#CLASS {cows} #CLASS {squirrels} #CLASS 0 #ALIAS tt {target=} #VAR target {figure} #VAR beavers {26} {_nodef} "cows" #VAR eggs {176} {_nodef} "cows" #VAR nuts {15} {_nodef} "cows" #VAR nuts {15} {_nodef} "squirrels" #VAR cows {1} {_nodef} "cows" #TRIGGER {Enter an option or enter your character's name.} {#CH} "Autolog" {nocr|prompt|case|verbatim} #TRIGGER {What is your password?} {#PW;#T- autolog} "Autolog" {nocr|prompt|case|verbatim} #TRIGGER {If %1 beavers and %2 beavers got together with %3 beavers,} {#math beavers (%1+%2)+%3;#wait 2500;say @beavers} "cows" #TRIGGER {If %1 nuts were saved for winter storage and %2} {#math nuts %1/%2;#wait 2500;say @nuts} "cows" #TRIGGER {If %1 eggs were lain each by %2 chickens, how many eggs} {#math eggs %1*%2;#wait 2500;say @eggs} "cows" #TRIGGER {If %1 cows jumped into Runaway River and %2 drowned} {#math cows %1-%2;#wait 2000;say @cows} "cows" #KEY F1 {claw @target} #KEY F5 {touch shield} #STW {Target: @target}