Artisans
create almost everything in Credence. This includes weapons, furniture,
clothing, coinage, food, tools, vessels, musical instruments, vehicles and art.
All of these items can be personalized with texture, color and sound.
An
honor system is built around the creation of artifacts. To create something is
to invest your self into it. You are responsible for its making and also for
its use. If it is used for good then your honor is increased. If used for evil,
your honor suffers greatly. So take care to whom you give your personal items!
It will literally haunt you for the rest of your life.
If
you sell an item it belongs to the buyer and your responsibility is diminished
by half. If it is sold more times, your responsibility dwindles to nothing.
If
an item is stolen, get it back! You are responsible for it, and you very likely
won’t like who has it or what it is going to be used for.
All
items have ownership and are indelibly marked with their owner’s house
heraldry. This is so they can be returned if found. Selling an item you own
automatically changes the owner’s mark.
Rented
items have a double mark – the owner’s and the renter’s. Once the lease expires
only the owner’s mark remains. Examples of rental include taking a horse from a
stable, taking arms from the house armory, and being loaned a vehicle to
complete a boon.
Crafted
items are made from a Pattern. A Pattern is a specification uploaded to the
Pattern database, or an Exemplar (another item of the same design).
Characters copy from the Pattern to create a new item, consuming appropriate
raw materials. Character Skill modified by Credence determines the
quality of the result. The equation is something like this:
|
pctFeaturesIncorrect =
(100-Skill) / log10(Credence) |
All
"incorrect" features are semi-randomly varied from the Pattern. The
more features in the Pattern, the more that can go wrong. Since
Skill approaches 60% but no higher, a craft can only be perfected by increasing
Credence.
Table 1 Crafts
|
Potter
|
Tailor
|
Fletcher
|
Engraver |
|
Spinster
|
Painter
|
Cook
|
Butcher/skinner |
|
Weaver
|
Tinker
|
Carver
|
Chandler
|
|
Tanner
|
Smith
|
Cooper
|
Ropemaker
|
|
Glazier
|
Wheelwright |
Scholar |
Crier |
|
Scribe |
Scrier |
Miner |
Sawyer |
Crafts
have appropriate tools, made by a Tinker or Smith. Of course the world will need a primordial Smith
from which descend all tools!
Characters
have skill in proportion to practice. Many skills can be practiced, but idle
skills decay. It’s propably not possible to keep more than 3 or 4 skills in
good practice.
Philosopy Boon System Honor Craft Design Home
|
Credence:
an MMP world of Consequences |
©2009
Credence Software |