#CLASS {autohunt} {hidden} #CLASS {qpaverage} #CLASS {stats} #CLASS {Misc_Misc} #CLASS {Misc_Misc|Spell_Up} #CLASS {amuletwalks} {enable} #CLASS {Misc_Misc|Spell_Up|Spell_others} {enable} #CLASS {Terminate} #CLASS {Level_Stuff} #CLASS {Level_Stuff|1} #CLASS {Level_Stuff|10's} #CLASS {Level_Stuff|20's} #CLASS {Level_Stuff|30's} #CLASS {Level_Stuff|40's} #CLASS {Level_Stuff|50's} #CLASS {Level_Stuff|60's} #CLASS {Level_Stuff|70's} #CLASS {Level_Stuff|80's} #CLASS {Level_Stuff|90's} #CLASS {Level_Stuff|100's} #CLASS {Level_Stuff|110's} #CLASS {Level_Stuff|120's} #CLASS {Level_Stuff|130's} #CLASS {Level_Stuff|140's} #CLASS {Level_Stuff|150's} #CLASS {Level_Stuff|160's} #CLASS {Level_Stuff|170's} #CLASS {Level_Stuff|180's} #CLASS {Level_Stuff|190's} #CLASS {Level_Stuff|200's} #CLASS {char_status} #CLASS {spellup} #CLASS {Misc_Misc|statusbar} #CLASS 0 #ALIAS qpaverage {#T+ qpaverage;whois %1} #ALIAS stats {stats_channel=%-1;#t+ stats;attr} #ALIAS good {c 'protection good'} "Misc_Misc" #ALIAS qb {get shadows llama;quaff shadows} "Misc_Misc" #ALIAS mana {get tea llama;quaff tea} "Misc_Misc" #ALIAS nap {sleep hay} "Misc_Misc" #ALIAS Mauldoon {amulet;run u2wn4wn2w2nwnw2sws2w2s3w2sw3s2ese2s4e2s2ese2ses2w2swswnws2wsw} "amuletwalks" #ALIAS amulet {rem second;wear (157124);enter} "amuletwalks" #ALIAS level {rem second;wear (157124);wear aus;wear Poet} "System" #ALIAS xmas {amulet;run s2wn3wn} "amuletwalks" #ALIAS Arboria {amulet;run s2wn3ws2w3s2w2se3s2e2swsws2w14swsw} "amuletwalks" #ALIAS Aarakocran {amulet;run s2wn3ws2w3s2w2se3s2e2swsws2wu} "amuletwalks" #ALIAS Wayhouse {amulet;run us;open south;s} "amuletwalks" #ALIAS Amador {amulet;run u2wn4wn2w2nwnw2sws2w2s3w2sw3s2ese2s4e2s2ese2ses2w2swswnwn} "amuletwalks" #ALIAS Amazon {amulet;run dw3sws;open south;run su;enter tavern;run wn4w2swnwse5n2e} "amuletwalks" #ALIAS Amusement {amulet;run d3sws;open south;run su;enter green} "amuletwalks" #ALIAS Greece {amulet;run snese3s3e3swsw} "amuletwalks" #ALIAS Athens {amulet;run snese3s3e3swsws2wn} "amuletwalks" #ALIAS Sparta {amulet;run snese3s3e3swsw4se3s} "amuletwalks" #ALIAS Thebes {amulet;run snese3s3e3swswse2nen} "amuletwalks" #ALIAS Angband {amulet;run 10sw2sw2s3w3nun2un2uwndn} "amuletwalks" #ALIAS Antharia {amulet;run d3sws;open south;run su;enter tavern;run 4es2wsesed} "amuletwalks" #ALIAS Anthrox {amulet;run u2wn4wn2w2nwnw2sws2w2s3w2sw3s2ese2s4en} "amuletwalks" #ALIAS Arachnos {amulet;run d3s3w6s2e7se3se2sw2s} "amuletwalks" #ALIAS Atlantis {amulet;run d3sws;open south;run su;enter tavern;run 4es2wsesen2wdene3d} "amuletwalks" #ALIAS BeerGoblins {amulet;run d2s3w;open west;run w4n} "amuletwalks" #ALIAS BlackAdder {amulet;run s2wn3ws2w3s2ws4wsws2wn;open north;run 2n} "amuletwalks" #ALIAS BRose {amulet;run d2s3w;open west;run 4ws2wn2wn3wn2w2n;open west;run w2n;open west;w;vis;buy passport;run en3e4n;open north;run nwne;open north;n;open down;run d6s2wseu} "amuletwalks" #ALIAS Casino {amulet;run d8ses2es9e} "amuletwalks" #ALIAS Reinhold {amulet;run s2wn3ws2w2ne2s} "amuletwalks" #ALIAS Vlad {amulet;run u2wn4wn2w2nwnws2w3sen} "amuletwalks" #ALIAS Cataclysm {amulet;run wen4e5s2e4nes} "amuletwalks" #ALIAS Cathedral {amulet;run e5w} "amuletwalks" #ALIAS ChapelCatacombs {amulet;run d4sds4e2ne8d;open west;run 10w3s2w3s6w2s2w4s5es} "amuletwalks" #ALIAS Chessboard {amulet;run d3s2wu} "amuletwalks" #ALIAS Circus {amulet;run n4sesw2s} "amuletwalks" #ALIAS CoralKingdom {amulet;run snese3s4e5u2ed4ed} "amuletwalks" #ALIAS Wyrm {amulet;run wen4e7ses2esese2nen6endwd6w2des2en2es2ene2ds2wnws4wn2wd3es2enes2en2e2s6d} "amuletwalks" #ALIAS coc {rem second;get benedict (133405);wear benedict;enter;rem benedict;put benedict (133405)} "amuletwalks" #ALIAS Coven {amulet;run d3s3w6s2e7s3e} "amuletwalks" #ALIAS Mistridge {amulet;run u2wn4wn2w2nwnws2w3s2ws2wnw2n3w2n} "amuletwalks" #ALIAS Crystalmir {amulet;w} "amuletwalks" #ALIAS Cthos {amulet;run snese3s3e2n} "amuletwalks" #ALIAS DNeighborhood {amulet;run d8ses2ese} "amuletwalks" #ALIAS DarkLight {amulet;run n2enen5u9n2u;open up;run un2d3n2en} "amuletwalks" #ALIAS des {remove second;get 'sphere dream' (133405);wear dream;enter;rem dream;put 'sphere dream' (133405)} "amuletwalks" #ALIAS deadlights {amulet;run 10sw2sw2s3w3nun2ununwn4u} "amuletwalks" #ALIAS DManor {amulet;run d2s3e;open east;run 3ene3n10e} "amuletwalks" #ALIAS DGate {amulet;run wen4e5sen;say hunt adventurer, then run 2n3e2nu3w4s4e4nu4w2sw2ue2s4e4nu2w2s5w2n} "amuletwalks" #ALIAS dtd {rem second;get dtdtp (133405);wear dtdtp;enter;rem dtdtp;put dtdtp (133405)} "amuletwalks" #ALIAS Hell {amulet;run wen4e7ses2esese2nen6en;open down;run dwdw;open west;w} "amuletwalks" #ALIAS DPrison {amulet;run 6nun;enter iloveivar;e} "amuletwalks" #ALIAS dreach {amulet;run u2wn4wn2w2nwnw2sws2w2s3w2sw3s2ese2s4e2s4e3ses2en} "amuletwalks" #ALIAS dsr {amulet;run u2ws} "amuletwalks" #ALIAS Dominia {amulet;run d2s3w4n2e5nw2n2w6ws3w2n} "amuletwalks" #ALIAS Doom {amulet;run 2s2e2se4ues} "amuletwalks" #ALIAS Drageran {amulet;run d3sws;open south;run su;enter bar;open east;run eswne3s7enen} "amuletwalks" #ALIAS DCult {amulet;run we3s4es2e4n4e} "amuletwalks" #ALIAS DTower {amulet;run we3s4es2e3nw} "amuletwalks" #ALIAS DrowCity {amulet;run d4sds4e2ne3d} "amuletwalks" #ALIAS Dune {amulet;run u2wnw2s5en} "amuletwalks" #ALIAS dod {amulet;run u2wn4wn2w2nwnws2w3s2ws2wnwd} "amuletwalks" #ALIAS DCatacombs {amulet;run d2s3w;open west;run 4ws2wn2wn3wn2w2n;open west;run w2n;open west;w;vis;buy passport;run en3e;open east;run 2es;buy permit;run n2ws3d2eswsw;open north;n} "amuletwalks" #ALIAS DDayCare {amulet;run d2s3w;open west;run 4ws2wn2wn3wn2w2n;open west;run w2n;open west;w;vis;buy passport;run en3wnws} "amuletwalks" #ALIAS DKingdom {amulet;run d2s3w;open west;run 4ws2wn2wn3wn2w2n;open west;run w2n;open west;w;vis;buy passport;run en} "amuletwalks" #ALIAS ep4 {amulet;run s2wn4w;enter ice} "amuletwalks" #ALIAS CoastfollowRoad {amulet;run sen} "amuletwalks" #ALIAS DragonSea {amulet;run d3s2e2s3e2seswse3s2e3sws2eses} "amuletwalks" #ALIAS GreatMoriaRoad {amulet;run 10s} "amuletwalks" #ALIAS TothmeerTrail {amulet;run sw} "amuletwalks" #ALIAS ECanyon {amulet;run d2s3w;open west;run 4ws2wn2wn3wnw2nwnwn3ws2wnw} "amuletwalks" #ALIAS Talsa {amulet;run n4seswsw;enter rope} "amuletwalks" #ALIAS Conadrain {amulet;run n4seswsw;enter rope;run 2us;say conadrain} "amuletwalks" #ALIAS Moricand {amulet;run n4seswsw;enter rope;run 2us;say moricand} "amuletwalks" #ALIAS eot {amulet;run d2s3e;open east;run 3ene;open north;run 3n9e4n2e4n;open north;run ne;open east;e;enter rift} "amuletwalks" #ALIAS sed {amulet;run d2s3w;open w;run w3n2e3nw2n8w3nenenwn2wnw2n7w2s} "amuletwalks" #ALIAS fcs {amulet;run d2s3w;open west;run w3n2e3nw2n8ws2w2sws3w2n;exit} "amuletwalks" #ALIAS ftales {amulet;run d2s3w;open west;run 4ws2wn2wn3wnw2nwnw2n2ene3ndnus} "amuletwalks" #ALIAS Falcovnia {amulet;run d3sws;open south;run su;enter tavern;run 4es6wu3nen4eseu} "amuletwalks" #ALIAS FireNewts {amulet;run wen4e7ses2ese3se3sesw2se} "amuletwalks" #ALIAS FPromises {amulet;run d4sds4eu6e;open east;run 8enu} "amuletwalks" #ALIAS HoanDor {amulet;run d2s3w;open west;run w3n2e3nw2n} "amuletwalks" #ALIAS Galaxy {amulet;run n2enen5u9nu;open up;run un2dn} "amuletwalks" #ALIAS Gauntlet {amulet;run d2s3e;open east;run 6en2enen} "amuletwalks" #ALIAS Gilda {amulet;run n2w3sen} "amuletwalks" #ALIAS GnomeVillage {amulet;run n2w3se3ses2wsw2sw2sne} "amuletwalks" #ALIAS GoblinPath {amulet;run d2s3e;open east;run 3ene;open north} "amuletwalks" #ALIAS GoldRush {amulet;run d2s3w;open west;run 4ws2wn2wn3wnw2nwnwn2w3nw4n} "amuletwalks" #ALIAS Graveyard {amulet;run d2s3e;open east;run 3e3se2s2e2s} "amuletwalks" #ALIAS TowerofSorcery {amulet;run wen4e5sen;autohunt adventurer} "amuletwalks" #ALIAS HighLands {amulet;run s2wn3ws2w3s2ws} "amuletwalks" #ALIAS HolyGrove {amulet;run n2w3se3ses} "amuletwalks" #ALIAS Reme {amulet;run d2s3e;open east;run 6en2en2e2s} "amuletwalks" #ALIAS LongNight {amulet;run d3s2e2s4wswn2wnw2ne2nene3ne} "amuletwalks" #ALIAS Stardock {amulet;run d2s3e;open east;run 3ene;open north;run 3n4en;enter mandala} "amuletwalks" #ALIAS Quake {amulet;run d3s2e2s3e2seswse3s2e3sws2eses3e7n} "amuletwalks" #ALIAS Jennys {amulet;run us;open s;run 2s2eu3w;open north;n;enter portal;open east;e} "amuletwalks" #ALIAS Juargan {amulet;run snese3s4e} "amuletwalks" #ALIAS Kerofk {amulet;run u4e} "amuletwalks" #ALIAS KulTiras {amulet;run d2s3w4n2e5nw2n8w3nenenwn2wnw2n3wn2w2n2w} "amuletwalks" #ALIAS Oz {amulet;run d2s3w;open west;run w3n2e3nw2n8w3nenenwn2wnw2n3wnw2nen} "amuletwalks" #ALIAS Lennys {amulet;run d2s3w;open west;run 4ws2wn2wn3wnw2nwnwn2w3nwne} "amuletwalks" #ALIAS lp96 {amulet;run d2s3e;open east;run 3en;unlock west;open west;w} "amuletwalks" #ALIAS MarketRoad {amulet;run wen4e7ses2esese2nene} "amuletwalks" #ALIAS MegaCityOne {amulet;s} "amuletwalks" #ALIAS Midennir {amulet;run d3s3w6s2e2s} "amuletwalks" #ALIAS MirrorRealm {amulet;run d2s3w4n2e5nw2n2w6ws3w2n3e2n} "amuletwalks" #ALIAS mf97 {amulet;run d2s3e;open east;run 3e3s2e} "amuletwalks" #ALIAS Monastery {amulet;run 6es3e} "amuletwalks" #ALIAS Moria {amulet;run 10sw2sw2s3w} "amuletwalks" #ALIAS Olympus {amulet;run n2enen5u} "amuletwalks" #ALIAS mod {amulet;run 10sw2sw2s3wn} "amuletwalks" #ALIAS MYST {amulet;run u2wnwn} "amuletwalks" #ALIAS NOfcol {amulet;n} "amuletwalks" #ALIAS NThalos {amulet;run d4sds4eu} "amuletwalks" #ALIAS NorthStar {amulet;run 6nu;open n;n;enter iloveivar;open w;w} "amuletwalks" #ALIAS Ofcol {amulet;run n2ws} "amuletwalks" #ALIAS OldMarsh {amulet;run wen4e7ses2esese2nene8e2n2e} "amuletwalks" #ALIAS othalos {amulet;run e3w;enter time warp;run 2s3w} "amuletwalks" #ALIAS ooc {amulet;run d3sws;open south;run su;enter tavern;run 2es} "amuletwalks" #ALIAS Orchard {amulet;run d2s3e;open east;run 3e3n} "amuletwalks" #ALIAS pgv {amulet;run 10sw2sw2s3w4n} "amuletwalks" #ALIAS PirateShip {amulet;run d3sws;open south;run su;enter tavern;run 4neu} "amuletwalks" #ALIAS PlainsoftheNorth {amulet;run d2s3w;open west;run w3n2e3nw2n8w3nenenwn2wnw2n3w} "amuletwalks" #ALIAS Port {amulet;run d3sws;open south;run su;enter tavern;e} "amuletwalks" #ALIAS Prison {amulet;run u2wn4wn2w2nwnw2sws2w2s3w2sw3s2ese2s4e2s2ese2ses2w2swswnws2w2sw4s3wsw2n} "amuletwalks" #ALIAS RatsLair {amulet;run ds2end} "amuletwalks" #ALIAS EvilHeroes {amulet;run d2s3e;open east;run 6en2en2e2s6e5n6e2s6w;enter toilet;run 5es;open south;s;open south;run 2s;open west;run 3w;enter brain} "amuletwalks" #ALIAS remcon {amulet;run d2s3e;open east;run 6en2en2e2s6e2s3e;open down;run dw} "amuletwalks" #ALIAS rod {amulet;run u2wn4wn2w2nwnw3n} "amuletwalks" #ALIAS DragonRiver {amulet;run d3s2e2s3e2s} "amuletwalks" #ALIAS GreyhareStream {amulet;run d3s2e2s4wswn2wnwnw2nw2wn} "amuletwalks" #ALIAS MidgaardWatercourse {amulet;run d3s2e2s4w} "amuletwalks" #ALIAS MountainGoatCreek {amulet;run d3s2e2s4wswn2wnw2n} "amuletwalks" #ALIAS RThalos {amulet;e} "amuletwalks" #ALIAS sos {amulet;run d2s3e;open east;run 6en2en2ese} "amuletwalks" #ALIAS soh {amulet;run snen} "amuletwalks" #ALIAS Shadar {amulet;run s2wn3ws2w3s2w2se3s2e2swsws2w3s2eu} "amuletwalks" #ALIAS shadarrat {amulet;run s2wn3ws2w3s2w2se3s2e2swsws2w3s2eu4ne3s3e2n2esesd2wd} "amuletwalks" #ALIAS ShayolGhul {amulet;run d2s3e;open east;run 6en2ene4n;open down;run 4ds;enter portal;run 2u2n} "amuletwalks" #ALIAS Shire {amulet;run d3sws;open south;run su;enter 2.tale;run 2s} "amuletwalks" #ALIAS SVolcano {amulet;run u2wn4wn2w2nwnw2sws2w2s3wsw} "amuletwalks" #ALIAS SlaughterHouse {amulet;run sn2en} "amuletwalks" #ALIAS SHeaven {amulet;run d2s3w4n2e5nw2n8w3n2eu} "amuletwalks" #ALIAS svillage {amulet;run d3sws;open south;run su;enter green;run 7swse2n} "amuletwalks" #ALIAS Solace {amulet;run we} "amuletwalks" #ALIAS SoulBlade {amulet;run d3s3w6s2e2s4w;enter map} "amuletwalks" #ALIAS DeadTrollPass {amulet;run d3sws;open south;run su;enter inn;run 3ses2esese} "amuletwalks" #ALIAS DragonRoad {amulet;run d2s3w8s2e7ses} "amuletwalks" #ALIAS OldMarshRoad {amulet;run d3s3w6s2e7se3se2sw2sws7w} "amuletwalks" #ALIAS TowerRoad {amulet;run we3s4es} "amuletwalks" #ALIAS StarWars {amulet;run d3sws;open south;run su;enter space;open east} "amuletwalks" #ALIAS Stonekeep {amulet;run d2s3w;open west;run 4ws2wn2wn3wnw2nwnw2n2ene2nwn2d} "amuletwalks" #ALIAS StormMountain {amulet;run wd5w3nwn} "amuletwalks" #ALIAS STTNG {amulet;run us;open south;run 2s2eu3w;open north;n;enter portal;open east;run e2s2e2u2w;open north;run 2n;enter tv} "amuletwalks" #ALIAS TairhaLaym {amulet;run d3sws;open south;run su;enter tavern;run wn4w2swn2wse} "amuletwalks" #ALIAS Takedas {amulet;run dw3s3w6s2e6sen} "amuletwalks" #ALIAS WhiteLotus {amulet;run s2wn2ws;open south;run 5s;open south} "amuletwalks" #ALIAS worldtree {amulet;run wen4e7ses2ese3se3se2s2en2ese2n2eeu3ne2nw2nu} "amuletwalks" #ALIAS Ultima {amulet;run n2w3sese} "amuletwalks" #ALIAS UnderDark {amulet;run d4sds4e2ne8d;open west;w} "amuletwalks" #ALIAS ValleyofElves {amulet;run d2s3w;open west;run 4ws2wn2wn3wnw2nwnw2n2enen} "amuletwalks" #ALIAS WereWood {amulet;run u2wn4wn2w2nwnws2w3s2wsws} "amuletwalks" #ALIAS HiddenGameTrail {amulet;run d2s3w;open west;run 4ws2wn2wn3wnw2nwndn2w2nwnwnw3n7ws10w2nw} "amuletwalks" #ALIAS DangerPass {amulet;run d2s3w;open west;run w3n2e3nw2n8w3nenenwn2wnw2n3wnwn2ene2n} "amuletwalks" #ALIAS OlympianMountainTrail {amulet;run n2en} "amuletwalks" #ALIAS ValleyRoad {amulet;run d2s7ws2wn2wn3wnw2nwnw2n} "amuletwalks" #ALIAS WesternHighRoad {amulet;run d2s7ws2wn2wn3wnwn} "amuletwalks" #ALIAS WyvernsTower {amulet;run wen4e7ses2ese3se3se2s2enese5n2w} "amuletwalks" #ALIAS Yurgach {amulet;run u2wn4wn2w2nwne} "amuletwalks" #ALIAS bard {amulet;run d3sws;open south;run se} "amuletwalks" #ALIAS tanelorn {amulet;run d2s3w;open west;run 4ws;open south;run 2s} "amuletwalks" #ALIAS bolt {c 'lightning bolt'} "Misc_Misc|Spell_Up" #ALIAS fire {c 'flaming sphere'} "Misc_Misc|Spell_Up" #ALIAS spasm {c 'spasm'} "Misc_Misc|Spell_Up" #ALIAS acid {c 'acid blast'} "Misc_Misc|Spell_Up" #ALIAS dispel {c 'dispel magic'} "Misc_Misc|Spell_Up" #ALIAS damp {c 'dampening field'} "Misc_Misc|Spell_Up" #ALIAS tol {amulet;run d3sws;open south;run su;enter tavern;run 2wnunu} "amuletwalks" #ALIAS locate {c 'locate animal'} "Misc_Misc" #ALIAS disrupt {c 'disrupt'} "Misc_Misc|Spell_Up" #ALIAS BLagoon {amulet;run d3sws;open south;run su;en tavern;run 4es2wsese7s3e} "amuletwalks" #ALIAS mossflower {amulet;run d2s3w;open west;run w3n2e3nw2n7wn} "amuletwalks" #ALIAS cure {c 'heal' %1;c 'heal' %1} "Misc_Misc|Spell_Up" #ALIAS AMayhem {amulet;run 10sw2sw2s3w3sen} "amuletwalks" #ALIAS 211 {rem second;wear (174044);dual (174045)} "System" #ALIAS wfire {rem second;wear (84836);dual (120399)} "System" #ALIAS zap {rem second;wear metal;z} "Misc_Misc|Spell_Up" #ALIAS reverse {c 'reverse align' %1} "Misc_Misc|Spell_Up" #ALIAS life {c 'sense life} "System" #ALIAS wake {stand} "Misc_Misc" #ALIAS Nottingham {amulet;run d2s3w;open west;run w3n2e3nw2n2w2se} "amuletwalks" #ALIAS darktemple {amulet;run d3s2e2s4wswn2wnwnw2n3wnnwnwun} "amuletwalks" #ALIAS spell {cast blur %1;cast arm %1;cast shield %1;cast ind %1;cast combat %1;cast bless %1;cast rally %1;cast 'party harmony';cast 'party shield';cast lights %1;cast giant %1;cast sanc %1;cast prayer %1;cast 'magic circle' %1;cast 'revelation' %1;cast 'enlightenment' %1;cast 'haste' %1;cast 'aid' %1;cast 'barkskin' %1;cast 'darkness' %1;cast 'absorb' %1;cast 'frenzy' %1;cast 'champ' %1} "Misc_Misc|Spell_Up|Spell_others" #ALIAS Orlando {amulet;run d6s2e2s2wn} "amuletwalks" #ALIAS planes {get planes llama;rem second;wear planes;enter;rem planes;put planes llama} "System" #ALIAS slands {amulet;run d3s2e2s3e2seswse3s2e3sws2eses3e8ne2s3enes2ue;enter crack} "amuletwalks" #ALIAS banish {c banishment} "Misc_Misc|Spell_Up" #ALIAS air {c 'tornado'} "Misc_Misc|Spell_Up" #ALIAS Plost {amulet;run d4sds4eu7wd3sw} "amuletwalks" #ALIAS light {c 'colour spray'} "Misc_Misc|Spell_Up" #ALIAS cpr {amulet;run d2s2en;cp request;cp check} "amuletwalks" #ALIAS mahntor {amulet;run d3sws;open south;run su;enter tavern;w} "amuletwalks" #ALIAS trainer {recall;run 2wn} "amuletwalks" #ALIAS rest {recall;run 2w;gulp;nap} "Misc_Misc" #ALIAS hide {sneak} "Misc_Misc" #ALIAS bank {amulet;run dseu} "amuletwalks" #ALIAS ilt {amulet;run d3sws;open south;run su;enter tavern;run 3wsws2wu} "amuletwalks" #ALIAS autohunt {autohunt_mobname=%-1;hunt ~'@autohunt_mobname~';#T+ AH1;#T+ AH2;#T+ AH3;#T+ AH4;#T+ AH5} "autohunt" #ALIAS vr {get garbage llama;rem second;wear garbage;enter;rem garbage;put garbage llama} "Misc_Misc" #ALIAS wneg {remove second;wear (139106);dual (108127)} "System" #ALIAS neg {c 'Nightmare touch'} "Misc_Misc|Spell_Up" #ALIAS dmountain {amulet;run we3s4es2e3nw3nwds4wd2e3s5u} "amuletwalks" #ALIAS wshock {rem second;wear (133303);dual (118154)} "System" #ALIAS wmagic {rem second;wear (84693);dual (120399)} "System" #ALIAS vamp {c 'vampiric touch'} "Misc_Misc|Spell_Up" #ALIAS ranger {amulet;run d2s3e4n2w5nw2n2w3sws} "amuletwalks" #ALIAS earth {c 'eruption'} "Misc_Misc|Spell_Up" #ALIAS ice {c 'shard of ice'} "Misc_Misc|Spell_Up" #ALIAS water {c 'hydroblast'} "Misc_Misc|Spell_Up" #ALIAS dti {remove second;get Zyian (133405);wear Zyian;enter;rem zyian;put zyian (133405);run nwnd;open e;run 2ene;open e;run es;open e;run e2sws;open s} "amuletwalks" #ALIAS wacid {remove second;wear (117326);dual (147718)} "System" #ALIAS Nanjiki {amulet;run d3sws;open south;run su;enter tavern;run wn4w2swnwse5n3es4ese2s} "amuletwalks" #ALIAS 18d {amulet;run d2s3e;op e;run 3e2sd2en3es} "amuletwalks" #ALIAS Ftales2 {amulet;run d2s3w;open west;run 4ws2wn2wn3wnw2nwnw2n2ene3ndnus2w2s4e} "amuletwalks" #ALIAS yjennys {amulet;run u2wn4wn2w2nwne3s8es2e3s3wse} "amuletwalks" #ALIAS vertigo {rem second;get share (133405);wear share;enter;open w;rem share;put share (133405)} "amuletwalks" #ALIAS wbliss {amulet;run n2wse} "amuletwalks" #ALIAS aviankingdom {amulet;run 6es4enu} "amuletwalks" #ALIAS SH {rem second;wear (90607);dual (117971)} "System" #ALIAS astraltravels {amulet;run d3sws;open south;run su;enter bar;run eswne2w2swsd} "amuletwalks" #ALIAS killingfields {amulet;run 10sw2sw2s3w3s4es} "amuletwalks" #ALIAS crecall {run 2wn2us;enter eye;run wsen3wne} #ALIAS statversion {#SAY Char-Status: Version 1.2} "char_status" #ALIAS lvlt {lvltimenew=%time(dd|hh|mm|ss);lvltimeday=%eval(%word( @lvltimenew, 1, "|")-%word( @lvltimeold, 1, "|"));lvltimehour=%eval(%word( @lvltimenew, 2, "|")-%word( @lvltimeold, 2, "|"));lvltimemin=%eval(%word( @lvltimenew, 3, "|")-%word( @lvltimeold, 3, "|"));lvltimesec=%eval(%word( @lvltimenew, 4, "|")-%word( @lvltimeold, 4, "|"));#IF (@lvltimesec<0) {#MATH lvltimemin (@lvltimemin-1);#MATH lvltimesec (60-%abs(@lvltimesec))};#IF (@lvltimemin<0) {#MATH lvltimehour (@lvltimehour-1);#MATH lvltimemin (60-%abs(@lvltimemin))};#IF (@lvltimehour<0) {#MATH lvltimeday (@lvltimeday-1);#MATH lvltimehour (24-%abs(@lvltimehour))};#IF (@lvltimeday<0) {lvltimeday=0};gt ~@GTime since last level~@R: ~@w@lvltimeday~@Rd ~@w@lvltimehour~@Rh ~@w@lvltimemin~@Rm ~@w@lvltimesec~@Rs~@w} "char_status" #ALIAS lvltime {lvltimenew=%time(dd|hh|mm|ss);lvltimeday=%eval(%word( @lvltimenew, 1, "|")-%word( @lvltimeold, 1, "|"));lvltimehour=%eval(%word( @lvltimenew, 2, "|")-%word( @lvltimeold, 2, "|"));lvltimemin=%eval(%word( @lvltimenew, 3, "|")-%word( @lvltimeold, 3, "|"));lvltimesec=%eval(%word( @lvltimenew, 4, "|")-%word( @lvltimeold, 4, "|"));lvltimeold=@lvltimenew;#IF (@lvltimesec<0) {#MATH lvltimemin (@lvltimemin-1);#MATH lvltimesec (60-%abs(@lvltimesec))};#IF (@lvltimemin<0) {#MATH lvltimehour (@lvltimehour-1);#MATH lvltimemin (60-%abs(@lvltimemin))};#IF (@lvltimehour<0) {#MATH lvltimeday (@lvltimeday-1);#MATH lvltimehour (24-%abs(@lvltimehour))};#IF (@lvltimeday<0) {lvltimeday=0};gt ~@GLast level~@R: ~@w@lvltimeday~@Rd ~@w@lvltimehour~@Rh ~@w@lvltimemin~@Rm ~@w@lvltimesec~@Rs~@w} "char_status" #ALIAS exph {gt ~@GSo far this hour~@R: ~@w@expperhour~@RXP ~@w@cashperhour~@R$$~@w} "char_status" #ALIAS exphour {gt ~@GLast hour~@R: ~@w@expperhour~@RXP ~@w@cashperhour~@R$$~@w;expperhour="0";cashperhour="0"} "char_status" #ALIAS Diatz {amulet;run d2s7ws2wn2wn3wnw2nwnwn2w2nu} "amuletwalks" #ALIAS winterfell {amulet;run s2wn3ws2w3s2w2se3s2e2swsws2w14swn} "amuletwalks" #ALIAS 7wonders {amulet;run snese3s3e3swsw6swn} "amuletwalks" #ALIAS hades {amulet;run d2s7ws;open south;run se3s2w2sw3sw} "amuletwalks" #ALIAS rokugan {rem second;get sland (133405);wear sland;enter;rem sland;put sland (133405)} "amuletwalks" #ALIAS addspell {spellup_spell_name="";#IF (%numwords( @spellup_list, "|")>0) {#echo {Current spellnames:};#LOOP 1,%numwords( @spellup_list, "|") {#echo %word( @spellup_list, %i, "|")}} {#ECHO No spells listed.};#prompt spellup_spell_name "Enter the spell name";spellup_list=%additem( @spellup_list, @spellup_spell_name);spellup_list=%replace( @spellup_list, ~")} "spellup" #ALIAS remspell {spellup_spell_name=%pick( "p:Select the spell you want to delete:", @spellup_list);#IF (@spellup_spell_name != "") {spellup_list=%delitem( @spellup_spell_name, @spellup_list)} {#ECHO You must select a spell to delete!}} "spellup" #ALIAS listspells {#IF (%numwords( @spellup_list, "|")>0) {#echo {Current spellnames:};#LOOP 1,%numwords( @spellup_list, "|") {#echo %word( @spellup_list, %i, "|")}} {#ECHO No spells listed.}} "spellup" #ALIAS spellup {spellup_list=%replace( @spellup_list, ~");spellup_temp=@spellup_list;spellup_list2=%replace( @spellup_list2, ~");spellup_temp2=@spellup_list2;#T+ SPME1;#T+ SPME2;#T+ SPME3;#t+ SPME4;#t+ SPME5;af;hide;blackrose} "spellup" #ALIAS spellup_castspells {#t+ SPME4;#t+ SPME5;#LOOP 1,%numwords( @spellup_temp, "|") {c ~'%word( @spellup_temp, %i, "|")~'}} "spellup" #ALIAS spellup_castspells2 {#wait 6500;#LOOP 1,%numwords( @spellup_temp2, "|") {c ~'%word( @spellup_temp2, %i, "|")~'}} "spellup" #ALIAS dreadtower {amulet;run d2s7ws;open s;run ses2s2w2sw4s3ws2w} "amuletwalks" #ALIAS recall {c 'word of recall'} "Misc_Misc" #ALIAS wphys {rem second;wear (171295);dual (95770)} "System" #ALIAS dtz {remove second;get Zyian (133405);wear Zyian;enter;rem zyian;put zyian (133405)} "amuletwalks" #ALIAS bc {who from (bc)} "Misc_Misc" #ALIAS souls {rem second;get intentions (133405);wear intentions;enter;rem intentions;put intentions (133405)} "amuletwalks" #ALIAS deadp {rem second;get seal (133405);wear seal;enter;rem seal;put seal (133405)} "amuletwalks" #ALIAS remglad {amulet;run d2s3e;open east;run 6en2en2e2s6e2s5e3s} "amuletwalks" #ALIAS atoff {#T- at1;#t- at2;GT ~@bA~@Blign is now off.~@w} "Misc_Misc" #ALIAS aton {#T+ at1;#T+ at2;GT ~@bA~@Blign is now on.~@w} "Misc_Misc" #ALIAS spelup {c 'shield' %1;c 'armor' %1;c 'bless' %1;c 'blur' %1;c 'protection good' %1;c 'aid' %1;c 'avoidance' %1;c 'magic circle' %1;c 'mystic might' %1;c 'giant strength' %1;c 'haste' %1;c 'enlightenment' %1;c 'harden body' %1;c 'godly embrace' %1;c 'absorb' %1;c 'magical rush' %1;c 'prayer of fortune' %1;c 'indestructible aura' %1;c 'perception' %1;c 'frenzy' %1;c 'stone skin' %1;c 'divine swiftness' %1;c 'revelation' %1;c 'rally' %1;c 'line of protection' %1;c 'wraith form' %1;c 'warmth' %1;c 'antimagic shell' %1;c 'awakening' %1;c 'shockproof' %1;c 'holy mirror' %1;c 'lightspeed' %1;c 'grey aura' %1} #ALIAS harm {c 'scorch'} #ALIAS fcitadel {amulet;run d2s7ws2wn2wn3wnw2nwnw2n2es} "amuletwalks" #ALIAS tiernanog {rem second;get 'fairy ring portal' 3.bag;wear 'fairy ring portal';enter;rem 'fairy ring portal';put 'fairy ring portal' 3.bag} "amuletwalks" #ALIAS grismanor {amulet;run u2wn4wn2w2nwnws2w3s2ws2wnw2nwn3n3e4n2enesen5e5se2se2dse} "amuletwalks" #ALIAS tos {amulet;run we3s4e3ses2ese3se3se2s2en2eses} "amuletwalks" #ALIAS umm {tell %1 Do I have a sign on me that says I want to level you, enhance something, glow something, or in any way help you out? That's a rhetorical question, you don't have to answer it.;tell %1 Just take some initiative and do what you need to do to be able to do your whatever it is you're asking me and stop asking everyone on this game to play it for you.;tell %1 I would like you to consider for just a moment how many tells that people like yourself impose on people you don't know asking them for assistance on a game designed for you to be able to accomplish everything you need to solo.} "System" #VAR qp_earned {108967} #VAR qp_qcomplete {5673} #VAR qp_average {19} #VAR qp_atemp {1920} #VAR qp_afloat {20} #VAR stats_str_current {67} #VAR stats_str_base {40} #VAR stats_int_current {68} #VAR stats_int_base {40} #VAR stats_wis_current {70} #VAR stats_wis_base {40} #VAR stats_hr {185} #VAR stats_dex_current {57} #VAR stats_dex_base {27} #VAR stats_con_current {56} #VAR stats_con_base {35} #VAR stats_luck_current {60} #VAR stats_luck_base {35} #VAR stats_dr {150} #VAR stats_channel {gt} #VAR enemy_health {41} #VAR enemy_health {10} {_nodef} "Terminate" #VAR status {} {_nodef} "Terminate" #VAR state {1} #VAR autohunt_mobname {} {} "autohunt" #VAR autohunt_prevdir {} {} "autohunt" #VAR leveliam {67 } {_nodef} "Level_Stuff" #VAR expperhour {924} {_nodef} "char_status" #VAR cashperhour {17066} {_nodef} "char_status" #VAR lvltimeold {19|17|01|44} {_nodef} "char_status" #VAR lvltimenew {19|17|01|44} {_nodef} "char_status" #VAR lvltimeday {0} {_nodef} "char_status" #VAR lvltimehour {0} {_nodef} "char_status" #VAR lvltimemin {48} {_nodef} "char_status" #VAR lvltimesec {21} {_nodef} "char_status" #VAR spellup_list {armor|bless|shield|adrenaline control|enhanced strength|thought shield|aid|avoidance|blur|mystic might|giant strength|magic circle|invis|displacement|harden body|flesh armor|absorb|energy containment|magical rush|prayer of fortune|godly embrace|mental barrier|intellect fortress|indestructible aura|pass door|enlightenment|combat mind|frenzy|true seeing|calculation|divine swiftness|revelation|rally|line of protection|channel energy} {_nodef} "spellup" #VAR spellup_temp {armor|bless|shield|adrenaline control|enhanced strength|thought shield|aid|avoidance|blur|mystic might|giant strength|magic circle|invis|displacement|harden body|flesh armor|absorb|energy containment|magical rush|prayer of fortune|godly embrace|mental barrier|intellect fortress|indestructible aura|pass door|enlightenment|combat mind|frenzy|true seeing|calculation|divine swiftness|revelation|rally|line of protection|channel energy} {_nodef} "spellup" #VAR spellup_spell_name {accelerate} {_nodef} "spellup" #VAR spellup_list2 {accelerate} {_nodef} "spellup" #VAR spellup_temp2 {} {_nodef} "spellup" #VAR gt {} #VAR clan {Your pierce -*- RAVAGES -*- A King Skeleton! 150Your pierce ***** PULVERIZES ***** A King Skeleton! 107Your pierce <>*<> FISSURES <>*<> A King Skeleton! 155Your pierce misses A King Skeleton. 0} #VAR reply {} #VAR 1 {} {_nodef} "Level_Stuff|1" #VAR 1+1 {+1} #VAR healpots {15} {_nodef} "Misc_Misc|statusbar" #VAR manapots {25} {_nodef} "Misc_Misc|statusbar" #PATH {Tree of Life} {run 3sws;open south;run su;enter tavern;run 2wnunu} #PATH {Paradise Lost} {run 4sds4eu7wd3sw} #PATH {Mossflower Wood} {run 2s3w;open west;run w3n2e3nw2n7wn} #PATH {Island of Lost Time} {run 3sws;open south;run su;enter tavern;run 3wsws2wu} #PATH Angband {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run 10sw2sw2s3w3nun2un2uwndn} #PATH {Aarakocran City} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2w2se3s2e2swsws2wu} #PATH {Adventurers Wayhouse} {run 2s3w4ne;open south;run s3wn;enter west;run 2es2es;open south;s} #PATH Amador {run 3sws;open south;run su;enter bar;open east;run eswnw2sws2w2s3w2sw3s2ese2s4e2s2ese2ses2w2swswnwn} #PATH {Amazon Nation} {run 3sws;open south;run su;enter tavern;run wn4w2swnwse5n2e} #PATH {Amusement Park} {run 3sws;open south;run su;enter green} #PATH {Ancient Greece} {run 3sws;open south;run su;enter green;run se2n2e2nw} #PATH {Ancient Greece - Athens} {run 3sws;open south;run su;enter green;run se2n2e2nws2wn} #PATH {Ancient Greece - Forest Camp} {run 3sws;open south;run su;enter green;run se2n2e2nw3s2ene2s} #PATH {Ancient Greece - Sparta} {run 3sws;open south;run su;enter green;run se2n2e2nw4se3s} #PATH {Ancient Greece - Thebes} {run 3sws;open south;run su;enter green;run se2n2e2nwse2nen} #PATH Antharia {run 3sws;open south;run su;enter tavern;run 4es2wsesed} #PATH Anthrox {run 3sws;open south;run su;enter bar;open east;run eswnw2sws2w2s3w2sw3s2ese2s4en} #PATH Arachnos {run 3s3w6s2e7se3se2sw2s} #PATH Arboria {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2w2se3s2e2swsws2w14swsw} #PATH {Arboria - Black Fortress} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2w2se3s2e2swsws2w14swswd2w2nw;open west;run w2n} #PATH Atlantis {run 3sws;open south;run su;enter tavern;run 4es2wsesen2wdene3d} #PATH {Beer Goblins} {run 2s3w;open west;run w4n} #PATH {Black Adder} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2ws4wsws2wn;open north;run 2n} #PATH {Black Rose} {run 2s3w;open west;run 4ws2wn2wn3wn2w2n;open west;run w3n3e4n;open north;run nwne;open north;n;open down;run d6s2wseu} #PATH Casino {run 8ses2es9e} #PATH {Castle Reinhold} {run 2s3w4n2e5nw2n8w3nenenwn2wnw2n3wnw2n2e3ne2nw2ne14n2enene2n2w3nw2n2e5ne2s} #PATH {Castle Vlad-Shamir} {run 3sws;open south;run su;enter bar;open east;run eswnws2w3sen} #PATH Cataclysm {run 3sws;open south;run su;enter tale;run s2e4nes} #PATH Cathedral {run 4sds4eu9w2n4w4s6w} #PATH {Chapel Catacombs} {run 4sds4e2ne8d;open west;run 10w3s2w3s6w2s2w4s5es} #PATH Chessboard {run 3s2wu} #PATH {Christmas Vacation} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3wn} #PATH Circus {run 2s3w;open west;run w3n2e3nw2n8w;enter tree} #PATH {City of Amador} {run 3sws;open south;run su;enter bar;open east;run eswnw2sws2w2s3w2sw3s2ese2s4e2s2ese2ses2w2swswnwn} #PATH {Combat Maze} {run 3s2w2su} #PATH {Coral Kingdom} {run 4sds4e2ne8d;open west;run w12n2w2nw3n3es2e;open up;run unws3ed} #PATH {Council of the Wyrm} {run 3sws;open south;run su;enter tale;run 3ses2esese2nen6endwdw;open west;run 5w2des2en2es2ene2ds2wnws4wn2wd3es;open east;run 2en;open east;run es2ene;open east;run e2s6d} #PATH {Courts of Chaos} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnwn2w3nw3nd6ws10w2n3wn2w2nwnws2w3s2ws2wnwne} #PATH Coven {run 3s3w6s2e7s3e} #PATH {Covenant of Mistridge} {run 3sws;open south;run su;enter bar;open east;run eswnws2w3s2ws2wnw2n3w2n} #PATH {Crystalmir Lake} {run 3sws;open south;run su;enter tale;run 4n4wsw} #PATH {Cthos Mishrak} {run 3sws;open south;run su;enter green;run se2n2e3ne5n} #PATH {Dangerous Neighbourhood} {run 8ses2ese} #PATH DarkLight {run 4sdnwnwu2enen5u9nu;open up;run un2d3n2en} #PATH {Dark Elf Stronghold} {run 4sds4e2ne8d;open west;run w12nu} #PATH Deadlights {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run 10sw2sw2s3w3nun2ununwn4un;open north;run 3n;open west;w} #PATH {Death's Manor} {run 2s3e;open east;run 3ene3n10e} #PATH {Death Gate} {run 3sws;open south;run su;enter tale;run sen;say (hunt adventurer and get to him) run 2n3e2nu3w4s4e4nu4w2swuue2s4e4nu2w2s5w2n} #PATH {Deathtrap Dungeon} {run 4sds4e2ne8d;open west;run w2s2w4s15w2s2w;open w;run 3w2n} #PATH Hell {run 3sws;open south;run su;enter tale;run 3ses2esese2nen6en;open down;run dwdw;open west;w} #PATH {Desert Prison} {run 4sdnwnwu5nun;enter iloveivar;e} #PATH {Diamond Reach} {run 3sws;open south;run su;enter bar;open east;run eswnw2sws2w2s3w2sw3s2ese2s4e2s4e3ses2en} #PATH {Diamond Soul Revelation} {run 3sws;open south;run su;enter bar;open east;run e3s2es4e2s} #PATH Dominia {run 2s3w4n2e5nw2n2w6ws3w2n} #PATH {Doom and Gloom} {run 2s3w4ne;open south;run s3wn;enter mega;open south;run 2s2e2se4ue3sen} #PATH {Drageran Empire} {run 3sws;open south;run su;enter bar;open east;run eswne3s7enen} #PATH {Dragon Cult} {run 2s3w;open west;run 4ws2wn2wn3wnw4se} #PATH {Dragon Mountain} {run 3sws;open south;run su;enter tale;run s2e3nw;open north;run 3n;open west;run wds4wd2e3s5u} #PATH {Dragon Tower} {run 3sws;open south;run su;enter tale;run s2e3nw;open north;run 3n} #PATH {Drow City} {run 4sds4e2ne3d} #PATH {Dune: Desert Planet} {run 3sws;open south;run su;enter bar;open east;run e3s2es3e2s5en} #PATH {Dungeon of Doom} {run 2s3w4ne;open south;run s3wn;enter west;run 2wn2w2nwnws2w3s2ws2wnw;open down;d} #PATH {Dwarven Catacombs} {run 2s3w;open west;run 4ws2wn2wn3wn2w2n;open west;run w2n;open west;w;vis;buy passport;run en3wnws} #PATH {Dwarven Kingdom} {run 2s3w;open west;run 4ws2wn2wn3wn2w2n;open west;run w2n} #PATH {Dwarven Day Care} {run 2s3w;open west;run 4ws2wn2wn3wn2w2n;open west;run w2n;open west;w;vis;buy passport;run en3wnws} #PATH {Earth Plane 4} {run 2s3w;open west;run w3n2e3nw2n8w3nene6ne2n2e3ne3n3w3nwnw;open south;run s2wn4w;enter ice} #PATH {Coastfollow Road} {run 2s3w4n2e5nw2n8w3nene6n} #PATH {Dragon Sea} {run 3s2e2s3e2seswse3s2e3sws2eses} #PATH {Great Moria Road} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run 10s} #PATH {Tothmeer Trail} {lrun 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run sw} #PATH {Elemental Canyon} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnwn3ws2wnw} #PATH {Empire of Talsa} {run 3sws;open south;run su;enter house;run 4seswsw;enter rope} #PATH Conadrain {run 3sws;open south;run su;enter house;run 4seswsw;enter rope;run 2us;say conadrain} #PATH Moricand {run 3sws;open south;run su;enter house;run 4seswsw;enter rope;run 2us;say moricand} #PATH {Empire of Tsuranuanni} {run 2s3e;open east;run 3ene;open north;run 3n9e4n2e4n;open north;run ne;open east;e;enter rift} #PATH {Eternal Damnation} {run 2s3w;open w;run w3n2e3nw2n8w3nenenwn2wnw2n7w2s} #PATH {Evil Heroes} {run 2s3e;open east;run 6en2en2e2s6e5n6e2s6w;enter toilet;run 5es;open south;s;open south;run 2s;open west;run 3w;enter brain} #PATH {Fabled City of Stone} {run 2s3w;open west;run w3n2e3nw2n8ws2w2sws3w2n;exit} #PATH {Faerie Tales} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnw2n2ene3ndnus} #PATH Falcovnia {run 3sws;open south;run su;enter tavern;run 4es6wu3nen4eseu} #PATH {Fire Newts} {run 3sws;open south;run su;enter tale;run 3ses2ese3se3sesw2se} #PATH {Foolish Promises} {run 4sds4eu6e;open east;run 8enu} #PATH {Hoan Dor} {run 2s3w;open west;run w3n2e3nw2n} #PATH Galaxy {run 4sdnwnwu2enen5u9nu;open up;run un2dn} #PATH Gauntlet {run 2s3e;open east;run 6en2enen} #PATH {Gilda and Dragon} {run 4sdnwnwu2w3sen;open north} #PATH {Gnome Village} {run 3sws;open south;run su;enter ale;run 2w3se3ses2wsw2sw2sne} #PATH {Goblin Path} {run 2s3e;open east;run 3ene;open north} #PATH {Gold Rush} {run 2s3e;open east;run 3e3se2s2e2s} #PATH HighLands {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2ws} #PATH {High Tower of Sorcery} {run 3sws;open south;run su;enter tale;run sen;say type exit to find 'A Small Clearing} #PATH {History of Black Adder} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2ws4wsws2wn;open north;run 2n} #PATH {Holy Grove} {run 4sdnwnwu2w3se3ses} #PATH {Imperial City of Reme} {run 2s3e;open east;run 6en2en2e2s} #PATH {Into the Long Night} {run 3s2e2s4wswn2wnw2ne2nene3ne} #PATH {Island of Stardock} {run 2s3e;open east;run 3ene;open north;run 3n4en;enter mandala} #PATH {Isle of Quake} {run 3sws;open south;run su;enter tavern;run 4es2wses3e2sen} #PATH {Jenny's Tavern} {run 3sws;open south;run su;enter bar;open east;run e3s2es4es2es;open south;run 2s2eu3w;open n;n;enter portal;e} #PATH Juargan {run 3sws;open south;run su;enter green;run se2n2e3ne3ne} #PATH {Keep of Mahn-Tor} {run 3sws;open south;run su;enter tavern;w} #PATH Kerofk {run 2s3w4ne;open south;run s3wn;enter west;run 2es6e} #PATH {Kingdom of Juargan} {run 3sws;open south;run su;enter green;run se2n2e3ne3ne} #PATH {Kul Tiras} {run 2s3w4n2e5nw2n8w3nenenwn2wnw2n3wn2w2n2w} #PATH {Land of Beer Goblins} {run 2s3w;open west;run w4n} #PATH {Land of Fire Newts} {run 3sws;open south;run su;enter tale;run 3ses2ese3se3sesw2se} #PATH {Land of Oz} {run 2s3w;open west;run w3n2e3nw2n8w3nenenwn2wnw2n3wnw2nen} #PATH {Lenny's House} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnwn2w3nwne} #PATH {Lowlands Paradise '96} {run 2s3e;open east;run 3en;unlock west;open west;w} #PATH {Market Road} {run 3sws;open south;run su;enter tale;run 3ses2esese2nene} #PATH {Mega-City One} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;s} #PATH Miden'nir {run 3s3w6s2e2s} #PATH {Mirror Realm} {run 2s3w4n2e5nw2n2w6ws3w2n3e2n} #PATH Mistridge {run 3sws;open south;run su;enter bar;open east;run eswnws2w3s2ws2wnw2n3w2n} #PATH {Mob Factory '97} {run 2s3e;open east;run 3e3s2e} #PATH Monastery {run 4sds4eu9w3sue} #PATH Moria {run 4sds4e2ne8d;open west;run w4nd} #PATH {Mount Olympus} {run 3sws;open south;run su;enter house;run 2enen3u} #PATH {Mountains of Desolation} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run 10sw2sw2s3wn} #PATH MYST {run 2s3w4ne;open south;run s3wn;enter west;run en} #PATH {New Ofcol} {run 3sws;open south;run su;enter ale} #PATH {New Thalos} {run 4sds4eu} #PATH NorthStar {run 4sdnwnwu5nun;enter iloveivar;open west;w} #PATH Ofcol {run 4sdnwnwu2ws OR 3sws;open south;run su;enter wine;run 2w} #PATH {Old Cathedral} {run 4sds4eu9w2n4w4s6w} #PATH {Old Marsh} {run 3sws;open south;run su;enter home;run 3ses2esese2nene8e2n2e} #PATH {Old Thalos} {run 4sds4eu9w3su2wn8w;enter time warp} #PATH Olympus {run 4sdnwnwu2enen5u} #PATH {Onslaught of Chaos} {run 3sws;open south;run su;enter tavern;run 2es} #PATH Orchard {run 2s3e;open east;run 3e3n} #PATH Oz {run 2s3w;open west;run w3n2e3nw2n8w3nenenwn2wnw2n3wnw2nen} #PATH {Peaceful Giant Village} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run 10sw2sw2s3w4n} #PATH {Pirate Ship} {run 3sws;open south;run su;enter tavern;run 4neu} #PATH {Plains of North} {run 2s3w;open west;run w3n2e3nw2n8w3nenenwn2wnw2n3w} #PATH Port {run 3sws;open south;run su;enter tavern;e} #PATH Prison {run 3sws;open south;run su;enter bar;open east;run eswnw2sws2w2s3w2sw3s2ese2s4e2s2ese2ses2w2swswnws2w2sw4s3wsw2n} #PATH Quake {run 3sws;open south;run su;enter tavern;run 4es2wses3e2sen} #PATH {Rats Lair} {run s2end} #PATH {Realm of Evil Heroes} {run 2s3e;open east;run 6en2en2e2s6e5n6e2s6w;enter toilet;run 5es;open south;s;open south;run 2s;open west;run 3w;enter brain} #PATH {Reman Conspiracy} {run 2s3e;open east;run 6en2en2e2s6e2s3e;open down;run dw} #PATH {Reman Conspiracy - Gladiator Arena} {run 2s3e;open east;run 6en2en2e2s6e2s5e3s} #PATH Reme {run 2s3e;open east;run 6en2en2e2s} #PATH Reinhold {run 2s3w4n2e2n3nw2n8w3nenenwn2wnw2n3wnw2n2e3ne2nw2ne14n2enene2n2w3nw2n2e5ne2s} #PATH {River of Despair} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwndn2w2nwnwnw3n7ws10w2n3wn2w2nwnwn} #PATH {Dragon River} {run 3s2e2s3e2s} #PATH {Greyhare Stream} {run 3s2e2s4wswn2wnwnw2nw2wn} #PATH {Midgaard Watercourse} {run 3s2e2s4w} #PATH {Mountain Goat Creek} {run 3s2e2s4wswn2wnw2n} #PATH {Rokugan, The Shadowlands} {run 2s3e;open east;run 6en2en2ese;say exits to search Edge of the Shadowlands} #PATH {Ruins of Diamond Reach} {run 3sws;open south;run su;enter bar;open east;run eswnw2sws2w2s3w2sw3s2ese2s4e2s4e3ses2en} #PATH {Ruins of Thalos} {run 4sds4eu8w} #PATH {Sanctity of Eternal Damnation} {run 2s3w;open w;run w3n2e3nw2n8w3nenenwn2wnw2n7w2s} #PATH {Sands of Sorrow} {run 2s3e;open east;run 6en2en2ese} #PATH {School of Horror} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nw3n} #PATH {Shadar Logoth} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2w2se3s2e2swsws2w3s2eu} #PATH {Shadar Logoth - Rat City} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn3ws2w3s2w2se3s2e2swsws2w3s2eu4ne3s3e2n2esesd2w;open down;d} #PATH {Shayol Ghul} {run 2s3e;open east;run 6en2ene4n;open down;run 4ds;enter portal;run 2u2n} #PATH Shire {run 3sws;open south;run su;enter 2.tale;run 2s} #PATH {Silver Volcano} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwndn2w2nwnwnw3n7ws10w2n3wn2w2nwnw2sws2w2s3wsw} #PATH {Slaughter House} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnen} #PATH {Smurf Heaven} {run 2s3w4n2e5nw2n8w3n2eu} #PATH {Smurf Village} {run 3sws;open south;run su;enter green;run 7swse2n} #PATH Solace {run 3sws;open south;run su;enter inn} #PATH SoulBlade {run 3s3w6s2e2s4w;enter map} #PATH {Dead Troll Pass} {run 3sws;open south;run su;enter inn;run 3ses2esese} #PATH {Dragon Road} {run 2s3w8s2e7ses} #PATH {Old Marsh Road} {run 3s3w6s2e7se3se2sw2sws7w} #PATH {Tower Road} {run 2s3w;open west;run 4ws2wn2wn3wnws} #PATH Stardock {run 2s3e;open east;run 3ene;open north;run 3n4en;enter mandala} #PATH {Star Wars} {run 3sws;open south;run su;enter space;open east} #PATH Stonekeep {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnw2n2ene2nwn2d} #PATH {Storm Mountain} {run 3sws;open south;run su;enter inn;run 4n4wswd2w2n3wnwn} #PATH ST:TNG {run 3sws;open south;run su;enter bar;open east;run e3s2es4es2es;open south;run 2s2eu3w;open n;n;enter portal;open east;run e2s2e2u2w;open north;run 2n;enter tv} #PATH {Tai'rha Laym} {run 3sws;open south;run su;enter tavern;run wn4w2swn2wse} #PATH {Takeda's Warcamp} {run 3s3w6s2e6sen} #PATH Talsa {run 3sws;open south;run su;enter house;run 4seswsw;enter ladder} #PATH {Temple of White Lotus} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn2ws} #PATH Ultima {run 4sdnwnwu2w3sese} #PATH UnderDark {run 4sds4e2ne8d;open west;w} #PATH {Underdark - Assassin's Guild} {run 4sds4e2ne8d;open west;run w2s2w5s3e3s;open west;w} #PATH {Valley of Elves} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnw2n2enen} #PATH Vlad-Shamir {run 3sws;open south;run su;enter bar;open east;run eswnws2w3sen} #PATH Wayhouse {run 3sws;open south;run su;enter bar;open east;run e3s2es4es2es;open south;s} #PATH {Were Wood} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnwn2w3nw3nd6ws10w2n3wn2w2nwnws2w3s2wsws} #PATH {Hidden Game Trail} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwndn2w2nwnwnw3n7ws10w2nw} #PATH {Danger Pass} {run 2s3w;open west;run w3n2e3nw2n8w3nenenwn2wnw2n3wnwn2ene2n} #PATH {Olympian Mountain Trail} {run 4sdnwnwu2en} #PATH {Valley Road} {run 2s7ws2wn2wn3wnw2nwnw2n} #PATH {Western High Road} {run 2s7ws2wn2wn3wnwn} #PATH {White Lotus} {run 3sws;open south;run su;enter green;run se2n2e3ne3n3w3nwnw;open south;run s2wn2ws} #PATH Wyrm {run 3sws;open south;run su;enter tale;run 3ses2esese2nen6endwdw;open west;run 5w2des2en2es2ene2ds2wnws4wn2wd3es;open east;run 2en;open east;run es2ene;open east;run e2s6d} #PATH {Wyvern's Tower} {run 3sws;open south;run su;enter tavern;run wn4w2swnws} #PATH {Centaur Clearing} {run 3sws;open south;run su;enter inn;run 3ses2ese3se3se2s2enese5n2w} #PATH xmas {run 3e;open u;run ue2n} #PATH {Yggdrasil: The World Tree} {run 3sws;open south;run su;enter tavern;run wnwu3ne2nw2nu} #PATH {Yurgach Domain} {run 3sws;open south;run su;enter bar;open east;run eswne} #PATH {Clan Amazon} {run 2s3e4n2w6n} #PATH {Clan Bard} {run 3sws;open south;run se} #PATH {Clan Crusaders} {run 2s3w4ne;open s;s} #PATH {Clan Dominion} {run nw} #PATH {Clan Druids} {run 3s3w6s2e2su} #PATH {Clan Romani} {run 2s8en} #PATH {Clan Seekers} {run 8su} #PATH {Clan Tanelorn} {run 2s3w;open west;run 4ws;open south;run 2s} #PATH {Clan Watchmen} {run 2su} #PATH {Remort Chamber} {run 2s3w4ne2ned} #PATH {Wedding Cathedral} {run 2s3w4ne3n} #PATH {Black Lagoon} {run 3sws;open south;run su;en tavern;run 4es2wsese7s3e} #PATH {Icy Caldera of Mauldoon} {run 3sws;open south;run su;enter bar;run eswnw2sws2w2s3w2sw3s2ese2s4e2s2ese2ses2w2swswnws2wsw} #PATH {Dark Temple of Zyian} {run 3s2e2s4wswn2wnwnw2n3wnnwnwun} #PATH {Artificer's Mayhem} {run 4sds4e2ne8d;open west;run w4nd;run wnesunw2n2wneseu5ne} #PATH {Clan Retribution} {run 2s3e2n2wned2nw} #PATH {Hotel Orlando} {run 6s2e2s2wn} #PATH {Scarred Lands} {run 3s2e2s3e2seswse3s2e3sws2eses3e8ne2s3enes2ue} #PATH {Clan Hook} {run 3s2e2s3en} #PATH {Clan Light} {run 8sd} #PATH {Clan Shadokil} {run 3s3w6s2e2s2wsw} #PATH {Clan Vanir} {run 8sen} #PATH {Clan Pyre} {run 4sde2d} #PATH {Nanjiki Ruins} {run 3sws;open south;run su;enter tavern;run wn4w2swnwse5n3es4ese2s} #PATH {Clan Rimso} {run 2s3w4n2esed2s} #PATH {Eighteenth Dynasty} {run 2s3e;op e;run 3e2sd2en3es} #PATH {Faerie Tales II} {run 2s3w;open west;run 4ws2wn2wn3wnw2nwnw2n2ene3ndnus2w2s3e } #PATH Winterfell {run 3s3w6s2e2suw;enter tree;run e2n} #TRIGGER {Trivia Points%s~: ~[*~]%sQuest Points ~: ~[*~]%sQp Earned%s~: ~[%s(%l)~]} {qp_earned=%1} "qpaverage" #TRIGGER {Trivia Points%s~: ~[*~]%sQuest Points ~: ~[*~]%sQp Earned%s~: ~[(%l)~]} {qp_earned=%1} "qpaverage" #TRIGGER {Quest Points%s~: ~[*~]%sQp Earned%s~: ~[%s(%l)~]} {qp_earned=%1} "qpaverage" #TRIGGER {Quest Points%s~: ~[*~]%sQp Earned%s~: ~[(%l)~]} {qp_earned=%1} "qpaverage" #TRIGGER {Quests Complete%s~: ~[%s(%l)~]*} {qp_qcomplete=%1;#IF (@qp_qcomplete > 0) {#MATH qp_atemp ((@qp_earned*100)/@qp_qcomplete)} {qp_atemp=0};#MATH qp_average (@qp_atemp/100);qp_afloat=%mod(@qp_atemp,100);#IF (@qp_afloat < 10) {qp_afloat=%concat("0",@qp_afloat)};#ECHO Average quest : @{qp_average}.@{qp_afloat};#T- qpaverage} "qpaverage" #TRIGGER {Quests Complete%s~: ~[(%l)~]*} {qp_qcomplete=%1;#IF (@qp_qcomplete > 0) {#MATH qp_atemp ((@qp_earned*100)/@qp_qcomplete)} {qp_atemp=0};#MATH qp_average (@qp_atemp/100);qp_afloat=%mod(@qp_atemp,100);#IF (@qp_afloat < 10) {qp_afloat=%concat("0",@qp_afloat)};#ECHO Average quest : @{qp_average}.@{qp_afloat};#T- qpaverage} "qpaverage" #TRIGGER {Str :~[(&03)/(&03)~] Int :~[(&03)/(&03)~] Wis :~[(&03)/(&03)~] Hr :~[(&03)~]} {#var stats_str_current %1;#var stats_str_base %2;#var stats_int_current %3;#var stats_int_base %4;#var stats_wis_current %5;#var stats_wis_base %6;#var stats_hr %7} "stats" #TRIGGER {Dex :~[(&03)/(&03)~] Con :~[(&03)/(&03)~] Luck:~[(&03)/(&03)~] Dr :~[(&03)~]} {#var stats_dex_current %1;#var stats_dex_base %2;#var stats_con_current %3;#var stats_con_base %4;#var stats_luck_current %5;#var stats_luck_base %6;#var stats_dr %7} "stats" #TRIGGER {Hp:* Mn:* Mv:*} {#t- stats;@stats_channel Str:~[@stats_str_current~/@stats_str_base~] Int:~[@stats_int_current~/@stats_int_base~] Wis:~[@stats_wis_current~/@stats_wis_base~] Con:~[@stats_con_current~/@stats_con_base~] Dex:~[@stats_dex_current~/@stats_dex_base~] Luck:~[@stats_luck_current~/@stats_luck_base~] HR:~[@stats_hr~] DR:~[@stats_dr~]} "stats" #TRIGGER {Password:} {#PW;#T- autolog} "Autolog" {nocr|prompt|case|verbatim} #TRIGGER {^You feel aligned with darkness.} {c 'inertial barrier'} "Misc_Misc|Spell_Up" #TRIGGER {^You go to sleep *.} {autotick} "Misc_Misc" #TRIGGER {^You wake up from a *.} {autotick} "Misc_Misc" #TRIGGER {^You disappear into the void.} {autotick;nap} #TRIGGER {^You no longer move at the speed of light.} {c lightspeed} "Misc_Misc|Spell_Up" #TRIGGER {^You feel yourself slow down.} {c 'accelerate'} "Misc_Misc|Spell_Up" #TRIGGER {You need to be more disruptive. The (*) is still there!} {c disrupt '%1'} "Misc_Misc" #TRIGGER {^A withered old man says ''Oh, my aching joints''} {say seaboon} "Misc_Misc" #TRIGGER {^QUEST: You may now quest again.} {#echo Time to quest!;#beep} "Misc_Misc" #TRIGGER {^You made too much noise! You can still be tracked.} {trace} "Misc_Misc|Spell_Up" #TRIGGER {^You fail to move silently.} {sneak} "Misc_Misc|Spell_Up" #TRIGGER {^~[(*)Enemy: &enemy_health~%~]} {#IF (@enemy_health <= 15 & @state != 0) {cast terminate;@state = 0} {@state = 1}} "Terminate" #TRIGGER {^You bury your fangs deep into the charred corpse of (*), drinking thirstily.} {@state = 1} "Terminate" #TRIGGER {^Your deadly force} {@state = 1} "Terminate" #TRIGGER {Your (*) glows momentarily but nothing happens.} {c 'remove curse'} "Misc_Misc" #TRIGGER "AH1" {* is (%w) from here.} {#IF (%ismember( %1, "north|south|east|west|up|down")) {autohunt_prevdir=%1;%1;hunt ~'@autohunt_mobname~'}} "autohunt" {disable} #TRIGGER "AH4" {The * is closed.} {open @autohunt_prevdir} "autohunt" {disable} #TRIGGER "AH2" {It's locked.} {unlock @autohunt_prevdir} "autohunt" {disable} #TRIGGER "AH5" {You lack the key.} {#ECHO Autohunt failed: locked door.;#T- AH1;#T- AH2;#T- AH3;#T- AH4;#T- AH5;#res autohunt} "autohunt" {disable} #TRIGGER {* is here!} {#ECHO Your hunting is complete.;#T- AH1;#T- AH2;#T- AH3;#T- AH4;#T- AH5;#res autohunt} "autohunt" #TRIGGER "AH3" {Magical wards around the * bounce you back.} {open @autohunt_prevdir} "autohunt" {disable} #TRIGGER {^Your pulse speeds up, but nothing happens.} {berserk} "Misc_Misc|Spell_Up" #TRIGGER {^You failed to dissolve the web!} {c dissolve} "Misc_Misc" #TRIGGER {~[&leveliam Vamp MLT~] Anti-Beau Emberwilde} {} "Level_Stuff" #ALARM *:00:00 {exphour} "char_status" #TRIGGER {^You receive (*) experience points.} {#ADD expperhour %eval(%1)} "char_status" #TRIGGER {^You receive (%d) bonus experience} {#ADD expperhour %1} "char_status" #TRIGGER {^You receive (%d) gold} {#ADD cashperhour %1} "char_status" #TRIGGER {^You get (%d) gold coins} {#ADD cashperhour %1} "char_status" #TRIGGER {^You raise a level!!} {lvltime} "char_status" #TRIGGER {^Congratulations hero. You have increased your powers!} {lvltime} "char_status" #TRIGGER {* :~[(*)~/(*)~] * :~[(*)~/(*)~] *:~[(*)~/(*)~] *r :~[*~]} {#SAY {> %ansi(bright,yellow)%eval(%trimleft(%1)-%trimleft(%2)) %ansi(bright,yellow)%eval(%trimleft(%3)-%trimleft(%4)) %ansi(bright,yellow)%eval(%trimleft(%5)-%trimleft(%6))}} "char_status" #TRIGGER "SPME3" {^You are not affected by any skills or spells.} {#T- SPME1;#T- SPME2;#T- SPME3;spellup_castspells;spellup_castspells2} "spellup" {disable} #TRIGGER {Spell: (*):} {spellup_spell_name=%trimright( %1);#if (%ismember( @spellup_spell_name, @spellup_temp)) {spellup_temp=%delitem( @spellup_spell_name, @spellup_temp)};#if (%ismember( @spellup_spell_name, @spellup_temp2)) {spellup_temp2=%delitem( @spellup_spell_name, @spellup_temp2)}} "spellup" #TRIGGER "SPME2" {You are not affected by any skill modifiers} {#if (@spellup_temp != "") {spellup_castspells};#if (@spellup_temp2 != "") {spellup_castspells2};#T- SPME1;#T- SPME2;#T- SPME3} "spellup" {disable} #TRIGGER "SPME1" {Skill/Spell modifiers} {#if (@spellup_temp != "") {spellup_castspells};#if (@spellup_temp2 != "") {spellup_castspells2};#T- SPME1;#T- SPME2;#T- SPME3} "spellup" {disable} #TRIGGER {You lost your concentration while trying to cast (*).} {cast '%1'} "spellup" #TRIGGER "SPME4" {You don't have enough mana} {#t- SPME4;#t- SPME5;#echo Ran out of mana.} "spellup" #TRIGGER "SPME5" {You don't know any spells of that name.} {#t- SPME4;#t- SPME5;#echo Check the spelling of your spells!} "spellup" #TRIGGER "at1" {You receive %1 experience points.} {align} "Misc_Misc" {disable} #TRIGGER "at2" {Your alignment is~: %1} {gtell ~@BA~@blign: ~@B%1~@w} "Misc_Misc" {disable} #TRIGGER {Name: } {#CH} "Autolog" {nocr|prompt|case|verbatim} #TRIGGER {arm is sliced} {get arm;eat arm} "qpaverage" #TRIGGER {leg is sliced} {get leg;eat leg} "qpaverage" #TRIGGER {What be thy name, adventurer? } {#CH} "Autolog" {nocr|prompt|case|verbatim} #TRIGGER {You buy %1 * Breath of the Shadows for (*) gold.} {#ad healpots %1} "Misc_Misc|statusbar" #TRIGGER {You quaff Breath of the Shadows.} {#ad healpots -1} "Misc_Misc|statusbar" #TRIGGER {You buy %1 * Green Herbal Tea for (*) gold.} {#ad manapots %1} "Misc_Misc|statusbar" #TRIGGER {You quaff Green Herbal Tea.} {#ad manapots -1} "Misc_Misc|statusbar" #TRIGGER {^You buy Breath of the Shadows for 960 gold.} {#ad healpots 1} "Misc_Misc|statusbar" #TRIGGER {^You buy Green Herbal Tea} {#ad manapots 1} "Misc_Misc|statusbar" #KEY KEY5 {u} "System|Keypad" #STAT {Heals: @healpots Mana: @manapots} "Misc_Misc|statusbar" #TAB {Kero} #TAB {Majic} #TAB {Tariq} #TAB {Yanqing} #TAB {Kimber} #TAB {Rulez} #TAB {Tezcatlipoca} #TAB {Losallawa} #TAB {Thurin} #TAB {Sunmistress} #TAB {Maul} #TAB {Icecool} #TAB {Azog} #TAB {Saturnus} #TAB {Jing} #TAB {Kagero} #TAB {Vokial} #TAB {Zarathos} #TAB {Teotl} #TAB {Setra} #TAB {Sorael} #TAB {Trigus} #TAB {Caillean} #TAB {Tussin} #TAB {Puka} #TAB {Uno} #TAB {Mirrim} #TAB {Skitzo} #TAB {Kasson} #TAB {Valmar} #TAB {Symbol} #TAB {Demonblade} #TAB {Destany} #TAB {Injustice} #TAB {Valandir} #TAB {Tenar} #TAB {Hadrian} #TAB {Rundvelt} #TAB {Aarth} #TAB {Bingo} #TAB {Gwath} #TAB {Mal} #TAB {Taz} #TAB {Skinner} #TAB {Xochitl} #TAB {Whitdjinn} #TAB {Kiljare} #TAB {Riven} #TAB {Heavenleigh} #TAB {Brage} #TAB {Dacarus} #TAB {Rovin} #TAB {Volrath} #TAB {Khy} #TAB {Lotte} #TAB {Shadowsong} #TAB {Deathbringer} #TAB {Temamauhti} #TAB {Spouse} #TAB {Susie} #TAB {Sanitarium} #TAB {Hawkings} #TAB {Seryna} #TAB {Aedessi} #TAB {Ashkelon} #TAB {Exotabe} #TAB {Khoteth} #TAB {Protoss} #TAB {Paris} #TAB {Suz} #TAB {Lane} #TAB {Loraes}