| A. Search & Destroy (P)
Briefing: Major breaches in the front line have allowed our division to scatter enemy forces. Your mission is to clear your assigned sector of all suspected enemy positions and known enemy units before they have an opportunity to organize a unified resistance. |
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Prevailing Attitude: Hold
Mission Tables
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| DR | SAN | DR | SAN | dr | AC# | dr | RE | dr | RE | dr | Level |
| 2 | 7 | 2 | 4 | 1-3 | 2 | 1 | 5/6 | 1 | 5/6 | 1 | A |
| 3-4 | 6 | 3-5 | 3 | 4-5 | 3 | 2 | 4/5 | 2-3 | 4/5 | 2-3 | B |
| 5-7 | 5 | =>6 | 2 | 6 | 4 | 3-4 | 3/4 | =>4 | 3/4 | 4 | C |
| =>8 | 4 | =>5 | 2/3 | =>5 | --- |
^N
| * | * |
S? Placement: Per 4.1(a) and (b).
Sequence: S? set up first. Friendly enter FBE any time on/after Turn 1. Friendly move first.
Mission End: Minimum number of turns is equal to the number of S? set up initially, divided by 3 (FRD). At the conclusion of each Player turn on/after this designated turn, make a dr. On a roll <=2, mission ends immediately.
VP Schedule: If no S? or unbroken Enemy units are present on the board, the Mission ends immediately as a Friendly victory; if this VC is not achieved--
A) Each side receives CVP for casualties inflicted on the other side,
AFVs, Guns and vehicles destroyed;
B) Friendly receives 1/2 VP for each S? counter removed which does
not activate an Enemy unit;
C) Enemy receives VP for the CVP value of all activated Enemy units
in GO remaining on the mapboard at Mission End;
D) Enemy receives 1 VP for each S? counter remaining on the mapboard
at Mission End
Mission Special Rules:
1. Apply Recon Mission MSR 3 [EXC: If Friendly company has an inherent
vehicle compliment].
2. Reduce Enemy AC# by 1 (minimum AC# of 2) on all "woods" mapboards.
(Mission Design Search & Destroy: Copyright, Rick Lubben, 1998)