|
The MMP world
of Consequences |
Credence
is a world of honor, chivalry and character. It is played over a period of
days, weeks or months. Everybody exists in the same world, interacting in
constructive ways.
In
contrast to other multi-player worlds that consist of hack-and-slash combat,
thievery and rank cheating, Credence is based on the honor system. Nothing
prevents a player from taking another player’s goods or attacking their character
– nothing but honor.
And
honor in Credence is very powerful. It is the basis for all character growth.
As players practice how to use tools and weapons they gain skill. This skill is
modified by honor to calculate the final result of their efforts. Players with
much honor can do anything. Players with little honor can do almost nothing.
Credence
is an opportunity for players to practice the habits of character – honesty,
trustworthiness and helpfulness. Those that succeed and never, ever give in to temptation
can create characters of inspiring ability over a period of months. Give in to
temptation and the consequences are quick and permanent. No saving and
restarting in real life and not in Credence either! Short-term self-restraint
leads to long-term success, creating a feeling of real accomplishment.
And
in the mean time players spend time in a rich world of medieval adventure.
Natural hazards, dangerous creatures and inter-house rivalry provide conflict
and challenges to keep players engaged. Opportunities abound to rise in skill,
rank and station. Successes are publicly displayed and announced by town
criers. Inspiring examples of leadership occur every day and are recorded in
pictures, statues and written sagas prominently displayed in great halls.
Each
player has personal space they can customize. This creates a sense of ownership
and investment in the world, further encouraging players to behave honorably or
risk losing what they have built. And since the great majority of players learn
honor, there is small risk of having creations vandalized or stolen.
Online
players can spend thousands of hours in front a computer. What might happen if
they spent this time practicing kindness, loyalty and bravery? Who might they
become?
Philosopy Boon System Honor Craft Design Home
|
Credence: an MMP world of
Consequences |
©2009 Credence Software |