Crafting

Text Box: While receiving all things, she never departs at all from her own natureArtisans create almost everything in Credence. This includes weapons, furniture, clothing, coinage, food, tools, vessels, musical instruments, vehicles and art. All of these items can be personalized with texture, color and sound.

An honor system is built around the creation of artifacts. To create something is to invest your self into it. You are responsible for its making and also for its use. If it is used for good then your honor is increased. If used for evil, your honor suffers greatly. So take care to whom you give your personal items! It will literally haunt you for the rest of your life.

If you sell an item it belongs to the buyer and your responsibility is diminished by half. If it is sold more times, your responsibility dwindles to nothing.

If an item is stolen, get it back! You are responsible for it, and you very likely won’t like who has it or what it is going to be used for.

All items have ownership and are indelibly marked with their owner’s house heraldry. This is so they can be returned if found. Selling an item you own automatically changes the owner’s mark.

Rented items have a double mark – the owner’s and the renter’s. Once the lease expires only the owner’s mark remains. Examples of rental include taking a horse from a stable, taking arms from the house armory, and being loaned a vehicle to complete a boon.

Patterns and Skill

Crafted items are made from a Pattern. A Pattern is a specification uploaded to the Pattern database, or an Exemplar (another item of the same design).  Characters copy from the Pattern to create a new item, consuming appropriate raw materials.  Character Skill modified by Credence determines the quality of the result.  The equation is something like this:

 

 

pctFeaturesIncorrect = (100-Skill) / log10(Credence)

All "incorrect" features are semi-randomly varied from the Pattern. The more features in the Pattern, the more that can go wrong. Since Skill approaches 60% but no higher, a craft can only be perfected by increasing Credence.

 

Table 1 Crafts

Potter

Tailor

Fletcher

Engraver

Spinster

Painter

Cook

Butcher/skinner

Weaver

Tinker

Carver

Chandler

Tanner

Smith

Cooper

Ropemaker

Glazier

Wheelwright

Scholar

Crier

Scribe

Scrier

Miner

Sawyer

Crafts have appropriate tools, made by a Tinker or Smith.  Of course the world will need a primordial Smith from which descend all tools!

Characters have skill in proportion to practice. Many skills can be practiced, but idle skills decay. It’s propably not possible to keep more than 3 or 4 skills in good practice.

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Credence: an MMP world of Consequences

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