#ALIAS qpaverage {#T+ qpaverage;whois %1} #TRIGGER {Trivia Points%s~: ~[*~]%sQuest Points ~: ~[*~]%sQp Earned%s~: ~[%s(%l)~]} {qp_earned=%1} {qpaverage} #TRIGGER {Trivia Points%s~: ~[*~]%sQuest Points ~: ~[*~]%sQp Earned%s~: ~[(%l)~]} {qp_earned=%1} {qpaverage} #TRIGGER {Quest Points%s~: ~[*~]%sQp Earned%s~: ~[%s(%l)~]} {qp_earned=%1} {qpaverage} #TRIGGER {Quest Points%s~: ~[*~]%sQp Earned%s~: ~[(%l)~]} {qp_earned=%1} {qpaverage} #TRIGGER {Quests Complete%s~: ~[%s(%l)~]*} {qp_qcomplete=%1;#IF (@qp_qcomplete > 0) {#MATH qp_atemp ((@qp_earned*100)/@qp_qcomplete)} {qp_atemp=0};#MATH qp_average (@qp_atemp/100);qp_afloat=%mod(@qp_atemp,100);#IF (@qp_afloat < 10) {qp_afloat=%concat("0",@qp_afloat)};#ECHO Average qp/quest : @{qp_average}.@{qp_afloat};#T- qpaverage} {qpaverage} #TRIGGER {Quests Complete%s~: ~[(%l)~]*} {qp_qcomplete=%1;#IF (@qp_qcomplete > 0) {#MATH qp_atemp ((@qp_earned*100)/@qp_qcomplete)} {qp_atemp=0};#MATH qp_average (@qp_atemp/100);qp_afloat=%mod(@qp_atemp,100);#IF (@qp_afloat < 10) {qp_afloat=%concat("0",@qp_afloat)};#ECHO Average qp/quest : @{qp_average}.@{qp_afloat};#T- qpaverage} {qpaverage} #VAR qp_earned {0} #VAR qp_qcomplete {0} #VAR qp_average {0} #VAR qp_atemp {0} #VAR qp_afloat {0} #T- qpaverage