u2ed4ed} "amuletwalks" #ALIAS Wyrm {amulet;run wen4e7ses2esese2nen6endwd6w2des2en2es2ene2ds2wnws4wn2wd3es2enes2en2e2s6d} "amuletwalks" #ALIAS coc {get benedict sk0218;wear benedict;enter;rem benedict;put benedict sk0218;portalcheck} "amuletwalks" #ALIAS Coven {amulet;run d3s3w6s2e4sesw} "amuletwalks" #ALIAS Mistridge {clanport;s} "amuletwalks" #ALIAS Crystalmir {amulet;w} "amuletwalks" #ALIAS Cthos {get 'chip ruby' sk0218;wear ruby;enter;rem ruby;put ruby sk0218;portalcheck} "amuletwalks" #ALIAS DNeighborhood {amulet;run d8ses2ese} "amuletwalks" #ALIAS DarkLight {get 'orb star' sk0218;wear star;enter;rem star;put 'orb star' sk0218;portalcheck} "amuletwalks" #ALIAS des {get 'sphere dream' sk0218;wear dream;enter;rem dream;put 'sphere dream' sk0218;portalcheck} "amuletwalks" #ALIAS deadlights {get dimensional sk0218;wear dimensional;enter;rem dimensional;put dimensional sk0218;portalcheck} "amuletwalks" #ALIAS DManor {amulet;run d2s3e;open east;run 3ene3n10e} "amuletwalks" #ALIAS DGate {get 'entrance death gate' sk0218;wear gate;enter;rem 'entrance death gate';put 'entrance death gate' sk0218;portalcheck} "amuletwalks" #ALIAS dtd {get dtdtp sk0218;wear dtdtp;enter;rem dtdtp;put dtdtp sk0218;portalcheck} "amuletwalks" #ALIAS Hell {amulet;run wen4e7ses2esese2nen6en;open down;run dwdw;open west;w;#te 99999 "Descent to Hell"} "amuletwalks" #ALIAS DPrison {get 'gate rune' sk0218;wear gate;enter;rem gate;put gate sk0218;portalcheck} "amuletwalks" #ALIAS dreach {illoria;run 2w2s4e3ses2en} "amuletwalks" #ALIAS dsr {amulet;run u2ws} "amuletwalks" #ALIAS Dominia {planes;run 13e;enter pool;w} "amuletwalks" #ALIAS Doom {amulet;run 2s2e2se4ues} "amuletwalks" #ALIAS Drageran {get 'backstage pass' sk0218;wear pass;enter;rem pass;put backst sk0218;portalcheck} "amuletwalks" #ALIAS DCult {amulet;run we3s4es2e4n4e} "amuletwalks" #ALIAS DTower {amulet;run we3s4es2e3nw} "amuletwalks" #ALIAS DrowCity {amulet;run d4sds4e2ne3d} "amuletwalks" #ALIAS Dune {get muad'dib's sk0218;wear muad'dib's;enter;rem muad'dib's;put muad'dib's sk0218;#te 99999 "Dune~: The Desert Planet";portalcheck} "amuletwalks" #ALIAS dod {myst;run s3wn2w2nwnws2w3s2ws2wnwd} "amuletwalks" #ALIAS DCatacombs {amulet;run d2s3w;open west;run 4ws2wn2wn3wn2w2n;open west;run w2n;open west;w;vis;buy passport;run en3e;open east;run 2es;buy permit;run n2ws3d2eswsw;open north;n} "amuletwalks" #ALIAS DDayCare {amulet;run d2s3w;open west;run 4ws2wn2wn3wn2w2n;open west;run w2n;open west;w;vis;buy passport;run en3wnws} "amuletwalks" #ALIAS DKingdom {amulet;run d2s3w;open west;run 4ws2wn2wn3wn2w2n;open west;run w2n;open west;w;vis;buy passport;run en} "amuletwalks" #ALIAS ep4 {amulet;run s2wn4w;enter ice} "amuletwalks" #ALIAS CoastfollowRoad {amulet;run sen} "amuletwalks" #ALIAS DragonSea {amulet;run d3s2e2s3e2seswse3s2e3sws2eses} "amuletwalks" #ALIAS GreatMoriaRoad {amulet;run 10s} "amuletwalks" #ALIAS TothmeerTrail {amulet;run sw} "amuletwalks" #ALIAS ECanyon {amulet;run d2s3w;open west;run 4ws2wn2wn3wnw2nwnwn3ws2wnw} "amuletwalks" #ALIAS Talsa {get irresistable sk0218;wear irresistable;enter;rem irresistable;put irresistable sk0218;enter rope;portalcheck} "amuletwalks" #ALIAS Conadrain {talsa;run 2us;say conadrain} "amuletwalks" #ALIAS Moricand {talsa;run 2us;say moricand} "amuletwalks" #ALIAS eot {get one's sk0218;wear one's;enter;rem one's;put one's sk0218;portalcheck} "amuletwalks" #ALIAS sed {clanport;run nese2sw3s2w5s3ws} "amuletwalks" #ALIAS fcs {planes;run 13e;enter pool;run w2se2sws3w2n} "amuletwalks" #ALIAS ftales {dtz;run sw2n2ene3ndnus;#te 99999 "Faerie Tales"} "amuletwalks" #ALIAS Falcovnia {get 'crystal ball' sk0218;wear ball;enter;rem 'crystal ball';put ball sk0218;portalcheck} "amuletwalks" #ALIAS FireNewts {amulet;run wen4e7ses2ese3se3sesw2se} "amuletwalks" #ALIAS FPromises {blagoon;run 3wsu} "amuletwalks" #ALIAS HoanDor {amulet;run d2s3w;open west;run w3n2e3nw2n} "amuletwalks" #ALIAS Galaxy {planes;run 12e;enter pool;run dne} "amuletwalks" #ALIAS Gauntlet {landoflegend;run wnwn} "amuletwalks" #ALIAS Gilda {amulet;run n2w3sen} "amuletwalks" #ALIAS GnomeVillage {amulet;run n2w3se3ses2wsw2sw2sne} "amuletwalks" #ALIAS GoblinPath {amulet;run d2s3e;open east;run 3ene;open north} "amuletwalks" #ALIAS GoldRush {get train sk0218;wear train;enter;rem train;put train sk0218;portalcheck} "amuletwalks" #ALIAS Graveyard {amulet;run d2s3e;open east;run 3e3se2s2e2s} "amuletwalks" #ALIAS TowerofSorcery {amulet;run wen4e5sen;autohunt adventurer} "amuletwalks" #ALIAS HighLands {amulet;run s2wn3ws2w3s2ws} "amuletwalks" #ALIAS HolyGrove {amulet;run n2w3se3ses} "amuletwalks" #ALIAS Reme {get 'mirror two' sk0218;wear 'mirror two';enter;rem 'mirror two';put 'mirror two' sk0218;portalcheck} "amuletwalks" #ALIAS LongNight {amulet;run d3s2e2s4wswn2wnw2ne2nene3ne;#te 99999 "Into the Long Night"} "amuletwalks" #ALIAS Stardock {amulet;run d2s3e;open east;run 3ene;open north;run 3n4en;enter mandala} "amuletwalks" #ALIAS Quake {amulet;run d3s2e2s3e2seswse3s2e3sws2eses3e7n} "amuletwalks" #ALIAS Jennys {amulet;run us;open s;run 2s2eu3w;open north;n;enter portal;open east;e} "amuletwalks" #ALIAS Juargan {amulet;run snese3s4e} "amuletwalks" #ALIAS Kerofk {amulet;run u4e} "amuletwalks" #ALIAS KulTiras {clanport;run nese2sw3s6w} "amuletwalks" #ALIAS Oz {clanport;run nese2sw3swn;#te 99999 "Oz"} "amuletwalks" #ALIAS Lennys {amulet;run d2s3w;open west;run 4ws2wn2wn3wnw2nwnwn2w3nwne} "amuletwalks" #ALIAS lp96 {amulet;run d2s3e;open east;run 3en;unlock west;open west;w} "amuletwalks" #ALIAS MarketRoad {amulet;run wen4e7ses2esese2nene} "amuletwalks" #ALIAS MegaCityOne {amulet;s} "amuletwalks" #ALIAS Midennir {amulet;run d3s3w6s2e2s} "amuletwalks" #ALIAS MirrorRealm {planes;run 13e;enter p;run 2e2n} "amuletwalks" #ALIAS Lidnesh {amulet;run d2s3e;open east;run 3e3s2e} "amuletwalks" #ALIAS Monastery {amulet;run ew3su2wne} "amuletwalks" #ALIAS Moria {gfortress;run w6sdw} "amuletwalks" #ALIAS Olympus {amulet;run n2enen5u} "amuletwalks" #ALIAS mod {deadlights;n;#te 99999 "Mountains of Desolation"} "amuletwalks" #ALIAS MYST {get 'white page' sk0218;wear page;enter;rem page;put 'white page' sk0218;#te 99999 "MYST";portalcheck} "amuletwalks" #ALIAS NOfcol {amulet;n} "amuletwalks" #ALIAS NThalos {amulet;run d4sds4eu;#te 99999 "New Thalos"} "amuletwalks" #ALIAS NorthStar {amulet;run 6nu;open n;n;enter iloveivar;open w;w} "amuletwalks" #ALIAS Ofcol {amulet;run n2ws} "amuletwalks" #ALIAS ChildsPlay {amulet;run wen4e7ses2esese2nene8e2n2e} "amuletwalks" #ALIAS othalos {amulet;run 9e6n;open north;run 4nw;#te 99999 "Old Thalos"} "amuletwalks" #ALIAS ooc {amulet;run d3s2e2s3e2seswse3s2e3sws4en2ws} "amuletwalks" #ALIAS Orchard {amulet;run d2s3e;open east;run 3e3n} "amuletwalks" #ALIAS pgv {amulet;run 10sw2sw2s3w4n} "amuletwalks" #ALIAS PirateShip {amulet;run d3s2e2s3e2seswse3s2e3sws2eseswn} "amuletwalks" #ALIAS PlainsoftheNorth {amulet;run d2s3w;open west;run w3n2e3nw2n8w3nenenwn2wnw2n3w} "amuletwalks" #ALIAS Port {amulet;run d3s2e2s3e2seswse3s2e3sws3e} "amuletwalks" #ALIAS Prison {amulet;run u2wn4wn2w2nwnw2sws2w2s3w2sw3s2ese2s4e2s2ese2ses2w2swswnws2w2sw4s3wsw2n} "amuletwalks" #ALIAS RatsLair {amulet;run ds2end} "amuletwalks" #ALIAS EvilHeroes {landoflegend;run ws6e2s3edw3n3e4s3w} "amuletwalks" #ALIAS remcon {amulet;run d2s3e;open east;run 6en2en2e2s6e2s3e;open down;run dw} "amuletwalks" #ALIAS rod {clanport;run e3wn2w2nwnwn} "amuletwalks" #ALIAS DragonRiver {amulet;run d3s2e2s3e2s} "amuletwalks" #ALIAS GreyhareStream {amulet;run d3s2e2s4wswn2wnwnw2nw2wn} "amuletwalks" #ALIAS MidgaardWatercourse {amulet;run d3s2e2s4w} "amuletwalks" #ALIAS MountainGoatCreek {amulet;run d3s2e2s4wswn2wnw2n} "amuletwalks" #ALIAS RThalos {amulet;e} "amuletwalks" #ALIAS sos {amulet;run d2s3e;open east;run 6en2en2ese} "amuletwalks" #ALIAS soh {get handbook sk0218;wear handbook;enter;rem handbook;put handbook sk0218;portalcheck} "amuletwalks" #ALIAS Shadar {get mashadar sk0218;wear mashadar;enter;rem mashadar sk0218;put mashadar sk0218;portalcheck} "amuletwalks" #ALIAS shadarrats {shadar;run 4ne3s3e2n2esesd2wd} "amuletwalks" #ALIAS ShayolGhul {amulet;run d2s3e;open east;run 6en2ene4n;open down;run 4ds;enter portal;run 2u2n} "amuletwalks" #ALIAS Shire {amulet;run d3sws;open south;run su;enter 2.tale;run 2s} "amuletwalks" #ALIAS SVolcano {illoria;run 6w2nwn2w3nen2w2n;#te 99999 "Silver Volcano"} "amuletwalks" #ALIAS SlaughterHouse {amulet;run sn2en} "amuletwalks" #ALIAS SHeaven {amulet;run d2s3w4n2e5nw2n8w3n2eu} "amuletwalks" #ALIAS svillage {amulet;run d3sws;open south;run su;enter green;run 7swse2n} "amuletwalks" #ALIAS Solace {amulet;run we} "amuletwalks" #ALIAS SoulBlade {amulet;run d3swnw;enter map} "amuletwalks" #ALIAS DeadTrollPass {amulet;run d3sws;open south;run su;enter inn;run 3ses2esese} "amuletwalks" #ALIAS DragonRoad {amulet;run d2s3w8s2e7ses} "amuletwalks" #ALIAS OldMarshRoad {amulet;run d3s3w6s2e7se3se2sw2sws7w} "amuletwalks" #ALIAS TowerRoad {amulet;run we3s4es} "amuletwalks" #ALIAS StarWars {get 'dark crystal' sk0218;wear crystal;enter;rem 'dark crystal';put 'dark crystal' sk0218;portalcheck} "amuletwalks" #ALIAS Stonekeep {amulet;run d2s3w;open west;run 4ws2wn2wn3wnw2nwnw2n2ene2nwn2d} "amuletwalks" #ALIAS StormMountain {amulet;run wd5w3nwn} "amuletwalks" #ALIAS STTP {get Tasha sk0218;wear tasha;enter;rem tasha;put tasha sk0218;portalcheck} "amuletwalks" #ALIAS TairhaLaym {amazon;run 2w5swnwse} "amuletwalks" #ALIAS Takedas {get kai sk0218;wear kai;enter;portalcheck} "amuletwalks" #ALIAS WhiteLotus {amulet;run s2wn2ws;open south;run 5s;open south;#te 99999 "Temple of the White Lotus"} "amuletwalks" #ALIAS worldtree {get yggdrasil sk0218;wear yggdrasil;enter;rem yggdrasil;put yggdrasil sk0218;portalcheck} "amuletwalks" #ALIAS Ultima {amulet;run n2w3sese} "amuletwalks" #ALIAS UnderDark {gfortress;run w10s;#te 99999 "Underdark"} "amuletwalks" #ALIAS ValleyofElves {clanport;run nese2sw3s2w5s2w3swsws} "amuletwalks" #ALIAS WereWood {amulet;run u2wn4wn2w2nwnws2w3s2wsws} "amuletwalks" #ALIAS HiddenGameTrail {amulet;run d2s3w;open west;run 4ws2wn2wn3wnw2nwndn2w2nwnwnw3n7ws10w2nw} "amuletwalks" #ALIAS DangerPass {amulet;run d2s3w;open west;run w3n2e3nw2n8w3nenenwn2wnw2n3wnwn2ene2n} "amuletwalks" #ALIAS OlympianMountainTrail {amulet;run n2en} "amuletwalks" #ALIAS ValleyRoad {amulet;run d2s7ws2wn2wn3wnw2nwnw2n} "amuletwalks" #ALIAS WesternHighRoad {amulet;run d2s7ws2wn2wn3wnwn} "amuletwalks" #ALIAS WyvernsTower {amulet;run wen4e7ses2ese3se3se2s2enese5n2w} "amuletwalks" #ALIAS Yurgach {get kali sk0218;wear kali;enter;rem kali;put kali sk0218;portalcheck;#te 99999 "Yurgach Domain"} "amuletwalks" #ALIAS bard {amulet;run d3sws;open south;run se} "amuletwalks" #ALIAS tanelorn {amulet;run d2s3w;open west;run 4ws;open south;run 2s} "amuletwalks" #ALIAS fire {c 'immolate' %1} "Misc_Misc|Spell_Up" #ALIAS spasm {c 'spasm'} "Misc_Misc|Spell_Up" #ALIAS acid {c 'miasma' %1} "Misc_Misc|Spell_Up" #ALIAS dispel {c 'dispel magic'} "Misc_Misc|Spell_Up" #ALIAS damp {c 'dampening field'} "Misc_Misc|Spell_Up" #ALIAS tol {get starburst sk0218;wear starburst;enter;remove starburst;put starburst sk0218;portalcheck} "amuletwalks" #ALIAS locate {c 'locate animal'} "Misc_Misc" #ALIAS disrupt {c 'disrupt' %1 %2} "Misc_Misc|Spell_Up" #ALIAS BLagoon {get lagoon sk0218;wear lagoon;enter;rem lagoon;put lagoon sk0218;portalcheck} "amuletwalks" #ALIAS mossflower {get joseph sk0218;wear joseph;enter;rem joseph;put joseph sk0218;portalcheck} "amuletwalks" #ALIAS cure {c 'Heal' %1;c 'Heal' %1} "Misc_Misc" #ALIAS AMayhem {get q6 sk0218;hold q6;enter;rem q6;put q6 sk0218;portalcheck} "amuletwalks" #ALIAS zap {rem second;wear metal;z} "Misc_Misc|Spell_Up" #ALIAS reverse {c 'reverse align' %1} "Misc_Misc|Spell_Up" #ALIAS wake {stand;wear crest} "Misc_Misc" #ALIAS Nottingham {mossflower;open south;run sw4s5e2se} "amuletwalks" #ALIAS darktemple {amulet;run d3s2e2s4wswn2wnwnw2n3wnnwnwun} "amuletwalks" #ALIAS spell {cast blur %1;cast arm %1;cast shield %1;cast ind %1;cast combat %1;cast bless %1;cast rally %1;cast 'party harmony';cast 'party shield';cast lights %1;cast giant %1;cast sanc %1;cast prayer %1;cast 'magic circle' %1;cast 'revelation' %1;cast 'enlightenment' %1;cast 'haste' %1;cast 'aid' %1;cast 'barkskin' %1;cast 'darkness' %1;cast 'absorb' %1;cast 'frenzy' %1;cast 'champ' %1} "Misc_Misc|Spell_Up|Spell_others" #ALIAS Orlando {amulet;run d6s2e2s2wn} "amuletwalks" #ALIAS slands {amulet;run d3s2e2s3e2seswse3s2e3sws2eses3e8ne2s3enes2ue;enter crack} "amuletwalks" #ALIAS banish {c banishment} "Misc_Misc|Spell_Up" #ALIAS air {c 'tornado'} "Misc_Misc|Spell_Up" #ALIAS Plost {amulet;run d4sds4eu7wd3sw} "amuletwalks" #ALIAS light {c 'blazing fury' %1} "Misc_Misc|Spell_Up" #ALIAS cpr {amulet;run d2s2en;cp request;cp check} "amuletwalks" #ALIAS mahntor {amulet;run wen4e7ses2ese3se3se2s2en2ese2n2e} "amuletwalks" #ALIAS trainer {recall;run 2wn} "amuletwalks" #ALIAS rest {recall;run dedne;nap} "Misc_Misc" #ALIAS hide {sneak} "Misc_Misc" #ALIAS bank {amulet;run dseu} "amuletwalks" #ALIAS ilt {get timegold sk0218;wear timegold;enter;rem timegold;put timegold sk0218;portalcheck} "amuletwalks" #ALIAS autohunt {autohunt_mobname=%-1;hunt ~'@autohunt_mobname~';#T+ AH1;#T+ AH2;#T+ AH3;#T+ AH4;#T+ AH5} "autohunt" #ALIAS neg {c 'Nightmare touch'} "Misc_Misc|Spell_Up" #ALIAS dmountain {get 'amulet warding' sk0218;wear amulet;enter;rem warding;put warding sk0218;portalcheck} "amuletwalks" #ALIAS vamp {c 'vampiric touch'} "Misc_Misc|Spell_Up" #ALIAS ranger {amulet;run d2s3e4n2w5nw2n2w3sws} "amuletwalks" #ALIAS earth {c 'eruption'} "Misc_Misc|Spell_Up" #ALIAS ice {c 'shard of ice' %1} "Misc_Misc|Spell_Up" #ALIAS water {c 'hydroblast'} "Misc_Misc|Spell_Up" #ALIAS dti {get Zyian sk0218;wear Zyian;enter;rem zyian;put zyian sk0218;run nwnd;open e;run 2ene;open e;run es;open e;run e2sws;open s;portalcheck} "amuletwalks" #ALIAS Nanjiki {get banana sk0218;wear banana;enter;rem banana;put banana sk0218;portalcheck} "amuletwalks" #ALIAS 18d {get Hatshepsut sk0218;wear Hatshepsut;enter;rem Hatshepsut;put Hatshepsut sk0218;portalcheck} "amuletwalks" #ALIAS Ftales2 {dtz;run sw2n2ene3ndnus2w2s4e;#te 218 "Faerie Tales II"} "amuletwalks" #ALIAS yjennys {yurgach;open n;run n3es2e3s3wse;#te 99998 "Yurgach Domain"} "amuletwalks" #ALIAS vertigo {get share sk0218;wear share;enter;open w;rem share;put share sk0218;#te 99991 "ST:TNG";portalcheck} "amuletwalks" #ALIAS wbliss {amulet;run n2wse} "amuletwalks" #ALIAS aviankingdom {amulet;run ew3su2wn2enu} "amuletwalks" #ALIAS astraltravels {clanport;run e3wn2w2nwnw2swsd} "amuletwalks" #ALIAS killingfields {get trip sk0218;wear trip;enter;rem trip;put trip sk0218;portalcheck} "amuletwalks" #ALIAS statversion {#SAY Char-Status: Version 1.2} "char_status" #ALIAS lvlt {lvltimenew=%time(dd|hh|mm|ss);lvltimeday=%eval(%word( @lvltimenew, 1, "|")-%word( @lvltimeold, 1, "|"));lvltimehour=%eval(%word( @lvltimenew, 2, "|")-%word( @lvltimeold, 2, "|"));lvltimemin=%eval(%word( @lvltimenew, 3, "|")-%word( @lvltimeold, 3, "|"));lvltimesec=%eval(%word( @lvltimenew, 4, "|")-%word( @lvltimeold, 4, "|"));#IF (@lvltimesec<0) {#MATH lvltimemin (@lvltimemin-1);#MATH lvltimesec (60-%abs(@lvltimesec))};#IF (@lvltimemin<0) {#MATH lvltimehour (@lvltimehour-1);#MATH lvltimemin (60-%abs(@lvltimemin))};#IF (@lvltimehour<0) {#MATH lvltimeday (@lvltimeday-1);#MATH lvltimehour (24-%abs(@lvltimehour))};#IF (@lvltimeday<0) {lvltimeday=0};gt ~@GTime since last level~@R: ~@w@lvltimeday~@Rd ~@w@lvltimehour~@Rh ~@w@lvltimemin~@Rm ~@w@lvltimesec~@Rs~@w} "char_status" #ALIAS lvltime {lvltimenew=%time(dd|hh|mm|ss);lvltimeday=%eval(%word( @lvltimenew, 1, "|")-%word( @lvltimeold, 1, "|"));lvltimehour=%eval(%word( @lvltimenew, 2, "|")-%word( @lvltimeold, 2, "|"));lvltimemin=%eval(%word( @lvltimenew, 3, "|")-%word( @lvltimeold, 3, "|"));lvltimesec=%eval(%word( @lvltimenew, 4, "|")-%word( @lvltimeold, 4, "|"));lvltimeold=@lvltimenew;#IF (@lvltimesec<0) {#MATH lvltimemin (@lvltimemin-1);#MATH lvltimesec (60-%abs(@lvltimesec))};#IF (@lvltimemin<0) {#MATH lvltimehour (@lvltimehour-1);#MATH lvltimemin (60-%abs(@lvltimemin))};#IF (@lvltimehour<0) {#MATH lvltimeday (@lvltimeday-1);#MATH lvltimehour (24-%abs(@lvltimehour))};#IF (@lvltimeday<0) {lvltimeday=0};gt ~@GLast level~@R: ~@w@lvltimeday~@Rd ~@w@lvltimehour~@Rh ~@w@lvltimemin~@Rm ~@w@lvltimesec~@Rs~@w} "char_status" #ALIAS exph {gt ~@GSo far this hour~@R: ~@w@expperhour~@RXP ~@w@cashperhour~@R$$~@w} "char_status" #ALIAS exphour {gt ~@GLast hour~@R: ~@w@expperhour~@RXP ~@w@cashperhour~@R$$~@w;expperhour="0";cashperhour="0"} "char_status" #ALIAS Diatz {amulet;run d2s7ws2wn2wn3wnw2nwnwn2w2nu} "amuletwalks" #ALIAS winterfell {clanport;run ne2n} "amuletwalks" #ALIAS 7wonders {knossos;run usesw3s2wn} "amuletwalks" #ALIAS hades {get hadesportal sk0218;wear hadesp;enter;rem hadesportal;put hadesp sk0218;portalcheck} "amuletwalks" #ALIAS rokugan {amulet;run d8swswnde2us} "amuletwalks" #ALIAS addspell {spellup_spell_name="";#IF (%numwords( @spellup_list, "|")>0) {#echo {Current spellnames:};#LOOP 1,%numwords( @spellup_list, "|") {#echo %word( @spellup_list, %i, "|")}} {#ECHO No spells listed.};#prompt spellup_spell_name "Enter the spell name";spellup_list=%additem( @spellup_list, @spellup_spell_name);spellup_list=%replace( @spellup_list, ~")} "spellup" #ALIAS remspell {spellup_spell_name=%pick( "p:Select the spell you want to delete:", @spellup_list);#IF (@spellup_spell_name != "") {spellup_list=%delitem( @spellup_spell_name, @spellup_list)} {#ECHO You must select a spell to delete!}} "spellup" #ALIAS listspells {#IF (%numwords( @spellup_list, "|")>0) {#echo {Current spellnames:};#LOOP 1,%numwords( @spellup_list, "|") {#echo %word( @spellup_list, %i, "|")}} {#ECHO No spells listed.}} "spellup" #ALIAS spellup {spellup_list=%replace( @spellup_list, ~");spellup_temp=@spellup_list;spellup_list2=%replace( @spellup_list2, ~");spellup_temp2=@spellup_list2;#T+ SPME1;#T+ SPME2;#T+ SPME3;#t+ SPME4;#t+ SPME5;af;hide;blackrose;aware} "spellup" #ALIAS spellup_castspells {#t+ SPME4;#t+ SPME5;#LOOP 1,%numwords( @spellup_temp, "|") {c ~'%word( @spellup_temp, %i, "|")~'}} "spellup" #ALIAS spellup_castspells2 {#wait 4500;#LOOP 1,%numwords( @spellup_temp2, "|") {c ~'%word( @spellup_temp2, %i, "|")~'}} "spellup" #ALIAS dreadtower {takedas;run s2ws2w} "amuletwalks" #ALIAS recall {c 'word of recall'} "Misc_Misc" #ALIAS dtz {get Zyian sk0218;wear Zyian;enter;rem zyian;put zyian sk0218;portalcheck} "amuletwalks" #ALIAS asf {who from (asf)} "Misc_Misc" #ALIAS souls {get intentions sk0218;wear intentions;enter;rem intentions;put intentions sk0218;portalcheck} "amuletwalks" #ALIAS deadp {get seal sk0218;wear seal;enter;rem seal;put seal sk0218;portalcheck} "amuletwalks" #ALIAS remglad {reme;run 6e2s5e3s} "amuletwalks" #ALIAS atoff {#T- at1;#t- at2;GT ~@bA~@Blign is now off.~@w} "Misc_Misc" #ALIAS aton {#T+ at1;#T+ at2;GT ~@bA~@Blign is now on.~@w} "Misc_Misc" #ALIAS fcitadel {get fcitadel sk0218;wear fcitadel;enter;rem fcitadel;put fcitadel sk0218;portalcheck} "amuletwalks" #ALIAS tirnanog {get 'fairy ring portal' sk0218;wear 'fairy ring portal';enter;rem 'fairy ring portal';put 'fairy ring portal' sk0218;portalcheck} "amuletwalks" #ALIAS grismanor {amulet;run u2wn4wn2w2nwnws2w3s2ws2wnw2nwn3n3e4n2enesen5e5se2se2dse} "amuletwalks" #ALIAS tos {amulet;run we3s4e3ses2ese3se3se2s2en2eses} "amuletwalks" #ALIAS cshops {run ws2enws;open u;run 2u2ne;open d;run dn;open u;run un4e} #ALIAS hod {amulet;run 2ed7se} "amuletwalks" #ALIAS trans {c translocate} "Misc_Misc" #ALIAS unbonds {amulet;run u2wn4wn2w2nwnw3s;open w;run w} "amuletwalks" #ALIAS web {get sk55215 sk0218;recite sk55215 %1} "Misc_Misc" #ALIAS Arisian {myst;run 3s4es} "amuletwalks" #ALIAS harm {c 'Colour spray' %1} "Misc_Misc|Spell_Up" #ALIAS tcamps {amulet;run d3s2e2s3es2e} "amuletwalks" #ALIAS jov {amulet;run u2wnw2s7en} "amuletwalks" #ALIAS dot {amulet;run d3s3w6s2e4se2sw2s} "amuletwalks" #ALIAS labyrinth {get 'yoke wooden' sk0218;hold wooden;enter;portalcheck;put wooden sk0218;#te 243 Labyrinth} "amuletwalks" #ALIAS koa {amulet;run we3s4es2e3ne} "amuletwalks" #ALIAS gfortress {get warplans sk0218;wear warplans;enter;remove warplans;put warplans sk0218;#te 92 "Goblin Fortress";portalcheck} "amuletwalks" #ALIAS hsec {amulet;run wen4e7ses2esese2nen6endwd6w2des2en2es2ene2ds2wnws4wn2wd3es2enes2en2e2s} "amuletwalks" #ALIAS emanor {amulet;run u2wn4wn2w2nwnws2w3s2ws2wnw2nw4nu} "amuletwalks" #ALIAS knossos {get knossos sk0218;wear knossos;enter;rem knossos;put knossos sk0218;portalcheck} "amuletwalks" #ALIAS kcastle {cast pass;run nes;buy steak;run n2wswn;en shack;give steak hobo;run ese2n;buy chain;run s2en2w;en crack;give chain Sayra;sneak;c invis;run 2e4nwn;vis;give id guard} "amuletwalks" #ALIAS Illoria {get 'sigul illoria' sk0218;wear ill;enter;rem ill;put ill sk0218;portalcheck} "amuletwalks" #ALIAS verdure {get wellfigurine sk0218;wear wellfig;enter;rem wellfig;put wellfig sk0218;portalcheck} "amuletwalks" #ALIAS dortmund {amulet;e} "amuletwalks" #ALIAS melody {amulet;run d3s3w6s2e2se} "amuletwalks" #ALIAS wow {amulet;run d2s3w;open w;run 4ws2wn2wn3wnw4s3w4s2w2ses2ese3se3se2s2es} "amuletwalks" #ALIAS terramire {amulet;run 9ed2ne3d} "amuletwalks" #ALIAS infestation {amulet;run d2s3e;open east;run e3n2w3nw2n8w3nene5n} "amuletwalks" #ALIAS ddoom {get 'Desert Doom' sk0218;wear doom;enter;rem doom;put doom sk0218;portalcheck} "amuletwalks" #ALIAS fb {c 'fire breath} "Misc_Misc|Spell_Up" #ALIAS owc {amulet;run d2s7ws2wn2wn3wnw2nwnwn2w3nw3ne} "amuletwalks" #ALIAS sttng {amulet;run u2n7en;open up;run u;open e;run e2s2e2u2w;open north;run 2n;enter tv} "amuletwalks" #ALIAS shield {rem second;wear shield} "Misc_Misc" #ALIAS gfsay {say krelagash} "amuletwalks" #ALIAS Shouggoth {amulet;run d2s6eunue} "amuletwalks" #ALIAS com {c 'command' %1 east} #ALIAS portalcheck {#IF (@lvl+@tier*10>=120 & @lvl+@tier*10 < 179) {hold (210979)} {#IF (@lvl+@tier*10>=179) {hold kai} {hold (210979)}}} #ALIAS sewers {amulet;run d4sd} "amuletwalks" #ALIAS jovtabaxi {jov;run 4e2ses2enw6nd3nu2nen} "amuletwalks" #ALIAS jovlizard {jov;run 4e3n2e5nwn} "amuletwalks" #ALIAS wen {amulet;run d2s6e3n5nwn;portalcheck} "amuletwalks" #ALIAS woobleville {recall;run nese2sw3s4w2s2esen;portalcheck} "amuletwalks" #ALIAS bolt {c 'lightning strike' %1} "Misc_Misc|Spell_Up" #ALIAS restore {c 'restore life' %1} "Misc_Misc|Spell_Up" #ALIAS sonic {c 'voice of god' %1} "Misc_Misc|Spell_Up" #ALIAS www {amulet;run d2s3e;open east;run e3n2w3nw2n8w3nenenwn2wnw2n2wn;portalcheck} "amuletwalks" #ALIAS area {c 'ultrablast' %1} "Misc_Misc|Spell_Up" #ALIAS pompeii {get pompeii sk0218;wear pompeii;enter;portalcheck;put pompeii sk0218} "amuletwalks" #ALIAS renew {#IF (@lvl+@tier*10>=60 & @lvl+@tier*10 < 108) {c 'renew'} {#IF (@lvl+@tier*10>=164) {c 'restore life' %1} {c 'renew'}}} "Misc_Misc" #ALIAS landoflegend {get 'apple' dark;wear 'apple';enter;remove apple;put apple dark;portalcheck} "amuletwalks" #ALIAS Hodgepodge {amulet;run d3sw2swu2s2w6n} "amuletwalks" #ALIAS gsf {amulet;run d2s6eunuesu} "amuletwalks" #ALIAS mpset {#var manapots %1} "Misc_Misc|statusbar" #ALIAS hpset {#var healpots %1} "Misc_Misc|statusbar" #ALIAS qtime {qtimenew=%time(nn|ss);qtimemin=%eval(%word( @qtimenew, 1,"|")-%word( @qtimeold, 1,"|"));qtimesec=%eval(%word( @qtimenew, 2,"|")-%word( @qtimeold, 2,"|"));#IF (@qtimesec<0) {#MATH qtimemin (@qtimemin-1);#MATH qtimesec (60-%abs(@qtimesec))};#IF (@qtimesec<10) {#VAR qtimesec %concat("0",@qtimesec)};#IF (@qtimemin<0) {#MATH qtimemin (60-%abs(@qtimemin))};#ECHO %ansi(bold,green)Quest completed in %ansi(bold,white)@{qtimemin}%ansi(bold,cyan):%ansi(bold,white)@{qtimesec}%ansi(bold,green)~.} "QTimer2" #ALIAS gps {get pet sk0218;wear pet;enter;portalcheck;put pet sk0218} "amuletwalks" #ALIAS cougarian {myst;run 3s7en2es2eses2enwnw3n} "amuletwalks" #ALIAS fantasyfields {myst;run s3wn2w2nwnw2sw2s} "amuletwalks" #ALIAS ochosen {blagoon;run ses6e} "amuletwalks" #ALIAS tao {amulet;run d2s6eu} "amuletwalks" #ALIAS camptime {ctimenew=%time(hh|nn|ss);ctimehour=%eval(%word( @ctimenew, 1,"|")-%word( @ctimeold, 1,"|"));ctimemin=%eval(%word( @ctimenew, 2,"|")-%word( @ctimeold, 2,"|"));ctimesec=%eval(%word( @ctimenew, 3,"|")-%word( @ctimeold, 3,"|"));#IF (@ctimesec<0) {#MATH ctimemin (@ctimemin-1);#MATH ctimesec (60-%abs(@ctimesec))};#IF (@ctimesec<10) {#VAR ctimesec %concat("0",@ctimesec)};#IF (@ctimemin<0) {#MATH ctimehour (@ctimehour-1);#MATH ctimemin (60-%abs(@ctimemin))};#IF (@ctimemin<10) {#VAR ctimemin %concat("0",@ctimemin)};#IF (@ctimehour<0) {#MATH ctimehour (24-%abs(@ctimehour))};#ECHO %ansi(bold,green)Campaign completed in %ansi(bold,white)@{ctimehour}%ansi(bold,cyan):%ansi(bold,white)@{ctimemin}%ansi(bold,cyan):%ansi(bold,white)@{ctimesec}%ansi(bold,green)~.} "CTimer2" #ALIAS clanport {get scream sk0218;wear scream;enter;portalcheck;put scream sk0218} "amuletwalks" #ALIAS dcheck {open u;open d;open e;open w;open n;open s} "Misc_Misc" #ALIAS agroth {amulet;run e9wn} "amuletwalks" #ALIAS zoo {gps;n} "amuletwalks" #VAR qp_earned {88486} #VAR qp_qcomplete {4582} #VAR qp_average {19} #VAR qp_atemp {1931} #VAR qp_afloat {31} #VAR stats_str_current {240} #VAR stats_str_base {173} #VAR stats_int_current {304} #VAR stats_int_base {171} #VAR stats_wis_current {157} #VAR stats_wis_base {96} #VAR stats_hr {485} #VAR stats_dex_current {231} #VAR stats_dex_base {131} #VAR stats_con_current {177} #VAR stats_con_base {119} #VAR stats_luck_current {122} #VAR stats_luck_base {93} #VAR stats_dr {661} #VAR stats_channel {spouse} #VAR enemy_health {50} #VAR state {1} #VAR enemy_health {10} {_nodef} "Terminate" #VAR status {} {_nodef} "Terminate" #VAR autohunt_mobname {} {} "autohunt" #VAR autohunt_prevdir {} {} "autohunt" #VAR expperhour {7809} {_nodef} "char_status" #VAR cashperhour {1633} {_nodef} "char_status" #VAR lvltimeold {10|17|41|20} {_nodef} "char_status" #VAR lvltimenew {10|17|41|20} {_nodef} "char_status" #VAR lvltimeday {0} {_nodef} "char_status" #VAR lvltimehour {1} {_nodef} "char_status" #VAR lvltimemin {21} {_nodef} "char_status" #VAR lvltimesec {44} {_nodef} "char_status" #VAR spellup_list {invis|shield|avoidance|blur|mystic might|harden body|magical rush|absorb|perception|pass door|stone skin|true seeing|wraith form|antimagic shell|awakening|shockproof|holy mirror} {_nodef} "spellup" #VAR spellup_temp {invis|shield|avoidance|blur|mystic might|harden body|magical rush|absorb|perception|pass door|stone skin|true seeing|wraith form|antimagic shell|awakening|shockproof|holy mirror} {_nodef} "spellup" #VAR spellup_spell_name {combat mind} {_nodef} "spellup" #VAR spellup_list2 {haste|lightspeed} {_nodef} "spellup" #VAR spellup_temp2 {haste|lightspeed} {_nodef} "spellup" #VAR healpots {32} {_nodef} "Misc_Misc|statusbar" #VAR manapots {10} {_nodef} "Misc_Misc|statusbar" #VAR webs {0} {_nodef} "Misc_Misc|statusbar" #VAR spouse {} #VAR lvl {18} #VAR tier {4} #VAR qtimemin {0} {_nodef} "QTimer2" #VAR qtimenew {28|22} {_nodef} "QTimer2" #VAR qtimeold {43|01} {_nodef} "QTimer2" #VAR qtimesec {34} {_nodef} "QTimer2" #VAR qtimeold {27|48} #VAR shrug {} #VAR ctimenew {07|15|15} #VAR ctimehour {0} #VAR ctimemin {00} #VAR ctimesec {03} #VAR ctimeold {12|55|11} #PATH {Tree of Life} {run 3sws;open south;run su;enter tavern;run 2wnunu} #PATH {Paradise Lost} {run 4sds4eu7wd3sw} #PATH {Mossflower Wood} {run 2s3w;open west;run w3n2e3nw2n7wn} #PATH {Island of Lost Time} {run 3sws;open south;run su;enter tavern;run 3wsws2wu} #PATH Angband {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run 10sw2sw2s3w3nun2un2uwndn} #PATH {Aarakocran City} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2w2se3s2e2swsws2wu} #PATH {Adventurers Wayhouse} {run 2s3w4ne;open south;run s3wn;enter west;run 2es2es;open south;s} #PATH Amador {run 3sws;open south;run su;enter bar;open east;run eswnw2sws2w2s3w2sw3s2ese2s4e2s2ese2ses2w2swswnwn} #PATH {Amazon Nation} {run 3sws;open south;run su;enter tavern;run wn4w2swnwse5n2e} #PATH {Amusement Park} {run 3sws;open south;run su;enter green} #PATH {Ancient Greece} {run 3sws;open south;run su;enter green;run se2n2e2nw} #PATH {Ancient Greece - Athens} {run 3sws;open south;run su;enter green;run se2n2e2nws2wn} #PATH {Ancient Greece - Forest Camp} {run 3sws;open south;run su;enter green;run se2n2e2nw3s2ene2s} #PATH {Ancient Greece - Sparta} {run 3sws;open south;run su;enter green;run se2n2e2nw4se3s} #PATH {Ancient Greece - Thebes} {run 3sws;open south;run su;enter green;run se2n2e2nwse2nen} #PATH Antharia {run 3sws;open south;run su;enter tavern;run 4es2wsesed} #PATH Anthrox {run 3sws;open south;run su;enter bar;open east;run eswnw2sws2w2s3w2sw3s2ese2s4en} #PATH Arachnos {run 3s3w6s2e7se3se2sw2s} #PATH Arboria {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2w2se3s2e2swsws2w14swsw} #PATH {Arboria - Black Fortress} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2w2se3s2e2swsws2w14swswd2w2nw;open west;run w2n} #PATH Atlantis {run 3sws;open south;run su;enter tavern;run 4es2wsesen2wdene3d} #PATH {Beer Goblins} {run 2s3w;open west;run w4n} #PATH {Black Adder} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2ws4wsws2wn;open north;run 2n} #PATH {Black Rose} {run 2s3w;open west;run 4ws2wn2wn3wn2w2n;open west;run w3n3e4n;open north;run nwne;open north;n;open down;run d6s2wseu} #PATH Casino {run 8ses2es9e} #PATH {Castle Reinhold} {run 2s3w4n2e5nw2n8w3nenenwn2wnw2n3wnw2n2e3ne2nw2ne14n2enene2n2w3nw2n2e5ne2s} #PATH {Castle Vlad-Shamir} {run 3sws;open south;run su;enter bar;open east;run eswnws2w3sen} #PATH Cataclysm {run 3sws;open south;run su;enter tale;run s2e4nes} #PATH Cathedral {run 4sds4eu9w2n4w4s6w} #PATH {Chapel Catacombs} {run 4sds4e2ne8d;open west;run 10w3s2w3s6w2s2w4s5es} #PATH Chessboard {run 3s2wu} #PATH {Christmas Vacation} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3wn} #PATH Circus {run 2s3w;open west;run w3n2e3nw2n8w;enter tree} #PATH {City of Amador} {run 3sws;open south;run su;enter bar;open east;run eswnw2sws2w2s3w2sw3s2ese2s4e2s2ese2ses2w2swswnwn} #PATH {Combat Maze} {run 3s2w2su} #PATH {Coral Kingdom} {run 4sds4e2ne8d;open west;run w12n2w2nw3n3es2e;open up;run unws3ed} #PATH {Council of the Wyrm} {run 3sws;open south;run su;enter tale;run 3ses2esese2nen6endwdw;open west;run 5w2des2en2es2ene2ds2wnws4wn2wd3es;open east;run 2en;open east;run es2ene;open east;run e2s6d} #PATH {Courts of Chaos} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnwn2w3nw3nd6ws10w2n3wn2w2nwnws2w3s2ws2wnwne} #PATH Coven {run 3s3w6s2e7s3e} #PATH {Covenant of Mistridge} {run 3sws;open south;run su;enter bar;open east;run eswnws2w3s2ws2wnw2n3w2n} #PATH {Crystalmir Lake} {run 3sws;open south;run su;enter tale;run 4n4wsw} #PATH {Cthos Mishrak} {run 3sws;open south;run su;enter green;run se2n2e3ne5n} #PATH {Dangerous Neighbourhood} {run 8ses2ese} #PATH DarkLight {run 4sdnwnwu2enen5u9nu;open up;run un2d3n2en} #PATH {Dark Elf Stronghold} {run 4sds4e2ne8d;open west;run w12nu} #PATH Deadlights {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run 10sw2sw2s3w3nun2ununwn4un;open north;run 3n;open west;w} #PATH {Death's Manor} {run 2s3e;open east;run 3ene3n10e} #PATH {Death Gate} {run 3sws;open south;run su;enter tale;run sen;say (hunt adventurer and get to him) run 2n3e2nu3w4s4e4nu4w2swuue2s4e4nu2w2s5w2n} #PATH {Deathtrap Dungeon} {run 4sds4e2ne8d;open west;run w2s2w4s15w2s2w;open w;run 3w2n} #PATH Hell {run 3sws;open south;run su;enter tale;run 3ses2esese2nen6en;open down;run dwdw;open west;w} #PATH {Desert Prison} {run 4sdnwnwu5nun;enter iloveivar;e} #PATH {Diamond Reach} {run 3sws;open south;run su;enter bar;open east;run eswnw2sws2w2s3w2sw3s2ese2s4e2s4e3ses2en} #PATH {Diamond Soul Revelation} {run 3sws;open south;run su;enter bar;open east;run e3s2es4e2s} #PATH Dominia {run 2s3w4n2e5nw2n2w6ws3w2n} #PATH {Doom and Gloom} {run 2s3w4ne;open south;run s3wn;enter mega;open south;run 2s2e2se4ue3sen} #PATH {Drageran Empire} {run 3sws;open south;run su;enter bar;open east;run eswne3s7enen} #PATH {Dragon Cult} {run 2s3w;open west;run 4ws2wn2wn3wnw4se} #PATH {Dragon Mountain} {amulet;run we3s4es2e3nw; open n; run 3n; open west; run wds4wd2e3s5u} #PATH {Dragon Tower} {run 3sws;open south;run su;enter tale;run s2e3nw;open north;run 3n} #PATH {Drow City} {run 4sds4e2ne3d} #PATH {Dune: Desert Planet} {run 3sws;open south;run su;enter bar;open east;run e3s2es3e2s5en} #PATH {Dungeon of Doom} {run 2s3w4ne;open south;run s3wn;enter west;run 2wn2w2nwnws2w3s2ws2wnw;open down;d} #PATH {Dwarven Catacombs} {run 2s3w;open west;run 4ws2wn2wn3wn2w2n;open west;run w2n;open west;w;vis;buy passport;run en3wnws} #PATH {Dwarven Kingdom} {run 2s3w;open west;run 4ws2wn2wn3wn2w2n;open west;run w2n} #PATH {Dwarven Day Care} {run 2s3w;open west;run 4ws2wn2wn3wn2w2n;open west;run w2n;open west;w;vis;buy passport;run en3wnws} #PATH {Earth Plane 4} {run 2s3w;open west;run w3n2e3nw2n8w3nene6ne2n2e3ne3n3w3nwnw;open south;run s2wn4w;enter ice} #PATH {Coastfollow Road} {run 2s3w4n2e5nw2n8w3nene6n} #PATH {Dragon Sea} {run 3s2e2s3e2seswse3s2e3sws2eses} #PATH {Great Moria Road} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run 10s} #PATH {Tothmeer Trail} {lrun 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run sw} #PATH {Elemental Canyon} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnwn3ws2wnw} #PATH {Empire of Talsa} {run 3sws;open south;run su;enter house;run 4seswsw;enter rope} #PATH Conadrain {run 3sws;open south;run su;enter house;run 4seswsw;enter rope;run 2us;say conadrain} #PATH Moricand {run 3sws;open south;run su;enter house;run 4seswsw;enter rope;run 2us;say moricand} #PATH {Empire of Tsuranuanni} {run 2s3e;open east;run 3ene;open north;run 3n9e4n2e4n;open north;run ne;open east;e;enter rift} #PATH {Eternal Damnation} {run 2s3w;open w;run w3n2e3nw2n8w3nenenwn2wnw2n7w2s} #PATH {Evil Heroes} {run 2s3e;open east;run 6en2en2e2s6e5n6e2s6w;enter toilet;run 5es;open south;s;open south;run 2s;open west;run 3w;enter brain} #PATH {Fabled City of Stone} {run 2s3w;open west;run w3n2e3nw2n8ws2w2sws3w2n;exit} #PATH {Faerie Tales} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnw2n2ene3ndnus} #PATH Falcovnia {run 3sws;open south;run su;enter tavern;run 4es6wu3nen4eseu} #PATH {Fire Newts} {run 3sws;open south;run su;enter tale;run 3ses2ese3se3sesw2se} #PATH {Foolish Promises} {run 4sds4eu6e;open east;run 8enu} #PATH {Hoan Dor} {run 2s3w;open west;run w3n2e3nw2n} #PATH Galaxy {run 4sdnwnwu2enen5u9nu;open up;run un2dn} #PATH Gauntlet {run 2s3e;open east;run 6en2enen} #PATH {Gilda and Dragon} {run 4sdnwnwu2w3sen;open north} #PATH {Gnome Village} {run 3sws;open south;run su;enter ale;run 2w3se3ses2wsw2sw2sne} #PATH {Goblin Path} {run 2s3e;open east;run 3ene;open north} #PATH {Gold Rush} {run 2s3e;open east;run 3e3se2s2e2s} #PATH HighLands {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2ws} #PATH {High Tower of Sorcery} {run 3sws;open south;run su;enter tale;run sen;say type exit to find 'A Small Clearing} #PATH {History of Black Adder} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2ws4wsws2wn;open north;run 2n} #PATH {Holy Grove} {run 4sdnwnwu2w3se3ses} #PATH {Imperial City of Reme} {run 2s3e;open east;run 6en2en2e2s} #PATH {Into the Long Night} {run 3s2e2s4wswn2wnw2ne2nene3ne} #PATH {Island of Stardock} {run 2s3e;open east;run 3ene;open north;run 3n4en;enter mandala} #PATH {Isle of Quake} {run 3sws;open south;run su;enter tavern;run 4es2wses3e2sen} #PATH {Jenny's Tavern} {run 3sws;open south;run su;enter bar;open east;run e3s2es4es2es;open south;run 2s2eu3w;open n;n;enter portal;e} #PATH Juargan {run 3sws;open south;run su;enter green;run se2n2e3ne3ne} #PATH {Keep of Mahn-Tor} {run 3sws;open south;run su;enter tavern;w} #PATH Kerofk {run 2s3w4ne;open south;run s3wn;enter west;run 2es6e} #PATH {Kingdom of Juargan} {run 3sws;open south;run su;enter green;run se2n2e3ne3ne} #PATH {Kul Tiras} {run 2s3w4n2e5nw2n8w3nenenwn2wnw2n3wn2w2n2w} #PATH {Land of Beer Goblins} {run 2s3w;open west;run w4n} #PATH {Land of Fire Newts} {run 3sws;open south;run su;enter tale;run 3ses2ese3se3sesw2se} #PATH {Land of Oz} {run 2s3w;open west;run w3n2e3nw2n8w3nenenwn2wnw2n3wnw2nen} #PATH {Lenny's House} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnwn2w3nwne} #PATH {Lowlands Paradise '96} {run 2s3e;open east;run 3en;unlock west;open west;w} #PATH {Market Road} {run 3sws;open south;run su;enter tale;run 3ses2esese2nene} #PATH {Mega-City One} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;s} #PATH Miden'nir {run 3s3w6s2e2s} #PATH {Mirror Realm} {run 2s3w4n2e5nw2n2w6ws3w2n3e2n} #PATH Mistridge {run 3sws;open south;run su;enter bar;open east;run eswnws2w3s2ws2wnw2n3w2n} #PATH {Mob Factory '97} {run 2s3e;open east;run 3e3s2e} #PATH Monastery {run 4sds4eu9w3sue} #PATH Moria {run 4sds4e2ne8d;open west;run w4nd} #PATH {Mount Olympus} {run 3sws;open south;run su;enter house;run 2enen3u} #PATH {Mountains of Desolation} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run 10sw2sw2s3wn} #PATH MYST {run 2s3w4ne;open south;run s3wn;enter west;run en} #PATH {New Ofcol} {run 3sws;open south;run su;enter ale} #PATH {New Thalos} {run 4sds4eu} #PATH NorthStar {run 4sdnwnwu5nun;enter iloveivar;open west;w} #PATH Ofcol {run 4sdnwnwu2ws OR 3sws;open south;run su;enter wine;run 2w} #PATH {Old Cathedral} {run 4sds4eu9w2n4w4s6w} #PATH {Old Marsh} {run 3sws;open south;run su;enter home;run 3ses2esese2nene8e2n2e} #PATH {Old Thalos} {run 4sds4eu9w3su2wn8w;enter time warp} #PATH Olympus {run 4sdnwnwu2enen5u} #PATH {Onslaught of Chaos} {run 3sws;open south;run su;enter tavern;run 2es} #PATH Orchard {run 2s3e;open east;run 3e3n} #PATH Oz {run 2s3w;open west;run w3n2e3nw2n8w3nenenwn2wnw2n3wnw2nen} #PATH {Peaceful Giant Village} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run 10sw2sw2s3w4n} #PATH {Pirate Ship} {run 3sws;open south;run su;enter tavern;run 4neu} #PATH {Plains of North} {run 2s3w;open west;run w3n2e3nw2n8w3nenenwn2wnw2n3w} #PATH Port {run 3sws;open south;run su;enter tavern;e} #PATH Prison {run 3sws;open south;run su;enter bar;open east;run eswnw2sws2w2s3w2sw3s2ese2s4e2s2ese2ses2w2swswnws2w2sw4s3wsw2n} #PATH Quake {run 3sws;open south;run su;enter tavern;run 4es2wses3e2sen} #PATH {Rats Lair} {run s2end} #PATH {Realm of Evil Heroes} {run 2s3e;open east;run 6en2en2e2s6e5n6e2s6w;enter toilet;run 5es;open south;s;open south;run 2s;open west;run 3w;enter brain} #PATH {Reman Conspiracy} {run 2s3e;open east;run 6en2en2e2s6e2s3e;open down;run dw} #PATH {Reman Conspiracy - Gladiator Arena} {run 2s3e;open east;run 6en2en2e2s6e2s5e3s} #PATH Reme {run 2s3e;open east;run 6en2en2e2s} #PATH Reinhold {run 2s3w4n2e2n3nw2n8w3nenenwn2wnw2n3wnw2n2e3ne2nw2ne14n2enene2n2w3nw2n2e5ne2s} #PATH {River of Despair} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwndn2w2nwnwnw3n7ws10w2n3wn2w2nwnwn} #PATH {Dragon River} {run 3s2e2s3e2s} #PATH {Greyhare Stream} {run 3s2e2s4wswn2wnwnw2nw2wn} #PATH {Midgaard Watercourse} {run 3s2e2s4w} #PATH {Mountain Goat Creek} {run 3s2e2s4wswn2wnw2n} #PATH {Rokugan, The Shadowlands} {run 2s3e;open east;run 6en2en2ese;say exits to search Edge of the Shadowlands} #PATH {Ruins of Diamond Reach} {run 3sws;open south;run su;enter bar;open east;run eswnw2sws2w2s3w2sw3s2ese2s4e2s4e3ses2en} #PATH {Ruins of Thalos} {run 4sds4eu8w} #PATH {Sanctity of Eternal Damnation} {run 2s3w;open w;run w3n2e3nw2n8w3nenenwn2wnw2n7w2s} #PATH {Sands of Sorrow} {run 2s3e;open east;run 6en2en2ese} #PATH {School of Horror} {amulet;run snen} #PATH {Shadar Logoth} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2w2se3s2e2swsws2w3s2eu} #PATH {Shadar Logoth - Rat City} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2w2se3s2e2swsws2w3s2eu4ne3s3e2n2esesd2w;open down;d} #PATH {Shayol Ghul} {run 2s3e;open east;run 6en2ene4n;open down;run 4ds;enter portal;run 2u2n} #PATH Shire {run 3sws;open south;run su;enter 2.tale;run 2s} #PATH {Silver Volcano} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwndn2w2nwnwnw3n7ws10w2n3wn2w2nwnw2sws2w2s3wsw} #PATH {Slaughter House} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnen} #PATH {Smurf Heaven} {run 2s3w4n2e5nw2n8w3n2eu} #PATH {Smurf Village} {run 3sws;open south;run su;enter green;run 7swse2n} #PATH Solace {run 3sws;open south;run su;enter inn} #PATH SoulBlade {run 3s3w6s2e2s4w;enter map} #PATH {Dead Troll Pass} {run 3sws;open south;run su;enter inn;run 3ses2esese} #PATH {Dragon Road} {run 2s3w8s2e7ses} #PATH {Old Marsh Road} {run 3s3w6s2e7se3se2sw2sws7w} #PATH {Tower Road} {run 2s3w;open west;run 4ws2wn2wn3wnws} #PATH Stardock {run 2s3e;open east;run 3ene;open north;run 3n4en;enter mandala} #PATH {Star Wars} {amulet;run u2wn4wn2w3n} #PATH Stonekeep {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnw2n2ene2nwn2d} #PATH {Storm Mountain} {run 3sws;open south;run su;enter inn;run 4n4wswd2w2n3wnwn} #PATH ST:TNG {run 3sws;open south;run su;enter bar;open east;run e3s2es4es2es;open south;run 2s2eu3w;open n;n;enter portal;open east;run e2s2e2u2w;open north;run 2n;enter tv} #PATH {Tai'rha Laym} {run 3sws;open south;run su;enter tavern;run wn4w2swn2wse} #PATH {Takeda's Warcamp} {run 2s3w;open west;run 4ws;open south;run se3s2w2sw4swn} #PATH Talsa {run 3sws;open south;run su;enter house;run 4seswsw;enter ladder} #PATH {Temple of White Lotus} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn2ws} #PATH Ultima {run 4sdnwnwu2w3sese} #PATH UnderDark {run 4sds4e2ne8d;open west;w} #PATH {Underdark - Assassin's Guild} {run 4sds4e2ne8d;open west;run w2s2w5s3e3s;open west;w} #PATH {Valley of Elves} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnw2n2enen} #PATH Vlad-Shamir {run 3sws;open south;run su;enter bar;open east;run eswnws2w3sen} #PATH Wayhouse {run 3sws;open south;run su;enter bar;open east;run e3s2es4es2es;open south;s} #PATH {Were Wood} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnwn2w3nw3nd6ws10w2n3wn2w2nwnws2w3s2wsws} #PATH {Hidden Game Trail} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwndn2w2nwnwnw3n7ws10w2nw} #PATH {Danger Pass} {run 2s3w;open west;run w3n2e3nw2n8w3nenenwn2wnw2n3wnwn2ene2n} #PATH {Olympian Mountain Trail} {run 4sdnwnwu2en} #PATH {Valley Road} {run 2s7ws2wn2wn3wnw2nwnw2n} #PATH {Western High Road} {run 2s7ws2wn2wn3wnwn} #PATH {White Lotus} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn2ws} #PATH Wyrm {run 3sws;open south;run su;enter tale;run 3ses2esese2nen6endwdw;open west;run 5w2des2en2es2ene2ds2wnws4wn2wd3es;open east;run 2en;open east;run es2ene;open east;run e2s6d} #PATH {Wyvern's Tower} {run 3sws;open south;run su;enter tavern;run wn4w2swnws} #PATH {Centaur Clearing} {run 3sws;open south;run su;enter inn;run 3ses2ese3se3se2s2enese5n2w} #PATH xmas {run 3e;open u;run ue2n} #PATH {Yggdrasil: The World Tree} {run 3sws;open south;run su;enter tavern;run wnwu3ne2nw2nu} #PATH {Yurgach Domain} {run 3sws;open south;run su;enter bar;open east;run eswne} #PATH {Clan Amazon} {run 2s3e4n2w6n} #PATH {Clan Bard} {run 3sws;open south;run se} #PATH {Clan Crusaders} {run 2s3w4ne;open s;s} #PATH {Clan Dominion} {run nw} #PATH {Clan Druids} {run 3s3w6s2e2su} #PATH {Clan Romani} {run 2s8en} #PATH {Clan Seekers} {run 2s3e2nwn;open n;run neds;open u;u} #PATH {Clan Tanelorn} {run 2s3w;open west;run 4ws;open south;run 2s} #PATH {Clan Watchmen} {run 2su} #PATH {Remort Chamber} {run 2s3w4ne2ned} #PATH {Wedding Cathedral} {run 2s3w4ne3n} #PATH {Black Lagoon} {run 3sws;open south;run su;en tavern;run 4es2wsese7s3e} #PATH {Icy Caldera of Mauldoon} {run 3sws;open south;run su;enter bar;run eswnw2sws2w2s3w2sw3s2ese2s4e2s2ese2ses2w2swswnws2wsw} #PATH {Dark Temple of Zyian} {run 3s2e2s4wswn2wnwnw2n3wnnwnwun} #PATH {Artificer's Mayhem} {run 4sds4e2ne8d;open west;run w4nd;run wnesunw2n2wneseu5ne} #PATH {Clan Retribution} {run 2s3e2n2wned2nw} #PATH {Hotel Orlando} {run 6s2e2s2wn} #PATH {Scarred Lands} {run 3s2e2s3e2seswse3s2e3sws2eses3e8ne2s3enes2ue} #PATH {Clan Hook} {run 3s2e2s3en} #PATH {Clan Light} {run 8sd} #PATH {Clan Shadokil} {run 3s3w6s2e2s2wsw} #PATH {Clan Vanir} {run 8sen} #PATH {Clan Pyre} {run 4sde2d} #PATH {Nanjiki Ruins} {run 3sws;open south;run su;enter tavern;run wn4w2swnwse5n3es4ese2s} #PATH {Clan Rimso} {run 2s3w4n2esed2s} #PATH {Eighteenth Dynasty} {run 2s3e;op e;run 3e2sd2en3es} #PATH {Faerie Tales II} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnw2n2ene3ndnus2w2s3e} #PATH Winterfell {run 3s3w6s2e2suw;enter tree;run e2n} #PATH {Clan Perdition} {run 2s7wd} #PATH yurgach {amulet;run u2wn4wn2w2nwne} #PATH {Clan Daoine} {amulet;d2s6e5ndsd} #TRIGGER {Password:} {#PW;#T- autolog} "Autolog" {nocr|prompt|case|verbatim} #TRIGGER {^You disappear into the void.} {autotick;nap} #TRIGGER {Name:} {#CH} "Autolog" {nocr|prompt|case|verbatim} #TRIGGER {Trivia Points%s~: ~[*~]%sQuest Points ~: ~[*~]%sQp Earned%s~: ~[%s(%l)~]} {qp_earned=%1} "qpaverage" #TRIGGER {Trivia Points%s~: ~[*~]%sQuest Points ~: ~[*~]%sQp Earned%s~: ~[(%l)~]} {qp_earned=%1} "qpaverage" #TRIGGER {Quest Points%s~: ~[*~]%sQp Earned%s~: ~[%s(%l)~]} {qp_earned=%1} "qpaverage" #TRIGGER {Quest Points%s~: ~[*~]%sQp Earned%s~: ~[(%l)~]} {qp_earned=%1} "qpaverage" #TRIGGER {Quests Complete%s~: ~[%s(%l)~]*} {qp_qcomplete=%1;#IF (@qp_qcomplete > 0) {#MATH qp_atemp ((@qp_earned*100)/@qp_qcomplete)} {qp_atemp=0};#MATH qp_average (@qp_atemp/100);qp_afloat=%mod(@qp_atemp,100);#IF (@qp_afloat < 10) {qp_afloat=%concat("0",@qp_afloat)};#ECHO Average quest : @{qp_average}.@{qp_afloat};#T- qpaverage} "qpaverage" #TRIGGER {Quests Complete%s~: ~[(%l)~]*} {qp_qcomplete=%1;#IF (@qp_qcomplete > 0) {#MATH qp_atemp ((@qp_earned*100)/@qp_qcomplete)} {qp_atemp=0};#MATH qp_average (@qp_atemp/100);qp_afloat=%mod(@qp_atemp,100);#IF (@qp_afloat < 10) {qp_afloat=%concat("0",@qp_afloat)};#ECHO Average quest : @{qp_average}.@{qp_afloat};#T- qpaverage} "qpaverage" #TRIGGER {Str :~[(&03)/(&03)~] Int :~[(&03)/(&03)~] Wis :~[(&03)/(&03)~] Hr :~[(&03)~]} {#var stats_str_current %1;#var stats_str_base %2;#var stats_int_current %3;#var stats_int_base %4;#var stats_wis_current %5;#var stats_wis_base %6;#var stats_hr %7} "stats" #TRIGGER {Dex :~[(&03)/(&03)~] Con :~[(&03)/(&03)~] Luck:~[(&03)/(&03)~] Dr :~[(&03)~]} {#var stats_dex_current %1;#var stats_dex_base %2;#var stats_con_current %3;#var stats_con_base %4;#var stats_luck_current %5;#var stats_luck_base %6;#var stats_dr %7} "stats" #TRIGGER {Hp:* Mn:* Mv:*} {#t- stats;@stats_channel Str:~[@stats_str_current~/@stats_str_base~] Int:~[@stats_int_current~/@stats_int_base~] Wis:~[@stats_wis_current~/@stats_wis_base~] Con:~[@stats_con_current~/@stats_con_base~] Dex:~[@stats_dex_current~/@stats_dex_base~] Luck:~[@stats_luck_current~/@stats_luck_base~] HR:~[@stats_hr~] DR:~[@stats_dr~]} "stats" #TRIGGER {^You feel aligned with darkness.} {c 'inertial barrier'} "Misc_Misc|Spell_Up" {disable} #TRIGGER {^You go to sleep *.} {autotick} "Misc_Misc" #TRIGGER {^You wake up from a *.} {autotick} "Misc_Misc" #TRIGGER {^You no longer move at the speed of light.} {c lightspeed} "Misc_Misc|Spell_Up" #TRIGGER {^You feel yourself slow down.} {c 'haste'} "Misc_Misc|Spell_Up" #TRIGGER {You need to be more disruptive. The (*) is still there!} {c disrupt '%1'} "Misc_Misc" #TRIGGER {^A withered old man says ''Oh, my aching joints''} {say seaboon} "Misc_Misc" #TRIGGER {^QUEST: You may now quest again.} {#echo Time to quest!;#beep} "Misc_Misc" #TRIGGER {^You made too much noise! You can still be tracked.} {trace} "Misc_Misc|Spell_Up" #TRIGGER {^You fail to move silently.} {sneak} "Misc_Misc|Spell_Up" #TRIGGER {^~[(*)Enemy: &enemy_health~%~]} {#IF (@enemy_health <= 15 & @state != 0) {cast terminate;@state = 0} {@state = 1}} "Terminate" #TRIGGER {^You bury your fangs deep into the charred corpse of (*), drinking thirstily.} {@state = 1} "Terminate" #TRIGGER {^Your deadly force} {@state = 1} "Terminate" #TRIGGER {Your (*) glows momentarily but nothing happens.} {c 'remove curse'} "Misc_Misc" #TRIGGER "AH1" {* is (%w) from here.} {#IF (%ismember( %1, "north|south|east|west|up|down")) {autohunt_prevdir=%1;%1;hunt ~'@autohunt_mobname~'}} "autohunt" {disable} #TRIGGER "AH4" {The * is closed.} {open @autohunt_prevdir} "autohunt" {disable} #TRIGGER "AH2" {It's locked.} {unlock @autohunt_prevdir} "autohunt" {disable} #TRIGGER "AH5" {You lack the key.} {#ECHO Autohunt failed: locked door.;#T- AH1;#T- AH2;#T- AH3;#T- AH4;#T- AH5;#res autohunt} "autohunt" {disable} #TRIGGER {* is here!} {#ECHO Your hunting is complete.;#T- AH1;#T- AH2;#T- AH3;#T- AH4;#T- AH5;#res autohunt} "autohunt" #TRIGGER "AH3" {Magical wards around the * bounce you back.} {open @autohunt_prevdir} "autohunt" {disable} #TRIGGER {^Your pulse speeds up, but nothing happens.} {berserk} "Misc_Misc|Spell_Up" #TRIGGER {^You failed to dissolve the web!} {c dissolve} "Misc_Misc" #ALARM {*:00:00} {exphour} "char_status" #TRIGGER {^You receive (*) experience points.} {#ADD expperhour %eval(%1)} "char_status" #TRIGGER {^You receive (%d) bonus experience} {#ADD expperhour %1} "char_status" #TRIGGER {^You receive (%d) gold} {#ADD cashperhour %1} "char_status" #TRIGGER {^You get (%d) gold coins} {#ADD cashperhour %1} "char_status" #TRIGGER {^You raise a level!!} {lvltime} "char_status" #TRIGGER {^Congratulations hero. You have increased your powers!} {lvltime} "char_status" #TRIGGER {* :~[(*)~/(*)~] * :~[(*)~/(*)~] *:~[(*)~/(*)~] *r :~[*~]} {#SAY {> %ansi(bright,yellow)%eval(%trimleft(%1)-%trimleft(%2)) %ansi(bright,yellow)%eval(%trimleft(%3)-%trimleft(%4)) %ansi(bright,yellow)%eval(%trimleft(%5)-%trimleft(%6))}} "char_status" #TRIGGER "SPME3" {^You are not affected by any skills or spells.} {#T- SPME1;#T- SPME2;#T- SPME3;spellup_castspells;spellup_castspells2} "spellup" {disable} #TRIGGER {Spell: (*):} {spellup_spell_name=%trimright( %1);#if (%ismember( @spellup_spell_name, @spellup_temp)) {spellup_temp=%delitem( @spellup_spell_name, @spellup_temp)};#if (%ismember( @spellup_spell_name, @spellup_temp2)) {spellup_temp2=%delitem( @spellup_spell_name, @spellup_temp2)}} "spellup" #TRIGGER "SPME2" {You are not affected by any skill modifiers} {#if (@spellup_temp != "") {spellup_castspells};#if (@spellup_temp2 != "") {spellup_castspells2};#T- SPME1;#T- SPME2;#T- SPME3} "spellup" {disable} #TRIGGER "SPME1" {Skill/Spell modifiers} {#if (@spellup_temp != "") {spellup_castspells};#if (@spellup_temp2 != "") {spellup_castspells2};#T- SPME1;#T- SPME2;#T- SPME3} "spellup" {disable} #TRIGGER {You lost your concentration while trying to cast (*).} {cast '%1'} "spellup" #TRIGGER "SPME4" {You don't have enough mana} {#t- SPME4;#t- SPME5;#echo Ran out of mana.} "spellup" {disable} #TRIGGER "SPME5" {You don't know any spells of that name.} {#t- SPME4;#t- SPME5;#echo Check the spelling of your spells!} "spellup" {disable} #TRIGGER "at1" {You receive %1 experience points.} {align} "Misc_Misc" {disable} #TRIGGER "at2" {Your alignment is~: %1} {gtell ~@BA~@blign: ~@B%1~@w} "Misc_Misc" {disable} #TRIGGER {What be thy name, adventurer?} {#CH} "Autolog" {nocr|prompt|case|verbatim} #TRIGGER {You buy %1 * Breath of the Shadows for (*) gold.} {#ad healpots %1} "Misc_Misc|statusbar" #TRIGGER {You quaff Breath of the Shadows.} {#ad healpots -1} "Misc_Misc|statusbar" #TRIGGER {You buy %1 * Green Herbal Tea for (*) gold.} {#ad manapots %1} "Misc_Misc|statusbar" #TRIGGER {You quaff Green Herbal Tea.} {#ad manapots -1} "Misc_Misc|statusbar" #TRIGGER {^You buy Breath of the Shadows for 960 gold.} {#ad healpots 1} "Misc_Misc|statusbar" #TRIGGER {{A flea|A flea looks for a feeding place.}$} {#SUB {~(175-PE~) flea}} "ToLsubs" #TRIGGER {{A gnat|You spot one of those pesky gnats.}$} {#SUB {~(175~) gnat}} "ToLsubs" #TRIGGER {{A horsefly|A horsefly gets caught in your hair.}$} {#SUB {~(175-PG~) horsefly}} "ToLsubs" #TRIGGER {{A firefly|Brilliant flashes erupt from a firefly.}$} {#SUB {~(176-PG~) firefly}} "ToLsubs" #TRIGGER {{A hornet|You hope you didn't disturb this hornet's nest!}$} {#SUB {~(177~) hornet}} "ToLsubs" #TRIGGER {{A bumblebee|A bumblebee lands on you.}$} {#SUB {~(179~) bumblebee}} "ToLsubs" #TRIGGER {{A fly|A fly buzzes around annoying you.}$} {#SUB {~(180~) fly}} "ToLsubs" #TRIGGER {{A mosquito|A mosquito bites you.}$} {#SUB {~(181~) mosquito}} "ToLsubs" #TRIGGER {{A butterfly|A butterfly flutters its wings.}$} {#SUB {~(183-PE~) butterfly}} "ToLsubs" #TRIGGER {{A honeybee|A honeybee looks for a flower.}$} {#SUB {~(185~) honeybee}} "ToLsubs" #TRIGGER {{A spider|A spider works on a web.}$} {#SUB {~(185~) spider}} "ToLsubs" #TRIGGER {{A wasp|Look out! It's a Wasp!}$} {#SUB {~(185-PG~) wasp}} "ToLsubs" #TRIGGER {{A baby bird|This bird looks newly hatched.}$} {#SUB {~(186~) baby bird}} "ToLsubs" #TRIGGER {{A parakeet|This parakeet doesn't like you in its tree.}$} {#SUB {~(187~) parakeet}} "ToLsubs" #TRIGGER {{A tiny bird|A tiny bird chirps a song.}$} {#SUB {~(188~) tiny bird}} "ToLsubs" #TRIGGER {{A lovebird|A lovebird sings with the others.}$} {#SUB {~(189~) lovebird}} "ToLsubs" #TRIGGER {{A hummingbird|A hummingbird zooms by.}$} {#SUB {~(189-PE~) hummingbird}} "ToLsubs" #TRIGGER {{A small bird|One of the smaller birds sings happily.}$} {#SUB {~(191-PE~) small bird}} "ToLsubs" #TRIGGER {{A finch|This bird looks like a finch.}$} {#SUB {~(193~) finch}} "ToLsubs" #TRIGGER {{A busy squirrel|A frisky squirrel is gathering a meal.}$} {#SUB {~(194-PE~) busy squirrel}} "ToLsubs" #TRIGGER {{A kitten|Looks like this kitten got stuck in the tree.}$} {#SUB {~(195-PE~) kitten}} "ToLsubs" #TRIGGER {A small parrot flies by~, dropping ~'gifts~' as it goes.$} {#SUB {~(196-PE~) small parrot}} "ToLsubs" #TRIGGER {{A large bird|This bird has some unusual markings.}$} {#SUB {~(198~) large bird}} "ToLsubs" #TRIGGER {{A hawk|This hawk could eat you for its meal!}$} {#SUB {~(198-PE~) hawk}} "ToLsubs" #TRIGGER {{A noisy parrot|A large parrot squawks persistently.}$} {#SUB {~(200~) noisy parrot}} "ToLsubs" #TRIGGER {{An owl|A wise owl stares at you.}$} {#SUB {~(205~) owl}} "ToLsubs" #TRIGGER {{A cat|A large cat hunts here.}$} {#SUB {~(207-PE~) cat}} "ToLsubs" #TRIGGER {{A crow|That crow is huge!}$} {#SUB {~(210-PG~) crow}} "ToLsubs" #TRIGGER {A small parrot$} {#SUB {~(196-PE~) small parrot}} "ToLsubs" #TRIGGER {You eat Bag o' Buttery Showtime Popcorn.} {#ad manapots -1} "Misc_Misc|statusbar" #TRIGGER {You buy %1 * Ancestral Power for (*) gold.} {#ad manapots %1} "Misc_Misc|statusbar" #TRIGGER {You quaff Ancestral Power.} {#ad manapots -1} "Misc_Misc|statusbar" #TRIGGER {^You buy %1 * Prosperity for (*) gold.} {#ad manapots %1} "Misc_Misc|statusbar" #TRIGGER {^You quaff Prosperity.} {#ad manapots -1} "Misc_Misc|statusbar" #TRIGGER {You buy %1 * your Death Warrant for (*) gold.} {#ad manapots %1} "Misc_Misc|statusbar" #TRIGGER {^You recite your Death Warrant.} {#ad manapots -1} "Misc_Misc|statusbar" #TRIGGER {You buy %1 * Bag o' Buttery Showtime Popcorn for (*) gold.} {#ad manapots %1} "Misc_Misc|statusbar" #TRIGGER {You buy %1 * Scribblings of a Madman for (*) gold.} {#ad manapots %1} "Misc_Misc|statusbar" #TRIGGER {^You recite Scribblings of a Madman.} {#ad manapots -1} "Misc_Misc|statusbar" #TRIGGER {You buy %1 * your Last Rites for (*) gold.} {#ad manapots %1} "Misc_Misc|statusbar" #TRIGGER {^You recite your Last Rites.} {#ad manapots -1} "Misc_Misc|statusbar" #TRIGGER {^You buy Green Herbal Tea} {#ad manapots 1} "Misc_Misc|statusbar" #TRIGGER {^You buy a spell and You are Blinded!....uhh!?!} {#ad webs 1} "Misc_Misc|statusbar" #TRIGGER {You buy %1 * a spell and You are Blinded!....uhh!?! for (*) gold.} {#ad webs %1} "Misc_Misc|statusbar" #TRIGGER {^You recite a spell and You are Blinded!....uhh!?!.} {#ad webs -1} "Misc_Misc|statusbar" #TRIGGER {^between your shoulder blades!} {wear breast} #TRIGGER {You buy %1 * Terrill's Energy Tonic for (*) gold.} {#ad manapots %1} "Misc_Misc|statusbar" #TRIGGER {^You quaff Terrill's Energy Tonic.} {#ad manapots -1} "Misc_Misc|statusbar" #TRIGGER {^You raise a level!!} {#ad lvl 1} #TRIGGER {You buy %1 * whispers of death for (*) gold.} {#ad webs %1} "Misc_Misc|statusbar" #TRIGGER {^You recite whispers of death.} {#ad webs -1} "Misc_Misc|statusbar" #TRIGGER {An emaciated adventurer is here looking lost and hopeless.} {#te 999999 "High Tower of Sorcery"} "amuletwalks" #TRIGGER {What color dress does the giant's wife wear?} {say blue} "ftales2questions" #TRIGGER {What does the tattoo on the third little pig say?} {say bad to the bone} "ftales2questions" #TRIGGER {What animal formed Beauty's cloak clasp?} {say rearing gryphon} "ftales2questions" #TRIGGER {What is your niece's name?} {say courtney} "ftales2questions" #TRIGGER {What song does the harp play?} {say summon the hangman} "ftales2questions" #TRIGGER {What would you call a raging forest inferno?} {say campfire gone wrong} "ftales2questions" #TRIGGER {What kind of seeds does the golden apple have?} {say emerald} "ftales2questions" #TRIGGER {What is the name of the princess in Two-Eye?} {say princess gertrude} "ftales2questions" #TRIGGER {Who is the Dowager Duchess of Clairbourne?} {say janet} "ftales2questions" #TRIGGER {Who is Westron?} {say high butler of clairbourne} "ftales2questions" #TRIGGER {Who wrote the seven oaths?} {say torrath the brave} "ftales2questions" #TRIGGER {What color hair does Tzar Ivan have?} {say bald} "ftales2questions" #TRIGGER {What is the name of the mermaid's prince's boyfriend?} {say daniel} "ftales2questions" #TRIGGER {What do the runes on the first side of the silver sword say?} {say Guido wuz hear} "ftales2questions" #TRIGGER {What color were the emperor's suede boots?} {say emerald;#wait 1000;say emerald green} "ftales2questions" #TRIGGER {How many eyes did Two-Eye's mother have?} {say five} "ftales2questions" #TRIGGER {^You try to become more aware, but lose your concentration.} {aware} "Misc_Misc|Spell_Up" #TRIGGER {^Your awareness fades.} {aware} "Misc_Misc|Spell_Up" #TRIGGER {You buy %1 * Philter of Peace for (*) gold.} {#ad manapots %1} "Misc_Misc|statusbar" #TRIGGER {You quaff Philter of Peace.} {#ad manapots -1} "Misc_Misc|statusbar" #TRIGGER {^You ask * for a quest.$} {qtimeold=%time(nn|ss);#T+ QTimer2;#T- QTimer1} "QTimer1" #TRIGGER {^* tells you 'You haven't completed the quest yet, but there is still time!'} {#T+ QTimer2;#T- QTimer1} "QTimer1" #TRIGGER {^* tells you 'Come back later.'} {#T+ QTimer1;#T- QTimer2} "QTimer2" #TRIGGER {^You inform * that you have completed your quest.} {qtime;#T- QTimer2;#T+ QTimer1} "QTimer2" #TRIGGER {^You hang your head in shame and admit defeat before *.} {#T- QTimer2;#T+ QTimer1} "QTimer2" #TRIGGER {You buy %1 * Moonlight Wine for (*) gold.} {#ad manapots %1} "Misc_Misc|statusbar" #TRIGGER {^You quaff Moonlight Wine.} {#ad manapots -1} "Misc_Misc|statusbar" #TRIGGER {^The Warlord tells you ~'I have selected (%d) targets for you to hunt, %w.~'} {ctimeold=%time(hh|nn|ss);#T+ CTimer2;#T- CTimer1} "CTimer1" #TRIGGER {^{Campaign cleared. You will have to level before you can go on another campaign|You may take a campaign at this level|You may take another campaign at this level|You will have to level before you can go on another campaign}.$} {#T+ CTimer1;camptime;#T- CTimer2} "CTimer2" "System|Pueblo" #KEY KEY5 {u} "System|Keypad" #STAT {Heals: @healpots Mana: @manapots Webs: @webs} "Misc_Misc|statusbar" #TAB {Kero} #TAB {Majic} #TAB {Tariq} #TAB {Yanqing} #TAB {Kimber} #TAB {Rulez} #TAB {Tezcatlipoca} #TAB {Losallawa} #TAB {Thurin} #TAB {Sunmistress} #TAB {Maul} #TAB {Icecool} #TAB {Azog} #TAB {Saturnus} #TAB {Jing} #TAB {Kagero} #TAB {Vokial} #TAB {Zarathos} #TAB {Teotl} #TAB {Setra} #TAB {Sorael} #TAB {Trigus} #TAB {Caillean} #TAB {Tussin} #TAB {Puka} #TAB {Uno} #TAB {Mirrim} #TAB {Skitzo} #TAB {Kasson} #TAB {Valmar} #TAB {Symbol} #TAB {Demonblade} #TAB {Destany} #TAB {Injustice} #TAB {Valandir} #TAB {Tenar} #TAB {Hadrian} #TAB {Rundvelt} #TAB {Aarth} #TAB {Bingo} #TAB {Gwath} #TAB {Mal} #TAB {Taz} #TAB {Skinner} #TAB {Xochitl} #TAB {Whitdjinn} #TAB {Kiljare} #TAB {Riven} #TAB {Heavenleigh} #TAB {Brage} #TAB {Dacarus} #TAB {Rovin} #TAB {Volrath} #TAB {Khy} #TAB {Lotte} #TAB {Shadowsong} #TAB {Deathbringer} #TAB {Temamauhti} #TAB {Spouse} #TAB {Susie} #TAB {Sanitarium} #TAB {Hawkings} #TAB {Seryna} #TAB {Aedessi} #TAB {Ashkelon} #TAB {Exotabe} #TAB {Khoteth} #TAB {Protoss} #TAB {Paris} #TAB {Suz} #TAB {Lane} #TAB {Loraes} #TAB {Acolmiztli}